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Defense of the Decline

Phineas

Educated
Joined
Sep 27, 2012
Messages
29
This guy is an idiot. The "decline" is in the gameplay. KOTOR has tiny areas because of the gameplay designs, not because of some graphical limitations. For fuckssake, he brings up Morrowind moments after making this statement. Morrowind was a large game that could be played on the Xbox, same as KOTOR. The Xbox 360 has Oblivion, Divinity II, Risen, etc. So why is Mass Effect 2 a linear corridor with chest-high boxes everywhere? Because it's designed that way.
Here's the problem with that, Divinity II & Risen are complete shit on Xbox 360; Oblivion only worked because of the loading of areas and the fact that it was designed for Xbox 360 first. The seamless design of PC games doesn't work on consoles.
 

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