Undead Phoenix
Arcane
Four years ago, on this very board, a select bunch of misfits and trolls did the unexpected to win in South Africa. The first sign of greatness came when we beat the Netherlands in our qualifying group, but that was quickly shattered when we lost to Macedonia; progressing to the tournament by beating Serbia in the playoffs on away goals, we dominated our group before pounding USA Portugal, hosts South Africa into the dust - the final against France going the distance to a dramatic penalty shootout.
And now we're back, to fight through the pain once again and have our names carved into history.
Player Creation Explained
Football Manager, at its very core, is based on a skill system based on a great variety of attributes with values ranging from 1 (mentally or physically impaired) to 20 (amazing)
Mental Attributes
Physical Attributes
Technical Attributes
Goalkeeping Attributes
Preferred Moves
Position
And now, we get down to the number crunching. I need a team, a world beating team, composed of quality players created by you, the reader. Unlike some other lesser creatures around here, I do not reduce myself to save scumming or hex editing to succeed. If you give me shit - we'll crash out in the qualifiers and you'll only have yourselves to blame, with the only consolation I can give you is that of a revolver and a single bullet and a reminder to do the honourable thing.
With that in mind, and taking into account the many extremely quick min-maxed players I got last time, this time around I'll be running a point buy system to round things out a little with a few exceptions based on stats where higher doesn't equal better.
Keeping it reasonably simple: a value of 1 to 10, every increase costs 1; from 11 to 15, every increase costs 2; from 16 to 20, every increase costs 3. So a Pace of 17 would cost 26 and a Agility of 14 would cost 18.
Free Stats: Dirtiness, Eccentricity, Tendency to Punch
Half-cost Stats: Aggression, Flair, Leadership, Versatility
Mental Attributes
Aggression - How much a player asserts himself on the game and gets involved.
Anticipation - How well a player predicts the movements and actions of his teammates and opponents.
Bravery - How willing the player is to stop the opposition or win the ball, despite the risk of pain or injury.
Composure - How well the player performs under pressure.
Concentration - How long during a match a player is able to stay focused and keep up his level of awareness.
Consistency - How likely the player is to perform to his full ability in any match.
Creativity - How many opportunities a player can see when on the ball.
Decisions - How well a player chooses the best available option to take.
Determination - How committed a player is to succeeding.
Dirtiness - How often the player will look to break the rules to gain an advantage.
Flair - How likely a player is to perform an unexpected action or trick.
Important Matches - How well the player copes with big, high pressure games.
Leadership - How inspirational and motivational a player is to his teammates.
Off The Ball - How well a player moves without the ball in order to find space for himself or get into a dangerous position.
Positioning - How well a player positions himself defensively to deal with potential attacking threats.
Team Work - How much a player will base his decisions on what is best for the team rather than personal glory.
Work Rate - How mentally driven a player is to work hard throughout the match.
Anticipation - How well a player predicts the movements and actions of his teammates and opponents.
Bravery - How willing the player is to stop the opposition or win the ball, despite the risk of pain or injury.
Composure - How well the player performs under pressure.
Concentration - How long during a match a player is able to stay focused and keep up his level of awareness.
Consistency - How likely the player is to perform to his full ability in any match.
Creativity - How many opportunities a player can see when on the ball.
Decisions - How well a player chooses the best available option to take.
Determination - How committed a player is to succeeding.
Dirtiness - How often the player will look to break the rules to gain an advantage.
Flair - How likely a player is to perform an unexpected action or trick.
Important Matches - How well the player copes with big, high pressure games.
Leadership - How inspirational and motivational a player is to his teammates.
Off The Ball - How well a player moves without the ball in order to find space for himself or get into a dangerous position.
Positioning - How well a player positions himself defensively to deal with potential attacking threats.
Team Work - How much a player will base his decisions on what is best for the team rather than personal glory.
Work Rate - How mentally driven a player is to work hard throughout the match.
Physical Attributes
Acceleration - How quickly a player can reach his top speed.
Agility - How well a player can start, stop and move in different directions.
Balance - How well a player is able to stay steady on his feet, evading opponents or challenging them.
Injury Resistance - How well the player resists injury during the match or in training.
Jumping Reach - How high a player's head can reach when jumping.
Natural Fitness - How easily the player gains match fitness and recovers from injury and playing matches.
Pace - How fast a players top speed is.
Stamina - How much physical exertion a player can endure during a match.
Strength - How well a player is able to exert his physical power on an opponent.
Agility - How well a player can start, stop and move in different directions.
Balance - How well a player is able to stay steady on his feet, evading opponents or challenging them.
Injury Resistance - How well the player resists injury during the match or in training.
Jumping Reach - How high a player's head can reach when jumping.
Natural Fitness - How easily the player gains match fitness and recovers from injury and playing matches.
Pace - How fast a players top speed is.
Stamina - How much physical exertion a player can endure during a match.
Strength - How well a player is able to exert his physical power on an opponent.
Technical Attributes
Corners - How accurately a player is delivering a corner kick to his intended target.
Crossing - How accurately a player is capable of crossing the ball.
Dribbling - How well a player is capable of controlling the ball when running with it.
Finishing - How accurately a player is capable of shooting at his intended target area of the goal.
First Touch - How well a player is capable of controlling the ball when receiving it.
Free Kick Taking - How accurately a player is capable of taking free kicks both direct and indirect.
Heading - How accurately a player is capable of heading the ball towards his target.
Long Shots - How good a player is at shooting from outside the penalty area.
Long Throws - How far a player can throw the ball at throw-ins and how accurate his long throws are.
Marking - How well a player is able to mark an opponent.
Passing - How good a player is at passing the ball.
Penalty Taking - How skilled a player is at taking and scoring penalty kicks.
Tackling - How well a player is capable of making a successful taking on an opponent.
Technique - How well a player is capable of performing challenging technical actions with the ball.
Versatility - How well the player will play in an unfamiliar position.
Left Foot - How skilled and comfortable the player is at using his left foot.
Right Foot - How skilled and comfortable the player is at using his right foot.
Crossing - How accurately a player is capable of crossing the ball.
Dribbling - How well a player is capable of controlling the ball when running with it.
Finishing - How accurately a player is capable of shooting at his intended target area of the goal.
First Touch - How well a player is capable of controlling the ball when receiving it.
Free Kick Taking - How accurately a player is capable of taking free kicks both direct and indirect.
Heading - How accurately a player is capable of heading the ball towards his target.
Long Shots - How good a player is at shooting from outside the penalty area.
Long Throws - How far a player can throw the ball at throw-ins and how accurate his long throws are.
Marking - How well a player is able to mark an opponent.
Passing - How good a player is at passing the ball.
Penalty Taking - How skilled a player is at taking and scoring penalty kicks.
Tackling - How well a player is capable of making a successful taking on an opponent.
Technique - How well a player is capable of performing challenging technical actions with the ball.
Versatility - How well the player will play in an unfamiliar position.
Left Foot - How skilled and comfortable the player is at using his left foot.
Right Foot - How skilled and comfortable the player is at using his right foot.
Goalkeeping Attributes
Aerial Ability - How high a goalkeeper's hands can reach when jumping.
Command of Area - How often a goalkeeper will attempt to claim high balls played into the box.
Communication - How well a goalkeeper communicates with defenders and organises the defense.
Eccentricity - How often a goalkeeper will perform unexpected and risky actions.
Handling - How well a goalkeeper holds on to the ball after catching it.
Kicking - How far a goalkeeper can kick the ball.
One on Ones - How well a goalkeeper can deny opposition attackers in one on one situations.
Reflexes - How well a goalkeeper instinctively reacts to shots.
Rushing Out - How fast a goalkeeper will leave his line and claim through balls.
Tendency To Punch - How often a goalkeeper will choose to punch the ball clear rather than catching.
Throwing - How accurately a goalkeeper can throw the ball to teammates.
Command of Area - How often a goalkeeper will attempt to claim high balls played into the box.
Communication - How well a goalkeeper communicates with defenders and organises the defense.
Eccentricity - How often a goalkeeper will perform unexpected and risky actions.
Handling - How well a goalkeeper holds on to the ball after catching it.
Kicking - How far a goalkeeper can kick the ball.
One on Ones - How well a goalkeeper can deny opposition attackers in one on one situations.
Reflexes - How well a goalkeeper instinctively reacts to shots.
Rushing Out - How fast a goalkeeper will leave his line and claim through balls.
Tendency To Punch - How often a goalkeeper will choose to punch the ball clear rather than catching.
Throwing - How accurately a goalkeeper can throw the ball to teammates.
Preferred Moves
Defending
Discipline
Finishing
Movement - On The Ball
Movement - Off The Ball
Passing
Technique
Dives In To Tackles - Will dive in and attempt harder and riskier tackles.
Does Not Dive In To Tackles - Will stay on his feet and not attempt risky tackles.
Marks Opponents Tightly - Favours tightly man marking his opponents.
Discipline
Argues With Officials - Will argue with the referee and linesmen over decisions they do not agree with.
Finishing
Shoots From Distance - Will frequently attempt shots from outside the area.
Shoots With Power - Will often strike the ball very hard when shooting.
Places Shots - Prefers to accurately place shots into the corner of the net rather than blast the ball.
Likes To Round Keeper - Will look to dribble past the keeper when one on one.
Likes To Lob Keeper - Will look to lift the ball over the goalkeeper when one on one.
Attempts Overhead Kicks - Will attempt bicycle kicks when the opportunity arises.
Tries First Time Shots - Will shoot at goal without controlling the ball first when receiving a pass.
Hits Free Kicks With Power - Will shoot from free kicks with force, making them difficult to save if they are on target.
Tries Long Range Free Kicks - Will shoot from free kicks from a very long way away from goal.
Movement - On The Ball
Runs With Ball Down Left - Will regularly dribble the ball down the left flank.
Runs With Ball Down Right - Will regularly dribble the ball down the right flank.
Runs With Ball Through Centre - Will regularly dribble with the ball through the middle of the pitch.
Runs With Ball Often - Will often dribble with the ball in possession, regardless of how often he is instructed to dribble.
Runs Rarely With Ball - Will usually avoid dribbling with the ball in his possession.
Cuts Inside - Will cut inside with the ball from wide positions.
Knocks Ball Past Opponent - Will look to play the ball beyond his opponent before attempting to run on to it.
Stops Play - Will look to stop the ball and shield it to allow teammates to move into better positions.
Dwells On Ball - Will spend a long time on the ball before making a decision.
Tries To Play Way Out Of Trouble - Will attempt to dribble into space when tightly marked or closed down.
Movement - Off The Ball
Moves Into Channels - Will look to run into space between the opposition players.
Gets Forward Whenever Possible - Will make forward runs regularly.
Likes To Try To Beat Offside Trap - Will regularly attempt to time his runs to beat the opposition's offside trap.
Plays With Back To Goal - Faces towards the ball and looks to receive it to feet when team is in possession.
Comes Deep To Get Ball - Moves closer to the play when deeper teammates are in possession.
Plays One-Twos - Will regularly pass short to a teammate before making a forward run into space to receive the ball back.
Hugs Line - Stays in wide positions close to the touchline.
Arrives Late In Opposition Area - Will hold a deeper position until the ball is played into the penalty area.
Gets Into Opposition Area - Will get into the opposition's penalty area whenever possible when attacking.
Stays Back At All Times - Will stay in position and not make forward runs.
Passing
Plays Short Simple Passes - Passes to the feet of nearby teammates rather than trying more risky passes.
Tries Killer Balls Often - Regularly attempts through balls to penetrate the oppositions defense.
Dictates Tempo - Uses his intelligence to determine the tempo of the game, regardless of instructions.
Avoids Shooting - Is more likely to try to play the ball to a teammate when in a shooting position.
Plays No Through Balls - Will never attempt through balls.
Tries Long Range Passes - Will frequently attempt very direct passes.
Likes To Switch Ball To Other Flank - Often attempts to pass the ball to a player on the opposite side of the pitch.
Technique
Avoids Using Weaker Foot - Will always opt to use his stronger foot, even when the weaker foot is more appropriate.
Possesses Long Flat Throw - has the ability to launch a long throw deep into the pitch.
Curls Ball - Attempts to add spin the the ball, curving its movement in flight.
Position
And now, we get down to the number crunching. I need a team, a world beating team, composed of quality players created by you, the reader. Unlike some other lesser creatures around here, I do not reduce myself to save scumming or hex editing to succeed. If you give me shit - we'll crash out in the qualifiers and you'll only have yourselves to blame, with the only consolation I can give you is that of a revolver and a single bullet and a reminder to do the honourable thing.
With that in mind, and taking into account the many extremely quick min-maxed players I got last time, this time around I'll be running a point buy system to round things out a little with a few exceptions based on stats where higher doesn't equal better.
Keeping it reasonably simple: a value of 1 to 10, every increase costs 1; from 11 to 15, every increase costs 2; from 16 to 20, every increase costs 3. So a Pace of 17 would cost 26 and a Agility of 14 would cost 18.
Free Stats: Dirtiness, Eccentricity, Tendency to Punch
Half-cost Stats: Aggression, Flair, Leadership, Versatility
Name:
Height: (cm)
Weight: (kg)
Nation: (optional)
Shirt Number: (optional)
Positions (50 points of stats divided into whatever you want)
Favoured Moves (up to 5)
Attributes (750 points total)
Corners:
Crossing:
Dribbling:
Finishing:
First Touch:
Free Kick Taking:
Heading:
Long Shots:
Long Throws:
Marking:
Passing:
Penalty Taking:
Tackling:
Technique:
Versatility (half):
Left Foot:
Right Foot:
Aggression (half):
Anticipation:
Bravery:
Composure:
Concentration:
Consistency:
Creativity:
Decisions:
Determination:
Dirtiness (free):
Flair (half):
Important Matches:
Leadership (half):
Off The Ball:
Positioning:
Team Work:
Work Rate:
Acceleration:
Agility:
Balance:
Injury Resistance:
Jumping Reach:
Natural Fitness:
Pace:
Stamina:
Strength:
Goalkeeper Only
Aerial Ability:
Command Of Area:
Communication:
Eccentricity (free):
Handling:
Kicking:
One On Ones:
Reflexes:
Rushing Out:
Tendency To Punch (free):
Throwing:
Once we've got the blood, we can begin. I'm aiming to finish this within 2 weeks if it gets off the ground.
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