- Joined
- Jan 28, 2011
- Messages
- 97,236
I'm not even saying that a game like Myth could succeed. I'm thinking of a subset of Myth, the Mazarrin's Demise-style horde survival maps. That seems totally marketable to today's audiences.
My own game is 2D isometric and I am not too sure about it.Another one bites to dust on altar of 3D god. Should have gone 2D.
My own game is 2D isometric and I am not too sure about it.Another one bites to dust on altar of 3D god. Should have gone 2D.
It is easier to have the game look good in 2D (which was my main reason for going 2D), but the more animations you need, the easier it gets if you work in 3D. Even exporting prerendered models is a long and complex pipleine. I'm glad to have sticked to 2D, but now, with all the 3D engines, I don't think it makes things any easier for the programmer:
Things like "lighting, particle animations, animating characters" take much more effort than in 3D.
Also, wasn't the 3D one of Myht selling points?
(...)... I'm glad to have sticked to 2D, but now, with all the 3D engines, I don't think it makes things any easier for the programmer:
Things like "lighting, particle animations, animating characters" take much more effort than in 3D. (...)
3D is like pandora box. Once you open it up it will fuck you up until you are prepared (which means $$$)
(...)
However, if they disappoint me in any way, i reserve the right to send my cat after them to slake her thirst on their souls! Meowhahaha! ;-)