Tacticular Cancer: We'll have your balls

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Development Info Dead State - The Release Date Question

Discussion in 'RPG Codex News & Content Comments' started by VentilatorOfDoom, Aug 3, 2011.

  1. VentilatorOfDoom RPG Codex Staff Patron

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    Tags: Brian Mitsoda; Dead State; DoubleBear Productions

    <p>You probably wonder when DoubleBear are going to release their first game <strong>Dead State</strong>. <a href="http://www.irontowerstudio.com/forum/index.php/topic,2184.0.html" target="_blank">Here's the answer</a>. A snippet:</p>
    <blockquote>
    <p>We&rsquo;ve been getting the &ldquo;when is the game being released?&rdquo; question a lot on the forums, email, and Facebook. We&rsquo;ve answered this multiple times in the forum, it&rsquo;s in the FAQ, and we&rsquo;ve declared it in interviews, but we&rsquo;re still getting this question a lot. And in many ways, that&rsquo;s great, people are enthusiastic &ndash; we&rsquo;re glad there&rsquo;s a lot of interest. But let me explain the realities and responsibility of independent development a little bit better so that everyone understands why we don&rsquo;t have a release date. (Note: this is going to be redundant for a lot of forum regulars.)<br /><br />1. Games (especially with a small team and limited funding) take a long time to make. Especially RPGs.<br /><br />2. Not everything that goes into a game can be shown off in pictures and video. Posting Nick's code or my design mockups or a door Oscar just modeled isn't going to really excite you much. You want to see what looks like a game, and not everything we're working on is exciting. Believe it or not, many studios spend godawful amounts of time on work that will be mostly thrown out so that they have a facade that looks good for demos but isn't really a real game.<br /><br />3. We keep the updates going so people don't freak out if we suddenly stop posting. Sometimes we show off stuff that will appeal to casual fans, sometimes there is stuff for regulars here.<br /><br />4. The game is done when we're finished. We could cut a bunch of features and narrow the scope of the design, but why? This is DoubleBear's first game and we want you to impressed enough to buy other games from us. If we released it early for the sake of releasing it, chances are people would be posting, "when is this game going to be fixed?" which is much worse than "when is it going to be released?"</p>
    </blockquote>
     
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  2. commie The Last Marxist Patron

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    Well they'd better hurry. There's only 20-30 zombie games released per month as it is. They don't want to be passe.
     
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  3. Volrath Arcane Patron

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    Vapourware.
     
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  4. MicoSelva Prestigious Gentleman sucks at IE games Patron

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    Codex 2012 Codex 2013 Codex 2014 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera PC RPG Website of the Year, 2015
  5. Metro Arcane Bethestard

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    I appreciate when a project is undertaken by only a handful of people with other commitments but I never understood the reluctance to make broad estimations like: within a year. A year to two years. Three+ years. And so on. Obviously no one wants to make false promises and have a bunch of whiny assholes throw those time frames back in their face when they aren't met but I'm just curious if this is something to expect in the next year or not for another couple/several.
     
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  6. tilting_msh Formerly Judas Patron

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    Well, Brian did say on the Dead State forum that the game will definitely be out before 2014...so that's a rough idea, anyways.
     
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  7. villain of the story Unwanted

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    So the earliest is 2015.
     
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  8. Metro Arcane Bethestard

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    Good enough for me.
     
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  9. sgc_meltdown Arcane

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    I will definitely save up some money for the Dead State and AoD Turn Based Titans two-pack of brave frontier spirit indie rpg goodness
     
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  10. Bitcher Educated

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    If you do your grandchildren will probably inherit it.
     
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  11. asper Cipher

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    How do they pay the rent while developing this game for years and years? Savings?
     
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  12. Menckenstein Lunacy of Caen: Todd Reaver

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    I'm guessing they work jobs and make the game in their spare time, which is why this game will never come out.
     
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  13. Silellak Liturgist

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    Brian, I believe, is working on the game full time and has some money saved away. Annie has a full-time job working on Guild Wars 2.
     
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  14. Micmu Magister

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    Pussy vapour.
     
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  15. Excidium P. banal

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    One day, one day...

    Hey mang, PA settings never get old.
     
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  16. Silellak Liturgist

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    Busy at work, then off on a well-deserved vacation.

    I missed you, too.

    :love:
     
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  17. hanssolo Educated

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    ITS takes promising games under it's wing and vapourises them.
     
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  18. Elhoim Iron Tower Studio Developer

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    I was going to post something witty, but I can't surpass you, guys.
     
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  19. WetWorks Arcane Patron

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  20. Excidium P. banal

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    [​IMG]
     
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  21. WetWorks Arcane Patron

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  22. Excidium P. banal

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    Yeah. ;)

    Just wanted to use that pic somewhere.
     
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  23. Vault Dweller Ubersturmfuhrer, Iron Tower Studio Developer

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    Why so bitter, micmu?
     
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  24. Black Arcane

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    How surprising to see one developer of a vapourware to defend other's vapour!
     
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