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Editorial Dead State Postmortem by Brian Mitsoda

Severian Silk

Guest
I don't watch a lot of zombie stuff, so I am still excited about this game! But I don't generally buy games for over $20 and have a lengthy backlog already. In time I will definitely get this!
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,810
The problem with this is it just doesn't give me confidence for their next game. Besides being too small, did they listen to the community?

literally "what ?"

I dropped game halfway because am waiting for ironamn and hardcore mode and like everybody else don't like save anywhere + infinite food system but i played like 20-30 hours and game is absolutely big. After that time i didn't even explore half of map.
 

EG

Nullified
Joined
Oct 12, 2011
Messages
4,264
The problem with this is it just doesn't give me confidence for their next game. Besides being too small, did they listen to the community?

literally "what ?"

I dropped game halfway because am waiting for ironamn and hardcore mode and like everybody else don't like save anywhere + infinite food system but i played like 20-30 hours and game is absolutely big. After that time i didn't even explore half of map.
Small team size impacting production of the game, perhaps?
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,662
Location
Roanoke, VA
Grab the Codex by the pussy
What kind of toolbag can't play ironman/hardcore on his own? Do we require toggle-able options for that now?

It's quite simple: If you die, start a new game. Only save when you quit the game. Wow, that's so tough!
 

Ninjerk

Arcane
Joined
Jul 10, 2013
Messages
14,323
What kind of toolbag can't play ironman/hardcore on his own? Do we require toggle-able options for that now?

It's quite simple: If you die, start a new game. Only save when you quit the game. Wow, that's so tough!
:butthurt:
 

Blaine

Cis-Het Oppressor
Patron
Joined
Oct 6, 2012
Messages
1,874,662
Location
Roanoke, VA
Grab the Codex by the pussy
Call it whatever you like. If you need or even want a toggle-able ironman option, you might as well be a console gamer.
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
Joined
Apr 21, 2006
Messages
27,562
Location
Tampon Bay
For a new company, Dead State was quite a challenge and has definitely shaped the way we structure, advertise, and consider future projects. The budget was the bare minimum needed and the game has thus far sold on the lower end of our projections; it’s difficult to justify making a sequel or another RPG in the near future considering the amount of time and team size needed to produce one that satisfies the expectations of hardcore fans and press.

So many words, when "I fucked up" would have been just perfect.
Also terribly sorry that the internet "just" gave him 330,000$ and almost endless goodwill to complete this project based on shitty technology and incompetent people. What was the fucking point, do these people really still need to learn how to program a game? I thought they were experienced game developers, now he's making it sound like he's some 21 year old full of bright ideas who just made mistakes.

When the doublebear website appeared 5 years ago or so, one couldn't help noticing how lame and unprofessional it was. Not surprising that the game ended up exactly like that.

Somewhat indirect way of announcing their next game won't be an RPG. Hmmm.

Goodbye and Good Riddance
 

Western

Arcane
Joined
Oct 25, 2007
Messages
5,934
Location
Australia
Codex 2012 Codex 2014 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Guys, I won't lie...

...I like this wayyyyy more than WastedpotentialLand 2.

I was having a lot of fun as well, things started going south for me 20+ hours in when the challenge from base management and encounters started disappearing.
 

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