Tacticular Cancer: We'll have your balls

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Game News Dead State Lives: Combat Video Next Week

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Mar 9, 2013.

  1. Infinitron RPG Codex Staff Patron

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    Tags: Brian Mitsoda; Dead State; DoubleBear Productions

    Over at the official Dead State forums, Brian Mitsoda has posted a quick Dead State update:

    Hey everyone,

    We've mostly been updating on the Radio lately, so I just wanted to jump on and mention what we're working on. You may have heard the "combat demo" mentioned here as something we will be showing off. We're wrapping up some improvements to it and doing some playtesting to get it feeling as much like the final game as possible. I'm hoping to have the final video down either by the end of next week and released shortly after that. Everything we will be showing is very obviously a work in progress, but it's pretty exciting that a lot of the basics are all working and functioning to design specs now.

    Here's what we're planning on showing (everything here is functional right now):

    -The town of Llano, which is one of the first areas you hit in the game.
    -Melee and Ranged combat.
    -Fighting against zombies and human enemies
    -Line of Sight (only see enemies that you or an ally can see)
    -Noise (combat generates noise, enemies respond to noise)
    -Inventory, switching to new items
    -Looting corpses and containers
    -Combat/zombie AI
    -Lockpicking and bashing doors
    -Combat animations
    -Transitioning from real time exploration to turn-based combat and back
    -Give an idea of what we're working on for future combat build updates.

    Combat plays out pretty much how we promised right now - it's a mix of Fallout and X-Com. Every day has been bringing huge improvements, which is in no small part due to the skills of our programmers. I'm really excited about showing it off, I just want it to be as polished as we can get it in the next few days. Based on the team's feedback, we've already got some great ideas on how to further improve it in future builds. As a designer, you always want to hold onto something until it's 100% just right, but at some point you have to get over that feeling of incompleteness and show your work.

    Sorry about the wait! It is coming...

    Let's hope this continues the trend of surprisingly impressive Kickstarter game demos.
    Kattze, kentable, Charles-cgr and 8 others Brofist this.
  2. Jaesun Fabulous Moderator Patron

    Jaesun
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    Man this month is like combat video's month.

    :yeah:
  3. hiver Dumbfuck!

    hiver
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    :thumbsup:

    Very nice.
  4. Diablo169 Scholar

    Diablo169
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    A good week to get your video out.
  5. FrancoTAU Liturgist

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    I think this is going to be a sleeper RPG that's going to sneak up on us and probably be better than some of the high profile Kickstarter RPGs. Well, WL2, Torment and Shadowrun look pretty fucking good so far so I guess I mean it might be better than PE and Banner Saga.
  6. mindx2 Prophet Patron

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    I pledged at the $250 level for this and have never received one of the "Radio" updates! : x


    Also, great to hear this coming along and I hope as well that the video continues the trend of :incline: inducing enthusiasm.
  7. likaq Learned

    likaq
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    News from Brian:

  8. Infinitron RPG Codex Staff Patron

    Infinitron
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    Perhaps Vault Dweller can help you with this.
  9. Major_Blackhart Arcane Patron

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    So, have they given a release date?
  10. Infinitron RPG Codex Staff Patron

    Infinitron
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    December 2013 says the KS site.
  11. Major_Blackhart Arcane Patron

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    Hmmmm, that's not that far down the road actually.
  12. Indranys Educated

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    Ah, Dead State.

    "There's more to your life game than this, Forgotten One." :smug:
    Infinitron Brofists this.
  13. Grunker RPG Codex Staff Patron

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    DING DONG BANNU SAGA actually has pretty tight combat though. I wasn't really looking forward to it before playing Factions, but now I sure as hell am.
    villain of the story Brofists this.
  14. BobtheTree Learned

    BobtheTree
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    Looking forward to this. Hope this game gets its due because it looks great but it's not one that it seems a lot of people beyond the super hardcore CRPG fans know about.
  15. Major_Blackhart Arcane Patron

    Major_Blackhart
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    It's funny, but I kinda forgot about this game.
    Yeah, I know.
    I'm a fucking dunce.

    :seenoevil:
  16. WetWorks Liturgist Patron

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  17. Jaesun Fabulous Moderator Patron

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    It has turn-based combat as well Mr. Blackhart.
  18. Zed RPG Codex Staff Patron

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    it's okay, I keep forgetting about it too.
  19. Major_Blackhart Arcane Patron

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    Yeah, I know.
    I can't believe I forgot about it too. I'm really beating myself up about this one.

    But lets face it, how long has it been since there was an update on the game.
  20. Jaesun Fabulous Moderator Patron

    Jaesun
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    If you were a backer there were updates.
  21. Major_Blackhart Arcane Patron

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    I mean no newsposts.
  22. Roguey Cipher

    Roguey
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    Ah I remember the last update-before-the-update DoubleBear did. It was back in... January? How time flies.
  23. Hobz Learned

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    The fact that players always alternate turns no matter how many units they have pissed me off when I first tried it. I should give it a second chance, it might just be a question of getting used to it.
  24. Vault Dweller Ubersturmfuhrer

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    The "radio backers" were given access to a special subforum where the Radio updates were posted. I'd suggest emailing DB or pm'ing Brian on our forums.
  25. mindx2 Prophet Patron

    mindx2
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    Do I need some special registration? I'm registered on your forums already. Have been since I pre-ordered AoD.

    Well looks like I do have access but I just never checked the sub forum. Did they email after each update to say one is posted? If so, I never received any emails.
    Last edited by mindx2, Mar 9, 2013  

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