Tacticular Cancer: We'll have your balls

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Development Info Dead State Design Update

Discussion in 'RPG Codex News & Content Comments' started by VentilatorOfDoom, Feb 22, 2011.

  1. VentilatorOfDoom RPG Codex Staff Patron

    VentilatorOfDoom
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    Tags: Dead State; DoubleBear Productions

    <p>I didn't post a design update for DoubleBear's zombie game <strong>Dead State</strong> for a while, <a href="http://www.irontowerstudio.com/forum/index.php/topic,1941.0.html" target="_blank">so here is one</a>:</p>
    <blockquote>
    <p>Honestly speaking - I think the second Brian and I decided where we were going to set the game in the US, we settled on a school as the player's Shelter. It wasn't really something we hemmed and hawed about, because it seemed a natural choice to us: as we mentioned in our grand reveal article in <a href="http://www.rockpapershotgun.com/2010/08/25/a-blood-red-state-dead-state-revealed/" target="_blank">Rock, Paper, Shotgun</a>, modern American schools (such as the ones Brian and I went to in Florida and Arizona, respectively) look a lot more like fortresses or prisons than the traditional concept of a school. The esteemed Vince was even a little curious about our choice, but when we sent him pictures of schools we'd found while researching the area, and detailed the various features of our own alma maters, he was stunned at the high levels of security of modern schools, and agreed that a school did indeed seem like a pretty good choice.<br /><br />Another consideration we had that made the school a good solution is that in many areas of the United States, they're set as designated gathering areas in case of disasters. Their gyms are an excellent place to hold and house displaced residents, they have cooking facilities and basic medical supplies on hand, and while old schools (no joke) had bomb shelters, many newer ones - such as those in the tornado-struck region of Texas where <em>Dead State</em> is set - have underground severe weather shelters. Even if the area was evacuated, those residents either not willing or able to leave would justifiably gather in such a secure location.<br /><br />The last element that made a school the most feasible location for the Shelter is its modularity. Classrooms are designed to change and swap out elements as teachers and students change, so an unused room has a larger potential to be converted to something more useful than, say, a hotel room could. In addition to this, a school has the starter materials to open up many options for upgrades. The kiln in the art room may not be tested for extremely high temperatures, but with the right supplies and know-how, it might be able to make valuable items. The infirmary is only stocked with the bare minimum of medical supplies, but their advantages are a surplus of room, beds, and an efficient layout. Lab rooms are tested for far higher volume of toxic safety than the average high school chemistry class could ever think of studying - with the right materials, it could prove very useful to you and your fellow survivors. Possibilities exist that require only the right knowledge, supplies, and construction time to unlock, and though you may not have the ability to obtain them all, each one offers its own unique advantages... and, of course, your fellow survivors will have their own preferences for which upgrade to pursue.</p>
    </blockquote>
    <p>&nbsp;</p>
    <p>Spotted at: <a href="http://www.irontowerstudio.com/forum/index.php/topic,1941.0.html">ITS</a></p>
  2. Flying Spaghetti Monster Magister

    Flying Spaghetti Monster
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    Sounds neat. For vaporware.
  3. Konjad Dwarf Patron

    Konjad
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    Torment: Tides of Numenera Wasteland 2
    Is it... alive?
    /me equips a stick
    /me touches DS with a stick
    DS: Blargh! Ghelrp! Derp!
    DS stops all actions.


    Is it... alive?
    /me equips a stick
    /me touches DS with a stick
    DS: Blargh! Ghelrp! Derp!
    DS stops all actions.

    Is it... alive?
    /me equips a stick
    /me touches DS with a stick
    DS: Blargh! Ghelrp! Derp!
    DS stops all actions.
  4. latexmonkeys Educated

    latexmonkeys
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    :lol:

    Design updates are nice and all, but I'd be much more interested in a progress report.
  5. Anonandon Novice

    Anonandon
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    The zombie theme is not encouraging in this respect.
  6. treave Arcane Patron

    treave
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    Codex 2012
    I wonder how deep the crafting system will go. I hope they don't go the "chemistry labs are where you mix green herbs and red herbs to get healing potions lol" way. Something to do with actual chemistry would be nice.
  7. Difera Novice

    Difera
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    Also, it's a good excuse to copy & paste dozens of rooms, since all classrooms look exactly the same...
  8. Vault Dweller Ubersturmfuhrer

    Vault Dweller
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    Yeah, that's why.

    There are no copy-pasted rooms in the shelter. Every room/area is "hand-made" and has its own vibe.
  9. torpid Educated

    torpid
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    See, VD? This is what happens when your first game isn't even released and yet further games are being developed. And let's not forget the Lovecraft game fizzling out. Granted, these were all separate teams, but they're associated with you guys so it's no surprise that the vaporware accusations are going to fly thicker than ever.

    RELEASE AoD ALREADY
  10. denizsi Magister

    denizsi
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    They will soon merge under Vapor Tower Studios.

    Perhaps he meant basic level geometry?
  11. Elhoim Developer

    Elhoim
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    Not even that, the shelter is completely hand crafted.
  12. Radisshu Liturgist

    Radisshu
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    Hey when's AoD coming out?
  13. Grunker RPG Codex Staff Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera
    Hey VD, I heard you're working on some kind of game? Is it coming out soon? :D

    Dead State looks awesome, don't need design documents to tell me that. We're so starved for good RPGs, throwing us scraps just makes us remember what they tasted like.

    Pack of hungry wolves, that's the Codex.
  14. Davaris Arcane

    Davaris
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    Difference is these guys are pros, they are working full time and have a publisher.
  15. Kilgore Trout Novice

    Kilgore Trout
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    Dead State can also build on the work of tools already made for AOD but if it uses T3D, chances are it won't ever come out. When gg went bankrupt it pretty much spelled the doom for T3D, which is as yet an unstable buggy mess that's never had a game released for it and likely never will. Just because it got purchased by one of its customers doesn't mean it's going to suddenly be infused with millions of dollars in development.
  16. Davaris Arcane

    Davaris
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    It depends on what their plans are. If the new buyers run the business better, they would attract new investors. Lots of ifs though.

    However if it doesn't work out, Double Bear can always move on to a better coded engine with full source. And if their game sells well, they may move up to the big leagues, with engines that do everything out of the box.
  17. GarfunkeL Racism Expert

    GarfunkeL
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    Kilgore, are you the same guy who was here earlier claiming to be an expert in game development without anything to show, who also lambasted T3D?
  18. Jaesun Fabulous Moderator Patron

    Jaesun
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    MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    WHo is the publisher?
  19. Kilgore Trout Novice

    Kilgore Trout
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    I have tons to show, I just choose not to show you until you've all posted a few reviews sucking my cock as the uber god of gamemaking. But like I said before time will tell. I make very few predictions unlike our friend Cleve, but they really do come true 100% of the time. Though I don't put out unqualified prediction about T3D as Davaris points out it's all about how much money they are willing to pour into it and how invested they are.

    Ironically I do know one of their main programmers recommended another engine instead and he suggested T3D was a worthless engine and gg would go out of business. Looks like he was dead on, but now they are too invested to move on. So at the least I'd say their technical decisionmaking is not good.
  20. Jaesun Fabulous Moderator Patron

    Jaesun
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    MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    Why do you keep making these shitty alts?
  21. Vault Dweller Ubersturmfuhrer

    Vault Dweller
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    T3D is a decent engine, much better than TGE. Like any other engine it has issues, but nothing that a programmer who knows what he's doing can't handle.
  22. Baron Arcane

    Baron
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    Back to Dead State... I love that it's set in a school. Beyond the security issue, which is weird and worth highlighting, the school works so well for the satire. Forget the bomb shelter, get to the library, the one place the zombies dare not tread.

    Really looking forward to this game. :D
  23. DarkUnderlord SeƱor Raptor

    DarkUnderlord
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    Look into the Codex and the Codex looks into you
    [​IMG]
  24. Davaris Arcane

    Davaris
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    Oh wait, you are right. Damn my failing eyesight! lol

    http://i44.photobucket.com/albums/f32/S ... 00/DS1.jpg
    http://i44.photobucket.com/albums/f32/S ... 00/DS2.jpg


    The fact they don't have one yet, I find incredible. But then again Brian has said he wants to keep his IP.

    I still stand by what I said about them finishing this game. The guy working on the Lovecraft game was just a writer. He is an excellent writer, but writing and designing games is very different.
  25. Roguey Magister

    Roguey
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    I thought the whole point of being independent was not having to rely on a publisher. With digital distribution you don't need one either.

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