dragonfk said:Hümmelgümpf said:"If"? Surely, you meant "when".ricolikesrice said:might probably buy if there s an addon
Seeing as they plan to sell DLC I wouldnt be so sure about incoming addons.
In that same IRC chat where Ebbert said Relic would likely only add one new race per addon he also said they're looking at map and mod tools (in that specific order).ricolikesrice said:dragonfk said:Hümmelgümpf said:"If"? Surely, you meant "when".ricolikesrice said:might probably buy if there s an addon
Seeing as they plan to sell DLC I wouldnt be so sure about incoming addons.
they were talking about addons in an interview: someone asked what 2 races to expect next and the answer was that in an addon for DoW2 there d most likely be only 1 race because in the new engine its more expensive . no i m not joking, after his famous "we wont support modding because it would enable people to bypass elements in our awesome singleplayer campaign ( the one that is getting called "repeative, boring, crappy" even all over the mainstream press )" Johnny Ebbert strikes again aiming for the "Howard & Hines Bullshit Award" in the RTS genre with such a ridicoulus statement.
"I'm playing the game on the new 0 day patch now, and all of my complaints about repetition have gone out the window (yes, I am biased of course). I really think the guys have hit a sweet spot with the campaign now, and I'm bummed about all the reviews that played the previous version. Normally I don't dig sinlge player in RTS and get all my kicks out of MP, but this experience (about 14 hours in now) has been awesome. I harken back to my Diablo 2 days of addiction. I'm actually a little flustered right now as I have a mission where I need to choose 4 squads out of the 6 I have, and I really can't decide on the last squad. To avoid spoilers I won't elaborate.
Also to clear some stuff up, it's not just the change in the types of missions, but the logic in how that structure is presented. You could get a set of highly repeated missions in the structure before, and now the scatter is much better. I'm 26 missions in and have not felt any of the repetition that I felt 10 missions in before. I'll bet that the online reviews which will all play on the new campaign will be 4-6 points higher on average."
Trash said:So, the campaign consists of random skirmishes?
VonVentrue said:Trash said:So, the campaign consists of random skirmishes?
Partially. In addition to the scripted story-related missions that need to be completed in order to advance the plot, there seems to be a number of secondary, non-obligatory ones that fall under the "defend/capture a point/wipe enemy units off the map etc." category entirely randomly, in other words: the mission goal may vary.
kingcomrade said:I'm still laughinag at the haircuts.
You know marines take standard amounts hair gel into battle and are trained in its use to provide maximum fabulousness for minimum cost. Extended battles often require hair gel re-armament by drop pod. The Coiffeur Servitors are also often deployed by Thunderhawk to keep a marine's frosty tips sharply defined so that when the inevitable victory comes around they will still be looking fresh for their victory stylograph.
Lead Designuh said:Most genres, like first person shooters and massively-multiplayer and free-to-play games, the ones that are experiencing strong growth, were constantly working to simplify themselves and make themselves more approachable, where RTS is going in the opposite direction. It seems like each one was more complicated than the last.
VonVentrue said:Trash said:So, the campaign consists of random skirmishes?
Partially. In addition to the scripted story-related missions that need to be completed in order to advance the plot, there seems to be a number of secondary, non-obligatory ones that fall under the "defend/capture a point/wipe enemy units off the map etc." category entirely randomly, in other words: the mission goal may vary.