I always thought they just kept the shit you gave them as part of the payment.I wanted to wait for full release, but got the urge and tried this out last night. Great fun. The basic structure here is awesome.
The only thing that bugs me in the first hour or two is disappearing supplies. I bring a shovel just in case, don't use it, succeed at the mission, and then my team throws the shovel away before coming home? I understand the need for money sinks but this just seems like a fuck you.
"I didn't need this shovel this time, so I'll put it in my closet and never bring it again, and next time I'll dig through the rubble with my bare hands unless the boss buys me another shovel just in case"? I mean I know it's a harsh world and these poor guys have every reason to resent their employer, but that level of self-destructive spite goes above and beyond.I always thought they just kept the shit you gave them as part of the payment.
Nah. Rumor has it that if you've donated enough shovels to the Caretaker he actually buries you instead of dumping your mangled body somewhere in the Ruins.I didn't need this shovel this time, so I'll put it in my closet
"Ill sell this nice shovel and buy meself some cheese, who knows if ill be alive or sane in a week, may as well live a decent life""I didn't need this shovel this time, so I'll put it in my closet and never bring it again, and next time I'll dig through the rubble with my bare hands unless the boss buys me another shovel just in case"? I mean I know it's a harsh world and these poor guys have every reason to resent their employer, but that level of self-destructive spite goes above and beyond.
I like it, we'll go with that. If that's the intention, then it'd be cool to get a little extra sanity gain or something when your guys "cashed out" equipment like this, but eh, it works."Ill sell this nice shovel and buy meself some cheese, who knows if ill be alive or sane in a week, may as well live a decent life"
Ugh. Regardless of his/her/xir gender somebody should tell the poor creature about the rules of letsplaying.I'm guessing the player is a man.
I'm watching this with some kind of sick fascination, like a train crash in slow motion. I'm guessing the player is a man.
Not really. The game could really use more content and variety at this point.So is there any meaningful decision in this game beyond learning the optimum party compositions
If you didn't have fun 6 hours in you won't have fun later; drop it.
Ugh. Regardless of his/her/xir gender somebody should tell the poor creature about the rules of letsplaying.
Rule #1: with a mug like that you must never let your would-be subscribers see your face.
Rule #2: with a voice like that you must stick to silent letsplays (learn video editing to embed text comments).
Some people put their faces because watchers ask a lot for a face camLetsplayers who put their faces in the videos are horrible creatures. I always avoid them.
That's actually not a bad idea. But I think red hook's intention was to always tempt the player to go in under-equipped. Hence why you lose gear that was brought along "just in case". Personally I'd prefer if unspent gear persisted, but inventory size was reduced a little. It would seem less silly, and still punish you for covering every eventuality by making you leave loot behind. As it stands, you don't really being anything but food, torch and shovel.I like it, we'll go with that. If that's the intention, then it'd be cool to get a little extra sanity gain or something when your guys "cashed out" equipment like this, but eh, it works.
That's actually not a bad idea. But I think red hook's intention was to always tempt the player to go in under-equipped. Hence why you lose gear that was brought along "just in case". Personally I'd prefer if unspent gear persisted, but inventory size was reduced a little. It would seem less silly, and still punish you for covering every eventuality by making you leave loot behind. As it stands, you don't really being anything but food, torch and shovel.
If you didn't have fun 6 hours in you won't have fun later; drop it.
Basically this.
Also it is sound advice for most if not all games.
Now DD has some roster management and town development decision making but ultimately it boils down to trying to beat the rng with interesting (not necessarily the "optimal" ) party compositions.
Agreed though that the game could use some more variety and better endgame (which will be expanded with two new areas at release).