Tacticular Cancer: We'll have your balls

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Information Dark Souls 2 To Be More Open-ended; Players Can Start "Halfway Through"

Discussion in 'RPG Codex News & Content Comments' started by Crooked Bee, Jul 9, 2013.

  1. Crooked Bee Nyadmin

    Crooked Bee
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    Codex 2014 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Tags: Dark Souls 2; From Software; Yui Tanimura

    In an interview with DigitalSpy, Dark Souls 2 director Yui Tanimura has said that the game is going to be more open-ended than its predecessor:

    "Freedom of exploration is something we want to prioritise for Dark Souls 2, even more so than Dark Souls 1," he told Digital Spy.

    "In Dark Souls 1, you were able to travel to several areas, but hopefully for Dark Souls 2, there you have more freedom to explore throughout the game." He continued: "We realise in Dark Souls 1 there were some certain orders, like ringing the bells or going to Anor Londo, which is not necessarily a bad thing. In Dark Souls 2, we're hoping we can provide more freedom so things don't have to necessarily be done in a certain order.

    "We're hoping that if the player tries hard enough, or are willing enough, they could even start halfway through the game, depending on how willing or how brave they are."

    When discussing how the player approaches the end stages of the game, Tanimura said that while the goal of "trying to cure a curse" is the same, how you reach the latter stages "is dependent on the player". "You won't have to follow a certain line, it will be unique for all players, I think," he said. "It might be an interesting aspect that players will be able to enjoy a little bit more than Dark Souls 1."​

    Spotted at Eurogamer
  2. MicoSelva Prestigious Gentleman Filthy Casual Patron

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    Codex 2012 Codex 2013 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    Or maybe you can skip levels.
  3. Grimlorn Augur

    Grimlorn
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    As long as there is a Character Booster in case you get stuck, I'm all for it.
  4. The Last Blackguard Literate

    The Last Blackguard
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    I like you, you're a funny guy.
  5. Yaar Podshipnik Arcane Patron

    Yaar Podshipnik
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    Codex 2012 Codex 2013 Codex 2014 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    I don't see how it's different from Dark Souls... you could go to The Catacombs and New Londo right from the start. Those areas are obviously intended to be visited in much later stage.

    Having Sen's Fortress locked before you ring both bells felt like a very organic limitation and served as a storytelling mechanism (also, onionbro). Having to place the Lord Vessel to unlock Tomb of Giants and Duke's Archives not so much.
    DramaticPopcorn Brofists this.
  6. godsend1989 Learned

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    Divinity: Original Sin
    Daku Souru 2
  7. AN4RCHID Learned

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    Maybe he means literally more open. Like, instead of the interlocking maze-like levels of Dark Souls, DS2 will have a more traditional overworld structure.

    I agree that the golden fog gates were weak points in DaS. Just using a key would have felt better. Hitting a magical plot barrier was one of the few moments in the game that felt contrived.
  8. Flacracker Educated

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    But I fucking love those interweaving of levels in Dark Souls. It it pretty damn impressive to me when a crazy short cut opens up. And the level design doesn't seem forced by those short cuts. It all feels natural.
  9. Yaar Podshipnik Arcane Patron

    Yaar Podshipnik
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    Codex 2012 Codex 2013 Codex 2014 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Yeah, I loved the crazy shortcuts too. Some more open areas would be fun, but I do hope they keep the awesome "it all fits together" feel of the original. Just remember Sen's Fortress - weren't you glad that you can ride almost all the way up in a cage instead of going through all those motherfucking swinging axes? Or cut short through Valley of the Drakes to reach Blighttown?
  10. felipepepe Prestigious Gentleman Codex's Heretic Patron

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    If this means placing a badass monster guarding the passageway instead of just a dull locked door/magic plot fog, I'm 100% sold.

    :thumbsup:
  11. Castanova Liturgist

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    The more the game accommodates interesting and varied speedrun techniques, the better.
    DragoFireheart and Jasede Brofist this.
  12. Lerk Novice

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    The weird thing about the Catacombs is by they time you're "supposed" to go there, it's faceroll easy. That always stuck out as weird to me, because the game was otherwise pretty tight with its level progression.
  13. Crooked Bee Nyadmin

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    Codex 2014 MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Yeah, I'd like to assume that's what they mean by a "more open-ended" progression.
  14. DragoFireheart My custom tag should say "Crazy Bird".

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    Some random speed runner just got a hard on.

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