No it didn't shit for brains. You obviously NEVER played Daggerfall, which only has level scaling for random encounters. So obviously EVERYTHING you say is going to be bullshit but I will soldier on.
A) Still level-scaling
B) I've played plenty of Daggerfall
C) You didn't address my other point about other games that have level-scaling (specifically M&M II) being good.
D) Morrowind only scaled some random encounters and within a range based on world location. And all dungeons, no matter how shit (which isn't a point that I disagree with BTW) have hand-placed enemies, so you can wander upon Greater Bonewalkers (higher level enemies who drain Strength on hit) or Daedra at level 1 or 2. Oh, and random encounters are actually relatively rare, barring the cliff racers.
Meaning there is no challenge to this game at all, no real gameplay, just "learning" aka 'talking" to random retards. Which is no feat because you just wander around talking to this guy then the other, no figuring out anything. IE it's all busywork. A whole game of busywork.
This requires going from town to town, checking out all the shops, finding certain encounter (Scrolls of Icarian Flight), knowing where to get certain spells without requiring guild advancement (IIRC, admittedly, been a while since I saw the video). Also, one could just, you know, play it more legitimately and not abuse this stuff that requires massive amounts of meta-game knowledge. It's not a very difficult game, you know. And this isn't something that you have to avoid a whole facet of the game to not do.
Lies and hyperbole. Hours of wlaking? lol
Admittedly, this is from slightly limited experience from wandering, so I'll concede this point to you.
This term was coined as a derisive aimed at the illogicality of the layout and the bad design of some of these dungeons. One that I can remember was where a dungeon had an isolated room that was a 4x4 block that couldn't be accessed by the rest of the map, but was labeled as a possible quest target location. So, your target could be in there, and without abusing a glitch, you couldn't access it. From what I saw, this isn't a problem that is isolated to a few misfires in the program. From what I read while trying to figure this out, it's actually fairly common of an issue.
Bullshit. the game is only scaled for random encounters fuck for brains.
Which is the majority of the encounters you will experience since there is a larger number of encounters in procedural dungeons and in the over-world than in the story dungeons put together, which are the only place you could put in a non-random encounter. Every other encounter is randomly generated inside the dungeon.
The areas all have their own level. You won't get assigned to go there on quests til you meet that level but you can go any time.
The areas are leveled. They then go down in said range until they either meet your level or reach their minimum level, which is usually relatively low.
And in spite of your whining and crying and lying it takes just a couple minutes walking in any direction to find some dungeon to explore. It was the first game that had such a large world, and it was a real one too not some bullshit you are railroaded to go to x and y and then z.
MY whining and crying? Chuck, you spent that entire post calling me a liar and a fuck for brains for disagreeing with you while calmly explaining my points. And I never said it wasn't gigantic. Or that it was railroaded or linear or anything like that.
In felchwind you can go to a bunch of places that are all the same because based on your level.
No. Almost every encounter in the game is hand-placed, or told to randomly generate from a pool based on region, with some being inherently higher than others.
all the dungeons are shit, the combat mechanics are comical,
I don't actually disagree with this. And I actually prefer Daggerfall. I'm just pointing out some things that I saw that were (from my experience with these two games) wrong or flawed.
Also, at some points, I think you are mixing up Oblivion and Morrowind. Maybe I'm wrong there though.