Tacticular Cancer: We'll have your balls

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D&D 5E Discussion

Discussion in 'The Gazebo' started by Alchemist, Dec 20, 2013.

  1. mediocrepoetgender: ⚧ Prophet Patron

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    Ah I see, there's another 1-11 adventure coming out. :0-13:

    It's fine that they want to sell campaign books because reasons, but couldn't they at least vary the levels they're set for instead of making everything for 1-10?
     
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  2. The Game Analistsgender: ⚧ Arcane

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    The new adventure path which is is basically just tomb of horror wanking.
     
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  3. Sykargender: ⚧ Arcane

    Sykar
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    After many years I will join a new D&D group on saturday and our GM wants to play with the 5th edition. As a long time 2nd and 3(.5)rd ED player what are the major differences between 3.5 and 5?
    A short run down so I get an idea would be nice if possible.
     
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  4. Andhairagender: ⚧ Arcane

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    5e is basically a sequel to AD&D2e, taking the best elements of 3e/3.5e and cleaning up the system. No more little bonuses, subsystems, etc. Very easy to run and play. Best of all magic items are no longer mandatory, there are no magic item creation rules and it's the DMs choice when and if to gift players magic stuff. You no longer need magic weapons and the like to keep up with the math of the game. No enemy in the game is immune to anything anymore (i.e. flat DR and Immunity to non magical weapons is gone; replaced by Resistances)

    The magic system this time around is fantastic; at least compared to what came before (and to Pathfinder). A lot of fun playing a Wizard now. Paladins are also great now; custom spell lists with actually powerful spells and spells unique to them alone; also they can cast starting from 2nd level.

    OTOTH the skills have been way too simplified; feats have been collated way too much, and the system overall is a little too simplistic.
     
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  5. The Game Analistsgender: ⚧ Arcane

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    Adding on to what he said:

    - Spell lists are a little fuckey, in that a bard at level 10 can unlock and use spells paladins and rangers dont get until level 17.
    - Rangers are a shitty class and very broken, they've FINALLY found a way to make them "not shit" but it took some fucking doing, let me tell you, literally 4 revisions.
    - content is sparse, first major mechanical content update is due in nov.

    Skills are pretty simple, yes. Feats are different. Far fewer and most of them are much more potent.

    The system is that nice mix of rules-lite and crunch, basically what Numpanerpa was trying to do and failing miserably at.
     
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  6. Sykargender: ⚧ Arcane

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    Do you still get a bonus attribute point every 4 levels and a feat ever 3 levels and one at level 1?
     
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  7. The Game Analistsgender: ⚧ Arcane

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    You get two. Feats are optional, as in you can take attribute points or feat. I think variant humans get a feat at level 1.

    Feats aren't like they were.

    There's 3.5's "Arrow Catching +1 to missle attacks." and there's 5e feats "Sharpshooter: Now proficient in all bows. You can take -10 to your attack roll to do an additional +10 damage."
     
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  8. Sykargender: ⚧ Arcane

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    Do certain races still get certain attribute boni which make them superior for certain classes over other the other races who do not have those?
     
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  9. J1Mgender: ⚧ Arcane

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  10. The Game Analistsgender: ⚧ Arcane

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    To b honest, the answer is no.

    Some races are just flatout more optimal. Halfing rogues, for example. Half-Elf Bards. Half orc barbarians. Etc...

    That being SAID, this game isn't about "optimal" anyway. It's pretty bad as a 3.5 type game, it's really geared to....storygame play, with enough crunch that feels good.

    It's not "easy" though, enemies typically have tons of pluses and at all levels will tear through armor and chop your health down. There's a hard cap on AC: 30. There's a hard cap on Ability scores: 20, though this can be broken with magical shit/post max level(20) "godly boons" and magical items. Grumbling about HP bloat is HORSE SHIT because while some of the iconic DnD rapemonsters are much weaker(Beholders in Patricular give you two saves to avoid distinergration and one really reckless party at level 7 managed to fuck one sideways.) and a lot of the monsters arent ridiculous, like spoony was flipping SHIT about how pit fiends "only" attack, but they attack six times per round and do a minimum of 20 hp damage. And have +16 to hit. Hope you're wearing plate mail faggot
     
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  11. Mystary!gender: ⚧ Arcane

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    But the race aspect only matters if you use point buy or standard array. If you roll you have much more diversity without sacrificing optimization.
     
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  12. Make America Great Again Irenaeusgender: ⚧ Self-Ejected Patron Dumbfuck Repressed Homosexual The Real Fanboy

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    Spoony is a deranged faggot anyway.

    Looking forward to the new books.
     
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  13. Krivolgender: ⚧ Arbiter

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    Is 5ed better than Pathfinder? Seems quite decent as far as I can tell...
     
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  14. Magellangender: ⚧ Learned

    Magellan
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    I'm only speaking as somebody that has played 5e but not Pathfinder (though I have some of the PF books so am slightly familiar with it) but my personal opinion is that 5e is good, whereas Pathfinder seems like a bit of a bloated mess to me. Also I personally like the aesthetic of 5e better than the somewhat derpy semi-weaboo aesthetic of PF.
     
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  15. J1Mgender: ⚧ Arcane

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    Pathfinder is only considered good by those who needed somewhere to channel their anger about 4e and those who like to repeat other people's opinions.

    Bloated mess is precisely what it is.
     
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  16. Make America Great Again vonAchdorfgender: ⚧ Prestigious Gentleman Arcane

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    "Buy book X to get leet skill Z (if you also own supplement Book Y for uber class XYZ)"
     
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  17. Make America Great Again Irenaeusgender: ⚧ Self-Ejected Patron Dumbfuck Repressed Homosexual The Real Fanboy

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    In pathfinder, you can be a Zen Archer. Case closed.
     
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  18. J1Mgender: ⚧ Arcane

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    http://www.dandwiki.com/wiki/Zen_Archery_(3.5e_Feat)

    Pathfinder bloats feats into classes. Case closed. :smug:
     
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  19. Lhynngender: ⚧ Arcane

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    5e isnt perfect, biggest problems are ranged dominance and a weak monster manual. Getting rid of feats helps with the first problem, making your own monsters helps with the second problem.
     
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  20. Galdredgender: ⚧ Generalist Patron

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    But doesn't the removal of feats limit character options too much?
    I plan to GM a birthright 5E campaign after the holidays and I am not sure about whether I should play with feats or not.
     
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  21. Lhynngender: ⚧ Arcane

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    I wouldnt worry too much about it, i doubt your players will make a full ranged party with the exact combination of feats.
    Go with feats if you want the customization and have fun.
     
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  22. Lhynngender: ⚧ Arcane

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    Adventuring league is retarded.
     
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  23. Sacibengalagender: ⚧ Learned

    Sacibengala
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    I don't know if it's been discussed in the thread. but, there is (are) supplement (s) from the 5th edition that's worth buying? Something that really gives what the core books can't give. I heard a lot about the "volo's monsters whatever" but I want to hear your opinions bros!
     
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  24. Make America Great Again Irenaeusgender: ⚧ Self-Ejected Patron Dumbfuck Repressed Homosexual The Real Fanboy

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    The core books are almost perfect already in terms of mechanics (could have more feats and more skill detailing, I guess).
    SCAG is an setting detailing book.
    The first adventures with the dragon stuff, the elemental temples stuff and underground stuff are decent, but not amazing. Too overblown and "epic" imo. I'm not into that, so your mileage may vary.
     
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  25. Galdredgender: ⚧ Generalist Patron

    Galdred
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    I saw several sites presenting 5e as a heir to AD&D
    How hard is it to convert AD&D adventures to 5e?
     
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