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Anime CrossfireX - military FPS with story mode by Remedy

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
A while ago, Remedy mentioned they're working on two games, and today one of them are revealed. They're making story mode for the sequel to one of the most popular multiplayer FPS in the world (read: popular in China), CROSSFIRE.

http://www.remedygames.com/smilegate-remedy-entertainment-announce-partnership/

Smilegate & Remedy Entertainment announce partnership

Remedy Entertainment is proud to announce a partnership with the leading Korean game company Smilegate known for its highly successful CROSSFIRE franchise.

At the CROSSFIRE Vision Summit held in Shanghai during the China Joy 2016 conference, Smilegate revealed that Remedy is responsible for developing the story mode for the upcoming CROSSFIRE 2.



The whole team here at Remedy is incredibly excited to be a key partner in developing the future of the CROSSFIRE franchise. Smilegate specifically chose Remedy to bring our unique blend of storytelling, memorable characters and inventive gameplay to CROSSFIRE’s global audience.

We have been developing this project for a while and couldn’t be more excited to show you what we’re working on, so stay tuned for more details later down the line.

 

orcinator

Liturgist
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Will they stay true to the game or will they forget to include the tits and KPOP?

Crossfire%2BWallpaper32.jpg



shh
 
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A horse of course

Guest
Will they stay true to the game or will they forget to include the tits and KPOP?

latest
bDs5gtA.jpg


Real shame about Remedy. Haven't played Transmedia Tie-in Break but they've traditionally had some of the best storytellers in the industry.
 

HoboForEternity

sunset tequila
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Disco Elysium
Steve gets a Kidney but I don't even get a tag.
I think it woukd be better if they just roll over dead at this point.

Alan wake storytelling was a mess, and gameplay is mediocre.

Quantum break is an embarassment plus that total incompetent pc port. You cannot even have real resolution option lmao
 

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Arcane
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Codex 2014
:necro:

Remedy on the new projects (Crossfire 2 and their own third person action game Project 7), the death of AAA single player games, and games-as-a-service: http://www.gamesindustry.biz/articles/2018-01-13-the-alchemy-of-remedy

When asked if there was some pride swallowing involved for Remedy to handle work-for-hire on the campaign mode of another company's multiplayer-focused game, Puha noted that it's fairly common for large games to have one studio handle the campaign while another focuses on multiplayer, pointing to Call of Duty titles and Star Wars: Battlefront 2 as examples. On top of that, he said it's not that different from the studio's past work.

"You make it sound worse than it really is," Puha said. "While we worked on Quantum Break and did the creative work on that, it's still Microsoft's IP. It's their baby. They put the funds into it so they had a lot of say into what kind of game that would be. In the case of Crossfire, the nice thing was we were approached by Smilegate. They saw Remedy did good story and they wanted that. Remedy had a lot of people who were interested in doing a first-person shooter even though the studio hadn't before, and they got a lot off creative freedom to do it."

On top of that, Crossfire 2 also plays well into the company's strategy of building its brand with new audiences. The game also presents a chance for the studio to build its brand among first-person shooter fans, as well as in Asian markets where Crossfire is huge, but Remedy is not as well known.

"It was a really good opportunity for us to try to do something really different," Puha said. "There are a lot of challenges. It's the first time we're doing a first-person shooter, obviously, so how do we bring that 'Remedy-ness' into it? How do we define that? It's been an interesting challenge."

As for Project 7, the company has said little about the game itself beyond confirming it as a "cinematic third-person action game," which sounds very much like Remedy's speciality. It will sport some changes to the Remedy formula, as the company has promised it will be a "long-lasting experience" with "the deepest game mechanics yet in a Remedy game."

Those specific changes seemed to loom large when Puha discussed the plight of single-player games, a topic of much discussion in recent months.

"Obviously that's something we've given a lot of thought to, not just due to recent discussion but also over the last several years," Puha said. "There's the crazy part of making a game where it takes four or five years, and then the game is over [for the player] in like a weekend. From a creative perspective, even when we made Alan Wake, it was like we spent all this time creating the characters, the universe, the rules and everything. It's a place where you want the player to spend a longer period of time, and that's hard to do in the traditional single-player space.

"The reality is the traditional AAA single-player experience is just really expensive to make. The expectation level from gamers is really high in terms of how long the game is, what sort of features it has, how good the production values are. All those things are very expensive to do. And if you go back 10 years, you could still say the console market is roughly the same size. In the end, the audience you're selling to is relatively the same size but the cost of making the game is ten-fold these days. So that's an obvious problem."

Some of Remedy's recent moves have been in part to address that cost. It brought 505 Games on to publish Project 7 in a deal that sees Remedy not only receive €7.75 million in development funds, but also retain intellectual property rights to the game. The IPO also brought in money Puha said will help put it in position to not just continue making games but doing so while retaining control of their IP and giving them more control over how their titles are presented to the market. And with multiple teams at work, the studio will also retain some flexibility to continue taking on work for other partners along the lines of the Crossfire 2 campaign.
 

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Arcane
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Codex 2014
:necro:

Apparently Remedy also made singleplayer content for remaster of the first game. Whatever this is:



https://www.remedygames.com/games/crossfirehd/

CrossFire HD is developed by Smilegate Entertainment with additional development work done by Remedy Entertainment. The Story Mode (PVE) “Operation Frost” consisting of three episodes has been developed by Remedy Entertainment. CrossFire HD is being developed for the CrossFire audience in China and is being published by Tencent.

The CrossFire HD trailer (released in January 2019) promotes the multiplayer modes and the Story Mode (PVE) in the upcoming closed beta of CrossFire HD in China.

More details will be announced at a later date.

Is CrossFire HD coming out in the Western market?
CrossFire HD is entering closed beta phase in China for now, as of January 2019. More details will be announced at a later date.

Are CrossFire HD and CrossFire 2 different games?
Yes, CrossFire HD and CrossFire 2 are different games. CrossFire HD (online modes) is the remaster of the original CrossFire. The idea here is not just simply remastering graphics but remastering it to a more ideal experience.
 

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