Metal Hurlant
Arcane
- Joined
- Jul 21, 2014
- Messages
- 535
...a printed version of the book I made a year ago and showed around.
Will you be doing printed versions? Preferably Hardcover.
...a printed version of the book I made a year ago and showed around.
I've been trying that for 3 years. He said he loved the project, but is too busy.You should get Sven to do Ultima VII.
Just a small nitpick, but the Risen summary seems a little confused. We three paragraphs dedicated to talking about the game itself, and the remainder of the page dedicated to talking about how shitty Risen 2 & 3 are. Now it's an interesting read, but as someone who's never actually played a Risen game before, it tells me next-to-nothing about the game beyond the fact that it was made by Piranha Bytes studios and it's a Gothic game in everything but name. Is the gameplay good? What about the exploration? The story? Is there anything it does better or worse than the Gothic games? Does it overall live up to its predecessor?
I mean, don't get rid of the section altogether, because it's a good look in to an example of an older studio trying and failing to adjust to a modern market while trying to placate older fans of the series, but I think it should maybe be made in to its own little mini-section. The period in which Risen was released is full of developers having to streamline or otherwise dumb down the mechanics of their games in order to compromise to the console audience, while remaining financially successful, if not necessarily endearing themselves to their original fanbase (The Witcher 2, Oblivion/Skyrim, Fallout 3, etc). Maybe it could be slightly re-done to be a retrospective on the Risen series and how Piranha Bytes tried to cater to their original audience, the console audience, then compromise to both, with less success on each successive attempt.
I'd suggest you offer him to synthesize the review so he only has to find a couple of chunks of 10-20 minutes where he can record his thoughts and feelings about the game in an audio recording in a phone. He can do that while in a plane, lunch break, the loo, queuing for coffee, or whatever. Then you send the final version and he vetoes.I've been trying that for 3 years. He said he loved the project, but is too busy.You should get Sven to do Ultima VII.
The book is already full of RPGs, those sections are to show what's going on "Meanwhile, at Le Chuck's Fortress", so I think using iconic games from the era is better:
(old version, but you get the idea)
I will answer this temperately.The very first page of the book should contain a warning, something like
Yes, games had manuals for a reason in those days. Read the damn fucking manual!!!
this solves almost 90% of things mentioned by MRY and some of the others, and if people are too lazy to read the manuals, then they shouldn't play those games in the first place
A few more questions :
- More understandable, but still, why didn't you include mentions of M&M3, whitch did everything (arguabily, in an uniformly worse way) World of Xeen did but a few years before? And why VII over VI, whitch had among the most daunting dungeons among any games I ever played.
I've been trying that for 3 years. He said he loved the project, but is too busy.You should get Sven to do Ultima VII.
there were Gold Box Dark Sun games?
I get what you're saying, but no, I always planned this as something to push readers into playing the games.
Roughly speaking, I think this book will have three main kind of readers:
- Veterans looking for hidden gems & some nostalgia;
- Modern gamers curious about the history of the genre;
- Modern gamers curious about the post-2000 games;
Or, in other words:
Players who know 80's RPGs (Ultima, Dungeon Master, Wizardry),
those who know 90's RPGs (Baldur's Gate, Fallout, Daggerfall),
and those only into post-2000 RPGs (Oblivion, Dragon Age, Kotor).
There might also be a grade of post-2010 only people, but that's scary and makes me feel old. This is based on the emails & comments I get, but also on the reactions to a printed version of the book I made a year ago and showed around.
The way I see it, the job of the book is to offer them hidden gems and useful tip to the "Tier" they are in, and try to persuade them to try something from the lower tiers. There will be those who'll just play whatever they think looks fun, but if someone wants guidance from the book, I think ratings are the worst possible way of providing that.
Not only it's hard to say "is XCOM harder than Darklands?", but it varies greatly from person to person. I know AD&D, so creating a character in the Gold Box series or KotC for the first time was way more natural to me than in Wizardry 8 or PoE, for example. Lands of Lore doesn't have the character creation of Legend of Grimrock, but it's A LOT harder... is that more or less accessible? Does difficulty frustrates people more than having to read a manual to create a decent character? I don't know.
Not to mention some very accessible games, like Rings of Zilfin, Hillsfar or Zeliard, are obscure titles that are really just curiosities.
Most importantly, I think it's all about the mindset - and that's what I think we should really focus on. Even going in to play something like Tyranny, you cannot just "boot and play" - you have to get into it, read the dumb rules, care about the dull lore, think abut your pointless decisions, etc...
This is where I agree with MRY on a kind of guide, but I think it should be a "FAQ & mindset guide", that opens the book before the reviews. General stuff like "Do I NEED to draw my maps by hand?", "Should I save-scum / save-state?", "Are the manuals really mandatory?" etc...
Like, "Should I keep re-rolling my stats?" "In most games that would be power-gaming, but the Wizardry series requires you to do so if you wish to get certain classes..."
I think something like that, coupled with tips "SAVE OFTEN AND TAKE NOTES" and an entry guide with key games that are still very accessible to play would work well. Better than ratings.