Awor Szurkrarz
Arcane
- Joined
- Dec 11, 2009
- Messages
- 21,899
Awesome
Hey Cleve, what did you think of the way Amnesia handled its monsters? Was it too heavily scripted? Do you think it was lame that they would disappear if they killed you?
Can you tell us what kind of monsters we'll be avoiding in this game?
the ending twist will be that once you finally escape you are caught by SCP agents and classified as an abnormal survivor who can get through any statistically lethal situation
The battery indicator wouldn't be a problem.
I'm guessing the game doesn't pause when you enter inventory?
(...snip)
May add flashlight battery bar beneath the body silhouette, would this be starting to crowd it?
(snip...)
The game is heavily influenced by this seminal essay on survival horror by the architect of the Penumbra series.
The general premise is an idea that the author has been toying with for nearly ten years or more. It has excellent dramatic structure, a solid experience and multiple endings. It should appeal to both the fans of the SCP universe as well as traditional horror enthusiasts.
The game is heavily influenced by this seminal essay on survival horror by the architect of the Penumbra series.
The general premise is an idea that the author has been toying with for nearly ten years or more. It has excellent dramatic structure, a solid experience and multiple endings. It should appeal to both the fans of the SCP universe as well as traditional horror enthusiasts.
Damned good suggestions in that 10 point list and I really like horror. Hmmm...
When the first semidestructive investigation of Lascaux was authorized by the French government in over a century, archaeologists were permitted to scrap tentatively at the pristine paintings on the walls to determine what was underneath. That's when they began to realize that in many instances, the artwork had been painted over dozens or in some cases hundreds of times.
They began to sense somewhat the character of the people who were responsible for these caves. Acting on a hunch, they excavated the mud beneath their feet, revealing every square inch of the floor had been carved with designs and amazing reliefs. A brand new picture began to emerge of people with radically different psychology than Homo Sapiens, minds so foreign they could be considered the opposite in most regards.
They tried to grasp how somebody with the strength of six ordinary human beings and a 1900 cc brain could spend hours by candlelight painting over their own work obsessively, compulsively, repeatedly as if they were in the grip of some terrible madness which Sapiens could never understand. They were never happy with their own work and were constantly in the process of redoing it over and over again.
What were they painting? Hunting scenes, tribal magic, ritual symbols? No, incredible as it seems, there was almost none of this at Lascaux. What these supermen enjoyed painting to perfection were pastoral scenes of aurochs and other animals at leisure in the fields with anthropomorphic herp-derp features similar to a Far Side cartoon.
Slowly, agonizingly the paleontologists came to the mind blowing conclusion that the Neanderthal people were possible the most severely, appallingly retarded race of hominids that has ever existed on the planet - and they were our direct line ancestors in Europe.
Everybody is tempted to think that if people have money, they must be bright. Mostly they are just cunning and vicious in many cases.
Autism is a hell of a neurological disorder.