Ethan Duvall
Learned
- Joined
- Apr 16, 2012
- Messages
- 407
Containment Facility
A physics-driven, interactive survival horror game similar to Penumbra and Amnesia inspired by the SCP trope!
Screenshots of the game in development will be available here shortly.
There are NO WEAPONS in the game of any use against threats and no traditional game mechanics.
The user interface is minimalist and pursues the least-intrusive policy for inventory management.
Emphasis is on atmosphere, narrative, exploration and authentic terror of the unknown. Graphic violence and gore is non-existent or very minimal in most parts of the game.
The game is heavily influenced by this seminal essay on survival horror by the architect of the Penumbra series.
The general premise is an idea that the author has been toying with for nearly ten years or more. It has excellent dramatic structure, a solid experience and multiple endings. It should appeal to both the fans of the SCP universe as well as traditional horror enthusiasts.
The engine is based on a previous effort we were undertaking called CORPSE CREW. We woke up one morning in September 2011 and realized “zombie seige” was done to death, literally. We had a long think about the game we really wanted to make and began development on CONTAINMENT FACILITY using many of the resources, assets and pipeline we had developed for CORPSE CREW.
http://goldeneragames.com/?page_id=18
Good luck with all that. Cleve be sure and let us know how everything turns out. (Sound of....