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KickStarter Consortium: The Tower - now available on Early Access

Infinitron

I post news
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Fig: https://www.fig.co/campaigns/consortium-the-tower
Kickstarter: https://www.kickstarter.com/projects/idgi/consortium-the-tower


http://thetowergame.com






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The experience of The Tower is one of absolute freedom of movement, speech and action, within a single-location, sandbox environment. There will be no cut scenes, and full control will never be taken away for “gamey” reasons. Immersion is absolutely paramount, and to that end the world within the Tower will feel realistically alive and reactive to however you choose to approach each and every situation.

A branching, “waterfall” narrative and dialogue system should appeal to those looking for a truly replayable experience, and will ensure that your decisions are plentiful without feeling cheap or obvious.

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Diplomacy is a key way of traversing the narrative. Choose to speak anytime and anywhere with the push of a button. While rather difficult, you will be able to play through the entire experience without raising your weapon. Trick, bribe, scare, hire, or simply convince potential combatants to disarm, all while developing relationships with your crew, other Consortium officers, the London Police, and any other characters you meet throughout the experience.

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The Bishop’s arsenal of customizable, futuristic gadgetry gives him immense freedom of movement. Run faster, jump higher, glide through the air, breathe underwater, and fall from great heights, all while exploring every nook and cranny of the Tower.

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The Bishop can also utilize highly experimental, potentially dangerous stealth technology, such as invisibility and sound dampening.

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Find yourself in the middle of intense firefights, and choose to either kill or incapacitate all those in your way. The Consortium officers working with you will praise you for using non-lethal means, but will react with increasing alarm should you too often resort to murderous violence. There may also be other factions interested in aiding you through the Tower, should the Consortium turn its back on you.

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As with CONSORTIUM before it, many events within The Tower will play out regardless of your interaction with them, creating an environment cultivated for immersion and replayability. Your chosen actions (and inactions) within this environment will cause ripples, dramatically impacting the unfolding narrative in major ways.
 
Last edited:

ArchAngel

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I think this deserves a proper news and its own topic. This game will be massive :incline:
 

InD_ImaginE

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Pathfinder: Wrath
The 1st game was flawed but a very interesting game. I second this 2nd episode having its own thread. aaaand codex fundraising
 

Irxy

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Schism
Project: Eternity
Don't see this succeeding really, the 1st one was cute but very short and amateurish.
 

ArchAngel

Arcane
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This game will be more RPG than that Dragon Dogma shit and that gets news coverage
 

InD_ImaginE

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Pathfinder: Wrath
Yeah the multiple approach is looking pretty damn good. Heck, it is looking to be more of a DX game than DXHR was.
 

Zed

Codex Staff
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The first game didn't interest me very much but I like the look of this. Cool stuff. Good shit!!
 

ArchAngel

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Mar 16, 2015
Messages
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The first game didn't interest me very much but I like the look of this. Cool stuff. Good shit!!
How about you get Infinitron to make a news post about it? :) :)
Also someone could make a new topic for the next game and move stuff from this one that is about that and not first game.
 
Self-Ejected

Bubbles

I'm forever blowing
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Aug 7, 2013
Messages
7,817
Will The Tower be longer than Consortium?

One of the most common complaints leveled against Consortium was that it had a fairly short average playtime. So the answer to this question is a giant, resounding yes! We are aiming for at least double the average playtime when compared to Consortium. With a much larger-scale environment to play with and more involved story beats, we want to make sure that everyone walks away from each and every playthrough feeling completely satisfied.

That's a very subtle way of saying "this will be a 6 to 8 hour game".
 

Zed

Codex Staff
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Codex USB, 2014
The first game didn't interest me very much but I like the look of this. Cool stuff. Good shit!!
How about you get Infinitron to make a news post about it? :) :)
Also someone could make a new topic for the next game and move stuff from this one that is about that and not first game.
If only you would have asked me to write a news post about it.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,000
The first game didn't interest me very much but I like the look of this. Cool stuff. Good shit!!
How about you get Infinitron to make a news post about it? :) :)
Also someone could make a new topic for the next game and move stuff from this one that is about that and not first game.
If only you would have asked me to write a news post about it.
Do you want to write a news post about it? :)
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
I wonder why they chose to go the multiplatform route with this one. Does the sequel to a game that sold 50k copies (with the help of a $1.49 discount price and at least three bundles) really need to be on the Xbone? Have ports become extremely cheap nowadays, or do they expect to significantly expand their audience?
 

Junmarko

† Cristo è Re †
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Might as well just wait for the inevitable re-release and merging of all three games into one. Probably around 2020, renamed as The Complete Consortium, a full 24hr experience!
 

ArchAngel

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Mar 16, 2015
Messages
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Might as well just wait for the inevitable re-release and merging of all three games into one. Probably around 2020, renamed as The Complete Consortium, a full 24hr experience!
They said they expect this game to be 4x to 6x longer.
It is not like DX1 was very long game (or any shooter).
 

ArchAngel

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ArchAngel

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Zombra

An iron rock in the river of blood and evil
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Wow, I finally watched the preview video for The Tower. Shit dude, yes I backed.
 

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