Tacticular Cancer: We'll have your balls

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Concept art

Discussion in 'Ash of Gods' started by Sneaky Seal, Oct 17, 2016.

  1. Sneaky Seal Aurum Dust Developer

    Sneaky Seal
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    I gotta ask how how are you then?

    Man, you've just ruined the character, at least for me.
     
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  2. Old One Magister

    Old One
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    Ha! Sorry, man! I didn't mean to.
     
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  3. Mr. Pink Travelling Gourmand, Crab Specialist

    Mr. Pink
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire
    [​IMG]
    the generic mooks in the game look too similar to each other. i think its really important for ranged and melee units to be instantly recognizable in a strategy game. archers should wear different hats (like robin hood hats or hoods or leather caps) than spear or sword guys and quivers that stick out from the back so you can tell them apart by their silhouettes instead of by their internal features which is kind of hard when the game has such muted colors and small sprites. if that's too expensive of a change, maybe a small color adjustment to the pauldrons like a white band or making the xbow a brighter shade of brown would do the trick too.
     
    Last edited: May 16, 2017
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  4. Sneaky Seal Aurum Dust Developer

    Sneaky Seal
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    Thank you for your feedback, 2 points to consider:

    1. This is zoomed out all the way, and overview of sorts. Normal zoom will be twice closer, so you'll be able to see better.
    2. This faction is the only one with a standing army, thus they look alike, other factions are not so uniformal.
    3. Ranged units do hold bows or crossbows in their hands, so it is somewhat easy to tell they are ranged.

    However we will be testing all this in beta and if the issue does arise - we'll work on making the weapons more distinguishable from the characters' models.
     
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  5. Sneaky Seal Aurum Dust Developer

    Sneaky Seal
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    We continue to work with blood and attacks / taking damage animations. Different types of attacks leads to different tupes of reactions and blood spatter.

    Do you think something is missing?

    [​IMG]
     
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  6. Dawkinsfan69 Learned

    Dawkinsfan69
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    Do u need music? I can make music for ur game for $8000 per song
     
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  7. Sneaky Seal Aurum Dust Developer

    Sneaky Seal
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    We are covered with music - it is being created by Adam Scorupa, a polish composer that worked on the music for Witcher 1 and other games, you can find in this thread http://www.rpgcodex.net/forums/index.php?threads/music.113280/

    This is the ready-to-print model of Dorphal, the reaper. That is the last physical lot that we are preparing for our KickStarter campaign.

    Next week, the very first master-models will be printed, which later will be painted manually. Would you like to get such a statue?

    [​IMG]
     
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