I played Daikatana deathmatch with Mara'akate, the guy who is pretty much responsible for the 1.3 fan patch and runs co-op servers for Quakeworld and Quake 2. The only problem with Daikatana MP is that there's no interpolation for movement unlike Quake 1 and 2 so hopping around the map feels jerky. Other than that it's perfectly playable.There's a small but active community of Daikatana players out there too.
Nothing feels like shooting each other w/ ballistas and booby-trapping the entire level.
I know the guy, used to play DKDM around 2010 or so together w/ him, Scaryfun, some Italian cook and some other guys while Frederik Schreiber was shitposting on Romero forums w/ screenshots of his Daikatana-inspired UT3 maps. Fun times, especially when I had school the next day and we used to play till 4 AM @ my time.I played Daikatana deathmatch with Mara'akate, the guy who is pretty much responsible for the 1.3 fan patch and runs co-op servers for Quakeworld and Quake 2. The only problem with Daikatana MP is that there's no interpolation for movement unlike Quake 1 and 2 so hopping around the map feels jerky. Other than that it's perfectly playable.There's a small but active community of Daikatana players out there too.
Nothing feels like shooting each other w/ ballistas and booby-trapping the entire level.
DoI and Insurgency aren't really competitive (although I still enjoy DoI pubs) but QC is a mess and last time I checked the playercount regularly dipped below Quake Live on Steam.
Dirty Bomb isn't too shabby, especially considering its a F2P game. Its objective based, like CS and OW but there is a lot more emphasis on movement than CS and you use guns, which I hear is unlike OW. Its objective based where the objective isn't just camp on a point and you need good team composition and good play by the necessary classes to succeed. The pay to bling system is the best I've come across and the characters can be purchased with in-game currency quite easily. Also has a server browser, which most companies see as the devil.
https://store.steampowered.com/app/333930/Dirty_Bomb/ You can get the all mercs pack for a good price if you don't want to grind to unlock them, which doesn't take as much time as you'd expect, especially if you're good and spend the additional money you get at the start on a merc you're good at. Don't play sniper, and don't buy them either; although that's a personal request.
What's the consensus of the new Unreal Tournament in the making? Looks like a competent no-frills arena shooter.
What's the consensus of the new Unreal Tournament in the making? Looks like a competent no-frills arena shooter.
What's the consensus of the new Unreal Tournament in the making? Looks like a competent no-frills arena shooter.
What's wrong with Overwatch? I haven't played it, which is why I'm curious. (I haven't played Fortnight either, but I don't care about that.)Yea... not even remotely tbh and seeing how well dumb shit like ow and fortnite is doing I think its a rip for genre for a looooooooooooong time.
What's wrong with Overwatch? I haven't played it, which is why I'm curious. (I haven't played Fortnight either, but I don't care about that.)Yea... not even remotely tbh and seeing how well dumb shit like ow and fortnite is doing I think its a rip for genre for a looooooooooooong time.
https://www.twitch.tv/videos/264473443?t=01h22m04s
Ex ow pro who quit ow talking about why ow sucks. He was also really good in cs and quake.
BTW quake champions is the shit now lets play codex.
He's so right that Overwatch is barely an FPS. I've had this opinion from day one (and I even played Smite for way too long, total waste of my life). So much focus on character abilities and cooldowns. That's not at all to say Quake is about pure aiming - much of play is centered around movement, positioning, item control, and opponent prediction. Just like how the golden age singleplayer FPS games from the 90s weren't shooting galleries, but rather were built around mazelike level design with varied enemy encounters and resource management. But still, Quake's basic mechanics are built on FPS rather than MOBA elements, which emphasize reflexes and intelligent maneuvers to reward risky expressions of player skill. Tribes is a whole other ball game but the same core argument holds. With Overwatch I'd practically be playing a MOBA all over again, and I don't feel that same gripping urge that the guy talks about to improve in that sort of game. With both Quake and Tribes I was happy to get stomped for several hundred hours while I slowly inched my way up, because now I can go into a match and just wreck face (well... in Midair/Tribes at least... still suck at Quake), and also because every death and missed shot held a lesson for me rather than a reason to be disappointed with my team.
I've been wary of Quake Champions, though. Don't really like the encroachment of muh hero abilities into the formula, the visual/sound design is all kinds of messy, and I've heard mixed opinions about the weapon design. Probably will give it a go at some point if it's my only option to play Quake, however.
Like what? The only decent change they made was stop the heavy handed enforcing of the 2 abominations they created ('duel' mode and sacrifice) and use the mode pros used for combat practice for tournaments. Thankfully good old 2v2 in small maps is fun and frantic enough to let you forget a bit how the abilities make it worse.I hate abilities as much as the next oldschool fps fan but quake champions manages to keep them in a way that adds spice without lowering the skill.
Quake champions used to legit be terrible. I was one of the early testers and I couldn't play it more then an hour before just going "what the fuck is this shit." Thankfully game developers had full awareness of the problems and as of right now the game made a turn around from unplayable to fun.
Compared with OWL the pure fps skill displayed in the best QC tournaments to date has been pretty pathetic. Probably because of little practice and a terrible engine, but still.
Like what? The only decent change they made was stop the heavy handed enforcing of the 2 abominations they created ('duel' mode and sacrifice) and use the mode pros used for combat practice for tournaments. Thankfully good old 2v2 in small maps is fun and frantic enough to let you forget a bit how the abilities make it worse.I hate abilities as much as the next oldschool fps fan but quake champions manages to keep them in a way that adds spice without lowering the skill.
Quake champions used to legit be terrible. I was one of the early testers and I couldn't play it more then an hour before just going "what the fuck is this shit." Thankfully game developers had full awareness of the problems and as of right now the game made a turn around from unplayable to fun.
Oh and they added instagib for casual fun but instead of railgun/gauntlet being the only damage sources, they kept the abilities. How gloriously moronic is that?
And you are 1000% wrong, QC has done nothing good with abilities (though I supposed those are the only reason Bethesda marketing gave them money to throw away).
Other than physics tied to fps they haven't really fixed anything of what you mention. And all those are minor annoyances compared with the moronic design decisions they do.
Abilities not only make you win/lose they completely fucked the whole duel gameplay because they are strong enough to turn around a fight. All duel tournaments have been some degenerate exploitation of whatever ability was more broken at that point.
I have hundreds of hours in QC and only stopped playing for almost 3 months because the steam client wouldn't work (yeah, that's how long it took them to fix a problem affecting plenty of players). The game is on life support atm even though they act like it isn't. The frequency of updates and what they actually bring to the game indicate a very low amount of manpower. Also, both the id design team and the russian devs are ATROCIOUS. If something magical doesn't happen soon this game will either turn into milking poor addicted saps like me or follow lawbreakers.
Stop acting all tough when you barely touched the game (and are too lazy to reinstall: LOL).
No, they fucked it up during december patch (perfect timing I might add, probably it took 1 month for the dev team to get back to work after fucking the code). I've been playing it plenty. You obviously have no clue how QL feels like if you hazard yourself to affirmations like that.
Picking up the mega is supposed to turn a fight. Having sorlags camp narrow areas for several months of tournaments, ignoring shit on map because regardless of stack opponent takes a huge risk engaging is retarded. And no, it's not the abilities alone. It's the way they are balanced and the game modes built around them. Sure they can be balanced right, but they're not. Just as it's possible to have a decent engine but this one isn't. Or how it's possible to have a good editor and skilled map makers, but somehow lines like "leveled up floor in map X" keep appearing in patch notes.
What is that graph supposed to prove? That they launched with shit numbers and even throwing out free keys they struggle to get back to those shitty numbers?
I was talking about developer time spent on the game. It's very obvious from how long it takes for a patch, how long it takes for serious bugs to be fixed and how much they spam the patch notes with mini tweaks.
As long as you watched their streams and other pros and actually witnessed their disgust instead of whatever PR shit they say on "camera". Also even officially, Rapha's stance has been that abilities are nice in sacrifice and bad for duel.
How about that hero diversity in the recent 2v2 tournament?
Are you even aware cooller doesn't play QC unless there's a tournament announced because the game is too shit? Again, stop acting tough when you are obviously clueless about QC.
If you watch cooller's stream the months of streaming pubg and other shit instead of QC should be all the quotation you need. Hell he was even playing pubg before the last QC tournaments last year, that's how fed up he was with the game.That's citation needed my dude especially because I watch their streams and speak their language.