not sure if this follows the panzer general formula, but that formula was made for regional maps, not all of europe. it don't fit very well.
Not even in 3D, what is this casual shit?
Myrddraal: What are your plans concerning a demo?
Bottom line:
Who would have thought. A clear candidate for the award "Best Wargame 2012." The game can be recommended to any strategy game fan, and not just pure world war wargamers. Multiplayer sessions promise with a buddy on the PBEM + + server from Slitherine fun evenings.
Graphics, animation and sound: 5.5 / 10
The graphics are just average. Here I can not give an "indie" or "low budget" bonus as C: TGW a full price title (42 euros in the box version with printed manual) and is designed as Panzer Corps to attract a wider range of players. The sound effects are quite good and the background music is excellent. The low graphics score pulls down the overall result unfortunately something.
Control Interface: 9.5 / 10
"The Lordz Games" is apparently one of the few studios that also play their games themselves. Their user interfaces are among the best. Granted, the. One or the other button could have been a bit bigger and a "undo" function is also missing But the interface is flawless and intuitive.
Atmosphere: 9/10
The grave war and the hardships of the warring parties come across well. Events enrich the game. Slightly more readers, for example, in special circumstances, would have done well.
Content & Scope: 10/10
Five campaigns ever Powers block at attractive circular periods and multiplayer. High replay value because of countless strategic options. Why force the maximum achievable score?
Artificial Intelligence: 8/10
The AI fulfilled their duty and over the first titles of "Commander" series has been noticeably improved. Apart from the somewhat passive AI British in the Middle East they kept me very busy.
Overall Rating: 84%
I’m about halfway through my first 118-turn Commander: The Great War campaign at present, and can’t recall enjoying a grand-strategic WWI title more. Lordz seem to have judged the scale, pace and workload just about perfectly.
Overall, there are some things that Commander The Great War does right, but there are also aspects where it doesn’t really shine through. Whereas the combat and setting are interesting and the atmosphere (for a turn-based strategy, mind you) is just right, the overall gameplay simply lacks depth of similar strategies. It is understandable that the developer team went exactly for that – a simple and fun turn-based strategy that won’t require you to actually study it to be able to play it – but the game could have easily be expanded to have a more effective systems of research and diplomacy.
Strategy Prime gives it 4/5 stars:
http://www.strategyprime.net/commander-the-great-war-review/
Being a hexagonal, turn-based strategy, Commander The Great War is bound to repulse all but the fans of the genre, even though it could serve as a good entry title for those who are interested into testing these waters due to its relative simplicity. So, as usual, it must be pointed out that all the ratings must refer to the aspect of this game belonging to a genre that is something of an acquired taste.
He means that it's a good introductory title if you want to try to get someone into turn-based wargaming, I think.Uh, what? What genre are they talking about? Hexagonal turn-based strategy IS a genre, yet a review site called "strategy prime" say this. I am fully bazzled and befundled by this statement.