Commander Retard
Literate
Dear Codex,
I'm one of those invisible Codexers who don't do any kind of posting but are visiting this glorious last standing bastion of rpg fairly frequently.
So, regarding this review and some of the post, I say to you, dear Codex:
WHAT THE SHIT???
Guys, I mean seriously, this game is absolute and total CRAP (We'll get to this in a while). But what really pains me is how much praise this piece of turd game receives on GOD DAMN CODEX. If this was a Biofag forums then fine, we all know how utterly retarded and braindead humans can be. But this is CODEX. C-O-D-E-X.
I played the game about 2 weeks ago. Didn't finish it. Read this review yesterday.
Time for some essentials:
1) Questing.
"Banal. Shit. Boring." as you like to describe such sad state of affairs here. Game full of boring ass fedex quests. Linear. Didn't spot any serious reactivity, aside from some minor comments and something that i would call "gimmick reactivity", meaning that it feels like it is almost FUCKING FORCED into the game because it's cool and so rpg, right? And it certainly feels like it is forced. Every piece of gimmick reactivity is fractured, incoherent and doesn't give any kind of major consequence(s).
Afwul set of random "go there, do that". Everything is simple and straightforward, unimaginative.
2) Dialogues & Writing.
Are. You. Fucking. Kidding. Me.
If I had to compare W2's writing to any existing game, I'd say Morrowind. Which means: shit. Additionaly, everything is veiled in that fucking awful Texas, cowboy theme: "I'm gonna shoot you with my trusty cowboy repeater and do some rodeo. And then I'm gonna vote for Republicans and god bless America pardner". Disguisting. Unoriginal. Fallout 1&2 only touched that. Same New Vegas. Didn't go overboard like this W2 crap.
I could honestly use one of those youtube plugins that change text in comments to random "herp", "derp" in W2 conversations, and it wouldn't change much. Everything seems empty and... meaningless. You know, I recently replayed Kotor 2 (with restored content for the first time) and literally spent a lot of time in certain conversation, namely: the one with Atris or just chatting with Atton, and had a lot of fun just trying to figure out what my character would do/say. In W2? Nope. Game feels to me like it's focused around boring ass quests instead of story, meaning that dialogues are just there to mend together the unimpressively designed areas and the combat. Oh yes, the combat...
3) Combat
Not much to say here. Truly an abortion of the new X-COM. Suicidal and DUMB AI. Awesome % to hit chance mechanics (oh how I fucking love this). 95% percent change to hit. You miss. Well fuck you. You miss again with 95% and you loose, cause it was a close fight. Then you reload and do EXACTLY THE SAME, which seems to be the best tactics (not that there is any tactics involved in W2, you just shoot) . You win this time. Yay!
If you're going to implement any kind of randomness in fights, in a rpg, do it right, namely by mitigating it's direct influence on player actions. Example: incoming PoE. Additionaly, if you decide to rely on % you just HAVE TO give players wide array of tactical actions.
4) Skills & stats
Lots of weapon profficiency choices. 3 social skills that have the same outcome. Feels like Fallout 3. Some utilities. Classic repair/science split into gazillion sub-skills because why not. % to be succesful on skill check. Definetely a design flaw. Skill check mechanics that make you even think about reloading to get better outcome is in fact, a lazy and flawed design. "-Hey Brian, so what do you think about making some cool and innovative skill check mechanics? -Nah just slap % on it". How about I don't know, something like consumables that require more/less units to use as an interaction between your character's skill and check difficulty. I mean fucking SOMETHING. Failing because RNG decides so isn't fun.
Stats - simply amazing. You can be super smart ass, bad ass and kiss ass having 1 charisma and everyone will fall upon your godly social skills. You can have 1 intelligence and apparently be a smart ass. That makes sense. Being charismatic also makes you learn faster. Other stats very lightly affect anything. You can't really gimp a character, for example make a very slow but hitting like a truck brute with a sword. Can't make a very fast moving medic who can't hit shit. Everyone, no matter how you manage their stats, will be very similiar. No ability to choose negative traits, or any traits really. Feels extremely shallow. Stat system is worse than Oblivion's - at least it made sense there.
5) Conclusion
Game fails to be even shadow of the old Fallouts. It plays like isometric Oblivion with turn based combat. Which makes me seriously question Codex objectivity on evaulating RPGs. Because you know, if something is advertised as a succesor to Fallout and features isometric view and turn based combat, it doesn't mean it's good, right? RIGHT? This Codex W2 review is one of the biggest piece of shit i have ever read, regarding game reviews. Unobjective and highly biased.
Calling the character creation "the most enjoyable systems in recent memory (if not the most)" is a FUCKING CRIME. I've read many reviews and comments here on Codex and you certainly can bash some shitty games. This one deserves a lot of bashing, while the review is so polite and so "I'm gonna kiss you in the ass Mr. Farggot for making AWESUM turn based, isometric experience!!!!" Face it. It's shit. If Wasteland 2 was 1 person with awesome dx 15 gfx, made by Biofags, you'd all hate it.
Either that or,
Your standards are getting low, Codex.
I'm one of those invisible Codexers who don't do any kind of posting but are visiting this glorious last standing bastion of rpg fairly frequently.
So, regarding this review and some of the post, I say to you, dear Codex:
WHAT THE SHIT???
Guys, I mean seriously, this game is absolute and total CRAP (We'll get to this in a while). But what really pains me is how much praise this piece of turd game receives on GOD DAMN CODEX. If this was a Biofag forums then fine, we all know how utterly retarded and braindead humans can be. But this is CODEX. C-O-D-E-X.
I played the game about 2 weeks ago. Didn't finish it. Read this review yesterday.
Time for some essentials:
1) Questing.
"Banal. Shit. Boring." as you like to describe such sad state of affairs here. Game full of boring ass fedex quests. Linear. Didn't spot any serious reactivity, aside from some minor comments and something that i would call "gimmick reactivity", meaning that it feels like it is almost FUCKING FORCED into the game because it's cool and so rpg, right? And it certainly feels like it is forced. Every piece of gimmick reactivity is fractured, incoherent and doesn't give any kind of major consequence(s).
Afwul set of random "go there, do that". Everything is simple and straightforward, unimaginative.
2) Dialogues & Writing.
Are. You. Fucking. Kidding. Me.
If I had to compare W2's writing to any existing game, I'd say Morrowind. Which means: shit. Additionaly, everything is veiled in that fucking awful Texas, cowboy theme: "I'm gonna shoot you with my trusty cowboy repeater and do some rodeo. And then I'm gonna vote for Republicans and god bless America pardner". Disguisting. Unoriginal. Fallout 1&2 only touched that. Same New Vegas. Didn't go overboard like this W2 crap.
I could honestly use one of those youtube plugins that change text in comments to random "herp", "derp" in W2 conversations, and it wouldn't change much. Everything seems empty and... meaningless. You know, I recently replayed Kotor 2 (with restored content for the first time) and literally spent a lot of time in certain conversation, namely: the one with Atris or just chatting with Atton, and had a lot of fun just trying to figure out what my character would do/say. In W2? Nope. Game feels to me like it's focused around boring ass quests instead of story, meaning that dialogues are just there to mend together the unimpressively designed areas and the combat. Oh yes, the combat...
3) Combat
Not much to say here. Truly an abortion of the new X-COM. Suicidal and DUMB AI. Awesome % to hit chance mechanics (oh how I fucking love this). 95% percent change to hit. You miss. Well fuck you. You miss again with 95% and you loose, cause it was a close fight. Then you reload and do EXACTLY THE SAME, which seems to be the best tactics (not that there is any tactics involved in W2, you just shoot) . You win this time. Yay!
If you're going to implement any kind of randomness in fights, in a rpg, do it right, namely by mitigating it's direct influence on player actions. Example: incoming PoE. Additionaly, if you decide to rely on % you just HAVE TO give players wide array of tactical actions.
4) Skills & stats
Lots of weapon profficiency choices. 3 social skills that have the same outcome. Feels like Fallout 3. Some utilities. Classic repair/science split into gazillion sub-skills because why not. % to be succesful on skill check. Definetely a design flaw. Skill check mechanics that make you even think about reloading to get better outcome is in fact, a lazy and flawed design. "-Hey Brian, so what do you think about making some cool and innovative skill check mechanics? -Nah just slap % on it". How about I don't know, something like consumables that require more/less units to use as an interaction between your character's skill and check difficulty. I mean fucking SOMETHING. Failing because RNG decides so isn't fun.
Stats - simply amazing. You can be super smart ass, bad ass and kiss ass having 1 charisma and everyone will fall upon your godly social skills. You can have 1 intelligence and apparently be a smart ass. That makes sense. Being charismatic also makes you learn faster. Other stats very lightly affect anything. You can't really gimp a character, for example make a very slow but hitting like a truck brute with a sword. Can't make a very fast moving medic who can't hit shit. Everyone, no matter how you manage their stats, will be very similiar. No ability to choose negative traits, or any traits really. Feels extremely shallow. Stat system is worse than Oblivion's - at least it made sense there.
5) Conclusion
Game fails to be even shadow of the old Fallouts. It plays like isometric Oblivion with turn based combat. Which makes me seriously question Codex objectivity on evaulating RPGs. Because you know, if something is advertised as a succesor to Fallout and features isometric view and turn based combat, it doesn't mean it's good, right? RIGHT? This Codex W2 review is one of the biggest piece of shit i have ever read, regarding game reviews. Unobjective and highly biased.
Calling the character creation "the most enjoyable systems in recent memory (if not the most)" is a FUCKING CRIME. I've read many reviews and comments here on Codex and you certainly can bash some shitty games. This one deserves a lot of bashing, while the review is so polite and so "I'm gonna kiss you in the ass Mr. Farggot for making AWESUM turn based, isometric experience!!!!" Face it. It's shit. If Wasteland 2 was 1 person with awesome dx 15 gfx, made by Biofags, you'd all hate it.
Either that or,
Your standards are getting low, Codex.