Tacticular Cancer: We'll have your balls

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Combat animations - updated

Discussion in 'Age of Decadence' started by Vault Dweller, Nov 3, 2005.

  1. Vault Dweller Ubersturmfuhrer

    Vault Dweller
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    Click here and disable ads!
    Thanks

    It looks good with a saber too, I'll post it later on when we have a few more animations to show.

    Yep, give me a few more days, and I'll post more animations with different weapons at normal speed, including these ones. Alternatively I can email them to you, and you can adjust the speed yourself. I'm using Win Media Player 9, there is a slider, move it to 2. PM me your spam-free email address if you want.

    Thanks. I was lucky to find good people.

    Don't forget to equip the ring first!
  2. RGE Barely Literate

    RGE
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    Looks decent now, but at least for the regular attack I'd expect the guy to hold his shield arm out in front of him so as to protect himself with his shield while attacking (if he has one). I assume that there will be animations for dodging and blocking and such? I wonder how to make a good animation for stabbing past an opponent's shield. As it looks now they'd have to voluntarily move it out of the way, won't they? Or won't they always be trying to protect themselves by holding it out in front of them? :?
  3. Vault Dweller Ubersturmfuhrer

    Vault Dweller
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    He may not have one.

    Yep
  4. Walks with the Snails Barely Literate

    Walks with the Snails
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    Graphics whore. :P

    Just going with the others and saying they look much nicer now. Is the power attack slowed down, too? He's still kinda hanging there afterwards, though I guess if he's got a real opponent and is prying the sword out of a good chunk of meat it might look more natural, though.
  5. Vault Dweller Ubersturmfuhrer

    Vault Dweller
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    When in Rome ...

    Everything is slowed down. It looks different at faster speed, more fluid.
  6. Section8 Erudite

    Section8
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    Much, much better. Looking good guys. :D
  7. Ismaul Scholar Patron

    Ismaul
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    Great improvement. Much better than what you had before, and they're definitly fine enough for a game that's not about combat.

    If you still want feedback (nitpicks really), I'd say the throw animation would need bringing the the back foot to the front on the release. Plus, on the regular attack, the fighter rocks too much his basin, it looks forced.

    Otherwise, good job.
  8. Vault Dweller Ubersturmfuhrer

    Vault Dweller
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  9. EEVIAC Barely Literate

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    The net needs weights on the ends but otherwise looks good - realistic rope motion.
  10. Naked_Lunch Barely Literate

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    Looks fine, just get on with the game!
  11. Claw Savant

    Claw
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    What EEVIAC said, other than that is looks pretty nifty.

    I wonder how it'd be implemented into the game, though. I imagine if used in combat, the net would hit the victim more frontally.

    just sayin'
  12. Vault Dweller Ubersturmfuhrer

    Vault Dweller
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    Patience is a virtue

    I imagine too. Since both of us have such a vivid imagination, we will leave the animation as is and let imagination do the rest :wink:
  13. ExMonk Barely Literate

    ExMonk
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    Re the net animation: Why would you drop a net on a statue? :wink:

    Seriously, impressive animations all around. I know nothing about your game, though. Is there a previous thread or post that answers questions like, "What is the overview of the game?" "How long has it been in production?" "Who is working on it and how many?" "What is your role in it, VD?" "When is the release date? Early 2006?" and "It is going to be free, isn't it?"

    Keep up the great work.
  14. Vault Dweller Ubersturmfuhrer

    Vault Dweller
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    They are frozen in time in ...[dramatic pause] ... turn-based combat!

    Thanks.

    Little is known about this mysterious project, but Patric Stewart has denied rumors of his involvement, so we may conclude that the game is utter crap then :lol:

    Not really. The answers are all over the place, but I'll summarize them for you:

    Age of Decadence (working title) is an isometric, turn-based fantasy game set in a low magic, post-apocalyptic setting. The game features a skill-based system, non-linear gameplay, multiple skill-based ways to handle quests, choices & consequences, and massive dialogue trees.

    The in-game events take place a few hundred years after the fall of an Empire caused by magical destruction and devastation during a war against a rival kingdom. The game is focused on a single character who acquires a map leading to a pre-war temple. The temple used to belong to some deity associated with the war that caused the decline. Whether or not there was an actual deity is unclear as the war was a long time ago and all that's left are legends and ruined cities. The legends say that the war was so terrible that both sides called for some supernatural forces that fought alongside men. Then again, legends always say something like that. What happened next is the part that nobody is sure of.

    The setting is low magic, which means that you won't be able to play as a magician, won't be able to learn and cast magic spells, and won't be able to find a +1 sword, whatever that means. To compensate you for that loss, we offer you a variety of distinctive character builds like assassin and loremaster, and a crafting system that will allow you to upgrade and tinker with your equipment.

    March 2004.

    7 people team. 4 are the core: designer, programmer, 3D artist, animator; plus 3 2D artists (concepts - characters and locations, items, interface, etc)

    Lead designer. You can bitch at me for the story, dialogues, game mechanics, etc

    Could be. At this point it's when it's done and done well. Summer 2006 is more likely. I want to make the best RPG I can, not some "at least I tried" crap.

    Absolutely. Once your cheque clears, it's free.
  15. RGE Barely Literate

    RGE
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    Will there be a throwing motion when the net is used by someone too, or will it magically appear above the head of the target? And I agree with ExMonk about the statue thing. Not enough wriggling to get free there. If the net is going to keep moving like that, the character should too. If the character is frozen in time, the net might as well freeze in time too as soon as the target starts wearing it.
  16. Vault Dweller Ubersturmfuhrer

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    Yes.

    I'll file that under nitpicking.

    I'm honored that you guys think so highly of my abilities that you expect only the best and most realistic animations that would bring a tear to an old LARPer's eye, but I'm pretty sure that what we have is good enough to represent that concept in a computer game. We have over 50 different animations, and we don't have enough time to turn each into a state of the art mini-movie.
  17. ExMonk Barely Literate

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    VD: Thanks for the answers. Sounds intriguing and something I would buy--if the collector's edition contains an autographed photo of you from your seaman period. Or an autographed photo of you and Patrick Stewart from your seaman period would be even better.

    What are the biggest obstacles or challenges that remain?
  18. Vault Dweller Ubersturmfuhrer

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    I'll ask Patrick if he's ok with that.

    None really. Just work, work, work.
  19. Chefe Barely Literate

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  20. Major_Blackhart Arcane Patron

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    This game is gonna be sooo sweet.
  21. callehe Barely Literate

    callehe
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    Good grafix AND good RPGing? This game will be good stuff :)
  22. Nick Liturgist

    Nick
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    That wasn't an in-game animation - just a 3dsmax low-res preview. There won't be that "statue effect" in real game, as there will be *at least* ambient animation playing.

    Thanks! :)
  23. GhanBuriGhan Arbiter

    GhanBuriGhan
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    Now all he needs is some soil erosion, and he is all set for the big times.

    Looks pretty good to me VD, although both the standard and the power attack could look a little more dynamic, IMHO. It looks more lika an instructor showing leisurely how the move is done to some students than a guy frantically fighting for life or fame or fatherland. Its not just the speed (IU think you said it will be fater in the game, but that the speed of the strike and the weight of the weapon should have a visible effect on how the body tries to compensate for it, if that makes sense.
    I liked the original throwing anim, just for the "cool" factor, although the new one is probably more realistic...
  24. DMKW Barely Literate

    DMKW
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    the animations flow very well. very crisp and very clean. ..however the attacker looks sort of tired from to much battle or as if he's demonstrating form. its probably just the speed of the animation though

    that net animation is fantistic though!
  25. Vault Dweller Ubersturmfuhrer

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    Yes, the speed is very slow so you can see something. We use twice as fast animations for the game, looks pretty cool even if I do say so myself.

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