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- Jan 28, 2011
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Should have kept it simple and called it something like "Star Mutiny" (a reference to Space Mutiny that would have made the game journalists chitter in delight).
https://en.wikipedia.org/wiki/Weaving
There are some indications that weaving was already known in the Paleolithic era, as early as 27,000 years ago. An indistinct textile impression has been found at the Dolní Věstonice site.[11] According to the find, the weavers of Upper Palaeolithic were manufacturing a variety of cordage types, produced plaited basketry and sophisticated twined and plain woven cloth. The artifacts include imprints in clay and burned remnants of cloth.[12]
The oldest known textiles found in the Americas are remnants of six finely woven textiles and cordage found in Guitarrero Cave, Peru. The weavings, made from plant fibres, are dated between 10100 and 9080 BCE.
If there is a problem, we'll deal with it when it actually becomes a problem. The name IS generic, so you can't have brand recognition on the name alone without the context which is very different in both cases. To make a strong case Amazon would have to show that we're taking advantage of their brand which isn't the case. Right now there is nothing but a paragraph of information. Finally, it's a MMO in very early stages. The chance of it being cancelled is much higher than the chance of it becoming a successful game that has to defend its good and profitable name.Vault DwellerAnd Amazon Game Studios' upcoming big MMO
Seems like a huge problem, I doubt that Amazon will allow you to use that name for long. Do you have any plan B?
Need a dagger; no crossbow; once you start shooting, all guards are alerted and we switch to combat mode. Not sure about guns with silencers yet but it's a possibility. Basically, sneaking takes place in more or less closed quarters. You kill a guard from a distance, he falls down, making noise and alerting the other guards. Another factor is distance/aim. With a dagger, we can say that you're close enough and your target is unaware so all you need is to know where to strike (CS). With a gun, your ability to do a headshot should be taken into account, complicating the whole thing further.How will it work? Will we need a dagger here? Or maybe a gun with a silencer (which should be elementary item for an infiltrator)? Will guns have different levels of noise too? Will it matter if we'll start shooting (can it draw attention of others?)? Will there be crossbows (which are very good and silent weapons, perfect for low level thieves)?Vault Dweller said:During the searching phase, if he comes close to you but doesn’t see you, you get an optional interrupt allowing you to insta-kill him using your trusted Critical Strike skill.
I'm not saying they don't make stuff or decorate their homes. I'm saying that re-inventing looms to decorate their dwellings is too much. If we gather all the members of this fine site and hurl them into space, how many of you motherfuckers start weaving carpets because deep down inside you like nice things?https://en.wikipedia.org/wiki/Weaving
There are some indications that weaving was already known in the Paleolithic era, as early as 27,000 years ago. An indistinct textile impression has been found at the Dolní Věstonice site.[11] According to the find, the weavers of Upper Palaeolithic were manufacturing a variety of cordage types, produced plaited basketry and sophisticated twined and plain woven cloth. The artifacts include imprints in clay and burned remnants of cloth.[12]
The oldest known textiles found in the Americas are remnants of six finely woven textiles and cordage found in Guitarrero Cave, Peru. The weavings, made from plant fibres, are dated between 10100 and 9080 BCE.
People make stuff. We always do. No matter how crappy the living is, people always add a little flourish. Maybe a flowerpot in a slum dwelling, a tatty carpet in Cleve's bunker or a cup someone decorated in a prison cell.
Because AoD is a relatively well known game now and people are still talking about it. Before we released the game, the only hits were political/historical/survival. Basically, any name can work with the right marketing.If I had to name a game I'd give something that isn't identical to a billion things of greater relevance.
Like 'The Age of Decadence' is actually good, google's first page for that is all AoD stuff.
Why not crossbows? I'm pretty sure they're quieter than most guns with silencers. Like a clack or something.Need a dagger; no crossbow; once you start shooting, all guards are alerted and we switch to combat mode. Not sure about guns with silencers yet but it's a possibility.
Same issue: "You kill a guard from a distance, he falls down, making noise and alerting the other guards. Another factor is distance/aim. With a dagger, we can say that you're close enough and your target is unaware so all you need is to know where to strike (CS). With a gun, your ability to do a headshot should be taken into account, complicating the whole thing further."Why not crossbows? I'm pretty sure they're quieter than most guns with silencers. Like a clack or something.Need a dagger; no crossbow; once you start shooting, all guards are alerted and we switch to combat mode. Not sure about guns with silencers yet but it's a possibility.
You select a single character and let him/her do all the sneaking. The rest of the party will wait outside/elsewhere.About the stealth system.
Will be be able, in case of a party based playthrough, to let the "thief" of the team to sneak and operate alone, which means the rest of the party will have to stay away (aka seperating the party), or must the rest of the party follow him/her with the risk of being less discret (hello malus)? Basically, how will this system work in a case of a party based?
What's the alternative though? %? Same problem: either you save&reload until you pass all hidden detection checks or increase your skill to the point where you've never seen even when standing in the open. If a skill-based system is designed to be challenging, people with low-skilled characters will always resort to save&reload. As long as the system has clear rules and you can see how much noise you're generating (you'll see the gauge and the noise value of each tile/action), you'll be able to calculate your risks. You won't know the guard's alert level but you'll know the range (15-PER, so avg PER is 6-7, 8-9 for better trained guards, etc) and that should be enough.Not too sure about the stealth system myself.
Since it's completely deterministic, it amounts to to save&reload until you find an optimal path where you loot as much as you can for your skill and gear. That's the same thing you have in AoD now, with stealth being text adventures. Since there is no "freeform" stealth but it's still tied to specific scenarios, it seems it'll end up with the same resource only with a larger resource drain. I might be undervaluing how enjoyable trial and error is compared to the text adventures.
Need a dagger; no crossbow; once you start shooting, all guards are alerted and we switch to combat mode. Not sure about guns with silencers yet but it's a possibility.
Why not crossbows? I'm pretty sure they're quieter than most guns with silencers. Like a clack or something.
If we gather all the members of this fine site and hurl them into space, how many of you motherfuckers start weaving carpets because deep down inside you like nice things?
That name is universal.Age of Entropy
I'm not saying they don't make stuff or decorate their homes. I'm saying that re-inventing looms to decorate their dwellings is too much. If we gather all the members of this fine site and hurl them into space, how many of you motherfuckers start weaving carpets because deep down inside you like nice things?
Coming next on the Codex: Can I have a house in the game and decorate it?
well
can I?