Tacticular Cancer: We'll have your balls

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People News Colin McComb on What's Next: A New Torment RPG?

Discussion in 'RPG Codex News & Content Comments' started by Crooked Bee, Dec 1, 2012.

  1. CMcC Developer

    CMcC
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    Jaesun, kaizoku, NiM82 and 6 others Brofist this.
  2. Brother None On the line for InXile

    Brother None
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    Haha. You guys are fantastic.

    Here you go
    Infinitron Brofists this.
  3. ironyuri Arcane

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    I was parodying the Codex, you realise.

    :excellent:
    Charles-cgr, Brother None and mindx2 Brofist this.
  4. Infinitron RPG Codex Staff Patron

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    :thumbsup:
  5. ironyuri Arcane

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    it wouldn't be make believe if we believed in C McComb.
  6. evdk comrade troglodyte Patron

    evdk
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    Codex seems to be suspiciously inclining this year. Developers coming back, actual content being produced again, etc. What the fuck is going on?
    Jaesun, mindx2 and Brother None Brofist this.
  7. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
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    When you reach the bottom the only way to move is up.
    Matt7895, bonescraper, Executer and 2 others Brofist this.
  8. Excidium WOOOOORLD EATEEEEER

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    Kickstarter is going on. You live under a rock son?
  9. ironyuri Arcane

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    Incline of certain segments is offset by the total derpification of Politics/Library/GD by the WCDS. Whereas some parts of Codex have become an intellectual wasteland, other parts are blossoming.
    Kz3r0, Darth Roxor, mindx2 and 2 others Brofist this.
  10. FeelTheRads Arcane Patron

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    Did you consider Numenera? That sounded like a rather cool setting.
  11. evdk comrade troglodyte Patron

    evdk
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    That's a nice sentiment, but I've been here for a while and let me tell you that /gd/ was never good.

    True. Still it is rather surprising, not that I'm complaining. The prestigious moniker might actually be deserving again. Jubilations.
  12. Alex Prophet Patron

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    Are you guys thinking of using the Countless Doorways setting you and other Planescape veterans? I am assuming you are Colin McComb, by the way, because of your initials. Also, does the Planescape IP give you the rights to the original characters of that game? What about Fell (I remember he also showed up in Faces of Sigil, I think).
  13. TwinkieGorilla does a good job. Patron

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    But not because of the fact he just made a blog post saying "Yes, it's me" right?

    :troll:
    Kz3r0 Brofists this.
  14. evdk comrade troglodyte Patron

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    When your Sense Motive skill is in the 30s you do not need any stupid fact checking, son.
  15. hoverdog dog that is hovering

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    Balance in all things.
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  16. Brother None On the line for InXile

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    Some of us just don't read GD ever. You couldn't pay me to read those forums. Haha. Thankfully the communities seem pretty...segregated?

    Also, the incline happened just as TwinkieGorilla became more active. QED.
    TwinkieGorilla Brofists this.
  17. TwinkieGorilla does a good job. Patron

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    HOPW ROEWUR NE.

    :hero:


    TwinkieGorilla does a good job. :smug:
    Infinitron Brofists this.
  18. Alex Prophet Patron

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    He hadn't wrote that yet when I started making my post.
  19. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
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    What, are you typing with one finger?
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  20. Alex Prophet Patron

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    I was having lunch.
  21. General Maxson Cipher

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    Maybe there is still hope... :incline:
  22. Volrath Liturgist Patron

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    Codex is mainstream now bro, get with the program.
  23. mindx2 Prophet Patron

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    I have to agree with others that the :incline: taking place here at the Codex and cRPGs via Kickstarter (I'll also include Chaos Chronicles and AoD here) has been pretty darn exciting and totally unexpected! Who knew 2012 would usher in the revival, not the end of the world... or maybe the Mayans meant the end of the popamole world :P!
    Charles-cgr and skuphundaku Brofist this.
  24. CMcC Developer

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    As far as I'm concerned, MCA told a complete and beautiful story. If Chris wants to add sequels, that's his prerogative. If I added direct sequels, that would be fan fiction. I *like* that the question of what happens to his companions after the game has ended remains unanswered. Adding more details cheapens the impact of the original, and the unanswered questions about the companions makes their stories more powerful.

    That's why Chris and I have both said that we would not be involved in sequels; we don't need to wrap up every loose end. Spiritual successors, yes - there are Torment stories that are untold. But not sequels, at least not right away (the last clause is just in case Chris discovers a new story he wants to tell with those companions).

    So why do I want to use Torment? Because it was a deeply personal, philosophically engaging story that was not tied to the fate of the world - it *is* the end of the world for some characters, and it can sweep across the depths of infinity, but it remained a story about one man and the impact he had on those around him. Using Torment in the title tells you what kind of game it is. It's a specific story about a specific kind of person, a thematic link.

    For the people who insist the game be a Planescape game, I have two points:
    1. As I said, WotC does not appear to be interested in licensing Planescape.
    2. Anyway, countless people told us that a Planescape game would never succeed, because it was "too weird." We just had to tell them to trust us - we had it handled. As you've seen, we did.

    I'm not going to ask you to trust me just yet (I enjoy not having feces flung at me), but I will ask that you keep an open mind until you see what I'm thinking.
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  25. Cosmo Learned

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    The Planescape setting being buried by WotC somehow rejoins the fact that in Torment the planes are slowly dying because of TNO's past actions. An elegant way to do a non-D&D Torment sequel would be to start on the premise of the end of the world (or rather the multiverse), with characters doing what they can to save the day or simply finding closure before the end of everything...
    Harg Harfardarssen and Kz3r0 Brofist this.

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