Tacticular Cancer: We'll have your balls

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People News Colin McComb on What's Next: A New Torment RPG?

Discussion in 'RPG Codex News & Content Comments' started by Crooked Bee, Dec 1, 2012.

  1. CMcC Developer

    CMcC
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    Jaesun, kaizoku, NiM82 and 6 others Brofist this.
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  2. Brother None Prestigious Gentleman On the line for InXile

    Brother None
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    Haha. You guys are fantastic.

    Here you go
    Infinitron Brofists this.
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  3. ironyuri Unwanted

    Unwanted
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    I was parodying the Codex, you realise.

    :excellent:
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  4. Infinitron RPG Codex Staff Patron

    Infinitron
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    Codex 2012 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
  5. ironyuri Unwanted

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    it wouldn't be make believe if we believed in C McComb.
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  6. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Codex seems to be suspiciously inclining this year. Developers coming back, actual content being produced again, etc. What the fuck is going on?
    Jaesun, mindx2 and Brother None Brofist this.
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  7. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
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    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2
    When you reach the bottom the only way to move is up.
    Matt7895, bonescraper, Executer and 2 others Brofist this.
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  8. Excidium P. banal

    Self-Ejected
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    Kickstarter is going on. You live under a rock son?
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  9. ironyuri Unwanted

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    Incline of certain segments is offset by the total derpification of Politics/Library/GD by the WCDS. Whereas some parts of Codex have become an intellectual wasteland, other parts are blossoming.
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  10. FeelTheRads Arcane Patron

    FeelTheRads
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    Did you consider Numenera? That sounded like a rather cool setting.
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  11. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    That's a nice sentiment, but I've been here for a while and let me tell you that /gd/ was never good.

    True. Still it is rather surprising, not that I'm complaining. The prestigious moniker might actually be deserving again. Jubilations.
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  12. Alex Arcane

    Alex
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    Are you guys thinking of using the Countless Doorways setting you and other Planescape veterans? I am assuming you are Colin McComb, by the way, because of your initials. Also, does the Planescape IP give you the rights to the original characters of that game? What about Fell (I remember he also showed up in Faces of Sigil, I think).
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  13. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
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    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2
    But not because of the fact he just made a blog post saying "Yes, it's me" right?

    :troll:
    Kz3r0 Brofists this.
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  14. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    When your Sense Motive skill is in the 30s you do not need any stupid fact checking, son.
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  15. hoverdog dog that is hovering

    hoverdog
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    Balance in all things.
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  16. Brother None Prestigious Gentleman On the line for InXile

    Brother None
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    Some of us just don't read GD ever. You couldn't pay me to read those forums. Haha. Thankfully the communities seem pretty...segregated?

    Also, the incline happened just as TwinkieGorilla became more active. QED.
    TwinkieGorilla Brofists this.
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  17. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
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    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2
    HOPW ROEWUR NE.

    :hero:


    TwinkieGorilla does a good job. :smug:
    Infinitron Brofists this.
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  18. Alex Arcane

    Alex
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    He hadn't wrote that yet when I started making my post.
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  19. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
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    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2
    What, are you typing with one finger?
    Brother None Brofists this.
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  20. Alex Arcane

    Alex
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    I was having lunch.
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  21. General Maxson Cipher

    General Maxson
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    Maybe there is still hope... :incline:
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  22. Volrath Arcane Patron

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    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    Codex is mainstream now bro, get with the program.
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  23. mindx2 Arcane Patron

    mindx2
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    Codex 2012 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    I have to agree with others that the :incline: taking place here at the Codex and cRPGs via Kickstarter (I'll also include Chaos Chronicles and AoD here) has been pretty darn exciting and totally unexpected! Who knew 2012 would usher in the revival, not the end of the world... or maybe the Mayans meant the end of the popamole world :P!
    Charles-cgr and skuphundaku Brofist this.
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  24. CMcC Developer

    CMcC
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    As far as I'm concerned, MCA told a complete and beautiful story. If Chris wants to add sequels, that's his prerogative. If I added direct sequels, that would be fan fiction. I *like* that the question of what happens to his companions after the game has ended remains unanswered. Adding more details cheapens the impact of the original, and the unanswered questions about the companions makes their stories more powerful.

    That's why Chris and I have both said that we would not be involved in sequels; we don't need to wrap up every loose end. Spiritual successors, yes - there are Torment stories that are untold. But not sequels, at least not right away (the last clause is just in case Chris discovers a new story he wants to tell with those companions).

    So why do I want to use Torment? Because it was a deeply personal, philosophically engaging story that was not tied to the fate of the world - it *is* the end of the world for some characters, and it can sweep across the depths of infinity, but it remained a story about one man and the impact he had on those around him. Using Torment in the title tells you what kind of game it is. It's a specific story about a specific kind of person, a thematic link.

    For the people who insist the game be a Planescape game, I have two points:
    1. As I said, WotC does not appear to be interested in licensing Planescape.
    2. Anyway, countless people told us that a Planescape game would never succeed, because it was "too weird." We just had to tell them to trust us - we had it handled. As you've seen, we did.

    I'm not going to ask you to trust me just yet (I enjoy not having feces flung at me), but I will ask that you keep an open mind until you see what I'm thinking.
    Araanor, Outlander, bonescraper and 21 others Brofist this.
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  25. Cosmo Erudite

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    The Planescape setting being buried by WotC somehow rejoins the fact that in Torment the planes are slowly dying because of TNO's past actions. An elegant way to do a non-D&D Torment sequel would be to start on the premise of the end of the world (or rather the multiverse), with characters doing what they can to save the day or simply finding closure before the end of everything...
    Harg Harfardarssen and Kz3r0 Brofist this.
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