Tacticular Cancer: We'll have your balls

  1. Having trouble staying logged in? Note: We are rpgcodex.NET not .COM. Trying to login via .com will cause issues. Make sure you are on rpgcodex.net to login and all will be fine.

    And if the Password Recovery doesn't work (there was an error transitioning accounts during the upgrade), use the "contact us" link right down the bottom right of the forums and harass us about it. Include your account name and its e-mail address (or whatever parts of it you remember).

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Colin McComb Comments on Wasteland 2 @ Eurogamer

Discussion in 'RPG Codex News & Content Comments' started by Crooked Bee, Aug 13, 2012.

  1. Crooked Bee Nyadmin Patron

    Crooked Bee
    Joined:
    Jan 27, 2010
    Posts:
    8,837
    Race Traitor
    Wasteland Ranger
    Dead State
    Brian Fargo
    Divinity: Original Sin
    Click here and disable ads!
    Tags: Colin McComb; InXile Entertainment; Wasteland 2

    Eurogamer has put up a short interview article with Planescape: Torment's Colin McComb, now on the writing team on Wasteland 2:

    "I don't think it's any secret that I'm a huge role-playing fan, and Brian has led the way in one sense or another for years," he told us. "When Wasteland 2 was announced, I was frankly envious of the people who got to work on it, and when they announced the addition of [Chris] Avellone to the writing team, I knew it would be good.

    "It took me at least five minutes before I wrote an email to Chris to let him know that if inXile was looking for another writer I would be happy to clear my schedule. With the writing team Brian had already assembled, I didn't think there was actually a shot at it happening, but I had to go on the record.

    "At any rate: Brian wrote and asked if I'd be interested last week. He sent over some of the materials and the background on the area they'd like me to cover. He didn't really have to do much more convincing than that. He called a little later, though, and we talked about the state of the RPG portion of the industry, where the rest of the industry is going, and what he intends to do.

    "If I hadn't been sold before," he added, "that would have done it, because it accorded perfectly with our comments in the chat the other night."

    That chat McComb referred to will remain a secret until some time next week, when I'll bare all.

    "What Wasteland 2 means to me?" McComb went on. "It means a re-examination of the foundation of the genre, a reminder that role-playing games are actually about making choices and seeing those choices culminate in a dramatically satisfying and logical ending. The original Wasteland was visionary; there's a good reason why people remember it so well so many years later. Seeing player choice honoured and validated, rewarding replay, and full character personalisation is a reminder of how exciting and immersive RPGs can be.

    "Getting to work with the original creators and so many of my Interplay pals... I don't think I can do justice to my feelings without slipping into purely joyful profanity. What I will say is that after my call with Brian, I ran downstairs and jumped around in a circle with my kids. (I refrained from swearing there, too, I need to add)

    "Now that I've got even more documentation and information to look through, I'm suddenly realising what I've signed up for. Man, this is going to be a hell of a challenge, and I mean that entirely in a good way. The best way, in fact."

    Let's just hope the entire team is up to the challenge.
    DwarvenFood, Suchy, felipepepe and 6 others Brofist this.
  2. mindx2 Prophet Patron

    mindx2
    Joined:
    Feb 22, 2006
    Posts:
    1,033
    Race Traitor
    Wasteland Ranger
    Server Slush Fund 2012
    Brian Fargo
    Divinity: Original Sin
    Man, it's pretty nice to see these guys get excited about making a real cRPG (at least what I consider a real one) again and it doesn't sound like PR-double talk you get out of "big boy" publishers/ developers. Most interviews I've read from all those attached to W2 genuinely seem to be excited about making this game the way cRPGs are supposed to be made. Without the constraints modern game making/ publishing has imposed on them for many years. The shackles of decline are falling off ;)
    Fat Dragon Brofists this.
  3. WhiskeyWolf RPG Codex Polish Plumber Patron

    WhiskeyWolf
    Joined:
    Nov 4, 2007
    Posts:
    7,817
    Failure is not a fucking option when it comes to W2.
    Elim Brofists this.
  4. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
    Joined:
    Oct 19, 2007
    Posts:
    3,430
    Wasteland Ranger
    Brian Fargo
    Love to hear or read that chat myself, I would.

    Also: Two whole posts and nobody bitching about anything yet? I'm impressed.
  5. Kosmonaut Lost in Space

    Kosmonaut
    Joined:
    Jul 11, 2008
    Posts:
    4,717
    Location:
    CCCP
    Too many writers, this is going to be a fucking mess. No word on gameplay yet.
  6. felipepepe Anacoluthon Patron

    felipepepe
    Joined:
    Feb 2, 2007
    Posts:
    7,176
    Location:
    Land of Drizzle
    I could bear another Arcanum, would still be miles beyond what we got nowadays...
    Kz3r0 and SuicideBunny Brofist this.
  7. Kosmonaut Lost in Space

    Kosmonaut
    Joined:
    Jul 11, 2008
    Posts:
    4,717
    Location:
    CCCP
    I was just trolling TwinkieMacaco, but yes, I agree with you dear sir.
  8. Twinkle Arbiter

    Twinkle
    Joined:
    Sep 14, 2009
    Posts:
    1,411
    Location:
    Lands of Entitlement
    I see skyway took his toll on ya bro
  9. Kosmonaut Lost in Space

    Kosmonaut
    Joined:
    Jul 11, 2008
    Posts:
    4,717
    Location:
    CCCP
    :kfc:
    Kz3r0 Brofists this.
  10. Oesophagus Arbiter

    Oesophagus
    Joined:
    Nov 19, 2010
    Posts:
    1,403
    Location:
    around
    Let's hope they don't rush it. I want them to polish the shit out of W2, so that all the new "immersive" bioware/bethesda turds get a good slap in the face from a proper RPG
    Jaesun Brofists this.

(buying stuff via the above links helps us pay the hosting bills)