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People News Colin McComb and Gavin Jurgens-Fyhrie have left inXile

Discussion in 'RPG News & Content' started by Infinitron, May 10, 2018.

  1. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    As the canonical Luke Skywalker says in his crowning appearance, "No one's ever really gone." I'm sure we'll keep seeing many games from Colin and Gavin for years to come. Both were very kind colleagues to me, and my sense is that they were well liked inside inXile as well as by outsiders like me. From what I gather from Darth Roxor, Gavin's humorous characters like Sn'erf the alien sexologist will fit in well with the Divinity franchise, and I'm sure Colin will land well, too.

    The Codex's 180 on Colin is unfortunate, and I think mutual at this point, but so it goes. (In high school, two friends of mine, one not good at basketball and the other pretty good, used to play 1-on-1 all the time, with the better player always winning. Finally, after ~100 rounds, the other guy managed to win. Immediately the better player asked for a rematch. "Nope," refused the worse player, who spent the rest of our years in high school gloating that "you're only as good as your last game." I suppose there's a lesson in that for all of us.)

    Anyway, Codexian glee seems misplaced from a self-interested perspective (cf., Obi-Wan, strike me down, etc.), but who am I to stand in the way of schadenfreude?
     
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  2. FeelTheRads Arcane Patron

    FeelTheRads
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    Think it was him (or inXile) who turned their back first, though.

    Also, if he's really the SJW he poses himself to be on Twitter he would've never liked this place. If he knew the place and still posted then it was only out of self-interest. Which did stop quite abruptly when inXile thought they don't need the Codex money anymore, probably thinking they'd strike it straight to AAA level with Numanuma or something.
     
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  3. Darkzone Magister

    Darkzone
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    So the question now is:
    Can Ziets save WL3 and make it to a good game?
     
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  4. Murk Prestigious Gentleman Arcane

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    This is something I was thinking as I read the news post as well. I don't remember the exact moment he fell from grace, but I do remember that at one point or another he was here and what he was posting seemed like he understood what kind of game people like me would want. Perhaps it was because the game was so far from production that the talk of possibilities was promising (and enchanting). Then, as the reality settled in, and decisions were made... and art was... decided on (or not-decided on, as Monty reports) and content was cut... and between all the compromises, decisions, and opportunity costs that the reality of a kickstarted game brings in, the magic was lost. At least to me. I remember once tangible previews of what and how the game would look and feel like began to pop up, I started to lose interest. Same thing with PoE happened to me. Seemed good at first... but as previews started to show, I realized what I thought I was hearing was not what was being made.

    I was excited and horrified of nuTorment. PS:T was (and is) a magical experience to me, and the idea that its legacy would be continued scared me because I had no faith the special experience I had could be replicated. I thought that, at best, perhaps elements of it could be revisited in vague but enjoyable ways, but the final product didn't even seem to carry that (at least, for me).

    Anyway, I think deep down in his bald heart, there may exist the plans for a game I can enjoy; but the conclusion I'm left with is that Colin was able to talk promisingly but ultimately not deliver.
     
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  5. HeatEXTEND Arbiter

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    There is potential here.
     
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  6. Volrath Arcane Patron

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    It's worse.
     
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  7. IHaveHugeNick Arcane

    IHaveHugeNick
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    Gavin, perhaps.

    Colin is bald fraud who only managed to land one job in games industry in the last 20 years. And it was an unmitigated disaster. But I wish him well and hope he has fruitful career appropriate to his level of competence. Something like writing menus in a local kebab.
     
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  8. Max Edge Educated

    Max Edge
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    McComb and succubi? McComb and elves? Jack of Jil? I don't understand the references. Any help?
     
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  9. Murk Prestigious Gentleman Arcane

    Murk
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    McComb wrote the Complete Book of Elves. People hated it.
     
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  10. Quantomas Learned

    Quantomas
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    TTON is far from a bad game. It's probably the best SF game ever made, with the exception of the more action-centric KotOR. But for people who like to read sci-fi and imagine fantastic worlds, it's an incredible game. Review here.

    The meres MRY did write, plus the exceptional encounter and characterization of Inifere, are outstanding, not alone because of its prose poetry which you find too rarely in mature games. A lot of the places and stories, like the glimpses of the past or the Mere in the underwater city are excellent.

    BUT the one thing the game is not, is a Torment game. InXile should have had the balls to say crowdfunding is one thing, but marketing and presentation of the game must have an entirely different focus. If that would have been clearly communicated, a lot of expectations and disappointments could have been avoided.

    InXile is definitely guilty of mismarketing, with claims like a new take on combat, spiritual successor to PST and other nonsense. It's sad to the point it's almost absurd. Their Ninth World trailer is one of the best video game trailers ever made, and yet they had Techland produce a lot more that simply mischaracterized the focus of the game. Here lies the root of the commercial flop. The marketing didn't convince the mainstream, and alienated its true audience. The cover for the game, which is fantastic art in its own right, is simply not suited for marketing a sci-fi game to an audience that is not interested in horror. I'd even go as far as saying Brian Fargo missed the biggest opportunity of his career by his ineptitude for proper marketing. This is a theme that goes back to games like PST and Soulbringer, games that were great but underperformed.
     
    Last edited: May 10, 2018
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  11. MRY Prestigious Gentleman Wormwood Studios Developer

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    IHaveHugeNick The internet thrives on, and spurs on, hyperbole and mean-spiritedness, but I think your comments about Colin are unfair and untrue, regardless of how one feels about TTON. Even assuming TTON is a failure,* one can try and fail without being a fraud; in fact, to try and fail is the oldest story in the world.

    As far as I know, the work with inXile was the first job Colin wanted in the industry after his Interplay days, as non-game jobs tend to pay better and he was forming and supporting a family. I’m sure he will have more cRPG work if he wants it, and I’m sure at any such job he’ll show the same collegiality that he showed at inXile.

    (* I’ve only ever played one game Colin worked on (PS:T), and I loved it, including his parts of it.)

    Anyway, I’ve said my piece, and I’ll leave you guys to take victory laps.
     
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  12. IHaveHugeNick Arcane

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    Everything about Torment is a rollercoaster. Art varies from amazing to amateur. Writing can be phenomenal, including some parts written by Colin. But a lot of it isn't just bad, it's diarrhea inducing. Some quests are fascinating, others make you want to pour bleach into your eyes to prevent the game from causing any further trauma. You put up with it for a while but eventually you just give up.
     
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  13. Max Edge Educated

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    Why? He was paring them with succubi?
     
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  14. ga♥ Learned

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    I will always respect Colin (CMcC) for his work on the Planescape setting and on PST, salute to him and I sincerly hope he doesn't stop making RPGs :salute:
    I geniuly think he tried rly hard to recreate the same team, situation, w/e to redo a good job in TTON as he did in PST (he even tried to ask Hasbro for the licence of the setting), reached out to Adam, Chris, I bet he even tried to ask Maldonado.

    Even if the game didn't turn as good, I celebrate the intention.
     
    Last edited: May 10, 2018
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  15. Kit Walker Totally Not Captain Shrek

    Kit Walker
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    Answering part one: It's not as bad as the hive mind consensus seems to be. It is quite okay. Mediocre little game with a ton of wasted potential. What kills it, is the badly handled setting, terribly written characters for the most part (a couple of them are quite okay) and badly used mechanics (where there was a chance of improvement). The greatest sin was, of course, it was presented as a legit spiritual successor to PST which turned out to be laughable.

    As for the second part, I don't know what his real role was in the game. The premise for the plot is quite nice but the execution sucks. We need to know which part/s he was personally involved in, to pass a real judgement.
     
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  16. Junmarko Ravioli di canguro Patron

    Junmarko
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    Grab the Codex by the pussy Bubbles In Memoria Pillars of Eternity 2: Deadfire
    $4,188,927
    pledged of $900,000 goal
    74,405
    backers

    :nocountryforshitposters:

    How do you market "spiritual successor to obscure cult-classic" besides appealing to the fans of said classic? Brian did his job.

    He fucked up in outsourcing another P&P label though. They are cultish with their material.
     
    Last edited: May 11, 2018
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  17. Blakemoreland Hybrid Boss Magister Patron

    Blakemoreland Hybrid Boss
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    Grab the Codex by the pussy
    Inb4 Colin McComb June of Rage, why Fargo sucks and the real truth behind Codex blacklisting in gamescom.
     
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  18. MicoSelva Prestigious Gentleman Monstroterratum Furiosum Patron

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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    It will be interesting to see where they will land and who will replace them at inXile (or maybe inXile will remain with fewer writers now).
     
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  19. Darkzone Magister

    Darkzone
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    Let me recapitulate this: They aimed at Planescape Torment and hit a fan boy that thinks that the game would be a success and better if they would have just named it Perry Rhodan.
     
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  20. Blakemoreland Hybrid Boss Magister Patron

    Blakemoreland Hybrid Boss
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    Grab the Codex by the pussy
    You are probably right. Half of the time we are discussing more versions of memes and myths than real people. These memes are fulled by design decisions we hate, tweets about politics, etc. This Avellone scandal teached me that most our hate was misguided. That being said, you are not much better off because you didn't work with him on a daily basis to notice his flaws. You only have an idealized version of him that he showed a couple times, nothing more.
     
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  21. IHaveHugeNick Arcane

    IHaveHugeNick
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    MRY

    I get that he was kind and welcoming to you. But his attitude towards the fanbase was anything but. Even in the Codex interview when InXile came here with an olive branch, the others at least seemed genuinely interested in our input. Meanwhile, Colin was acting like a self-important manchild who is perplexed that Nobel committee isn't calling to award him for his opus magnum masterpiece.

    A man who talks big with a limp dick practically begs for ridicule and mockery and he can only blame himself.

    There was only one guy who could get away with acting prickly towards his customers and his name was Steve Jobs.
     
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  22. Kz3r0 Arcane

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  23. abnaxus Arcane

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    Isn't Crooked Brian Fargo in jail?
     
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  24. Kz3r0 Arcane

    Kz3r0
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    :d1p:
     
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  25. Blakemoreland Hybrid Boss Magister Patron

    Blakemoreland Hybrid Boss
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    Well, who am I kidding with my diplomatic talk. You are right. His role in PS:T was terrible too.

    [​IMG]
     
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