Tacticular Cancer: We'll have your balls

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Codex Scoop: Brian Fargo has acquired the rights to Torment (but not Planescape)

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Dec 2, 2012.

  1. BLOBERT Magister Patron

    BLOBERT
    Joined:
    Jun 12, 2007
    Messages:
    2,979
    Location:
    BRO
    BROS I AM AWAITING THE WASTELAND2 AND PROJECT ETRETNITY GAMES BEFORE I GET TO EXCITED ABOUT ANY OTHER KICKSTARTERS IN FACT I FEEL A LITTLE GULLIBLNE FOR EVEN JUMPIN INTO TWO OF THEM
    Gerrard, Darth Roxor and TwinkieGorilla Brofist this.
    ^ Top  
  2. toro Erudite

    toro
    Joined:
    Apr 14, 2009
    Messages:
    2,220
    2013 - Wasteland 2
    2014 - Project Eternity
    2015 - Torment 2

    Fuck, I need to loose some weight.
    ^ Top  
  3. Brother None Prestigious Gentleman On the line for InXile

    Brother None
    Joined:
    Jul 11, 2004
    Messages:
    5,375
    Torment wasn't a sales failure anyway. I mean, not exactly. It didn't cost them a ton of money or anything. It just didn't match the sales clout of other D&D titles at the time (read: BG), and had more of a long tail than being a big immediate hit.
    ^ Top  
  4. Rake Magister

    Rake
    Joined:
    Oct 11, 2012
    Messages:
    2,055
    Also its 10 years from then.Ten years where it's hailed as one of the best RPGs ever.And with P:E the IE games came back in the spotlight.I think it will sale better than back in the day, if only from people who will want to know what the hype is about
    ^ Top  
  5. Zed RPG Codex Staff

    Zed
    Joined:
    Oct 21, 2002
    Messages:
    12,014
    Probably because of the god awful box cover.

    (yes yes, it's unique and it's certainly iconic today... but...)
    LeStryfe79, Dexter and Unorus Janco Brofist this.
    ^ Top  
  6. Wyrmlord Self-Ejected Patron

    Wyrmlord
    Joined:
    Feb 3, 2008
    Messages:
    23,534
    If you played Torment right and pick the right options till the end, here's a couple things that happen:
    • The Nameless One discovers that he no longer loses his memories when he dies. He is now the last incarnation.
    • He also discovers that having a broken mind with lost memories is slowly killing his brain, until he becomes a vegetable.
    • He resolves the above problem instantly when he regains all of his life's memories by re-merging with the Original Incarnation.
    • The Nameless One's magical powers become so stronger after regaining his past memories and after merging with the Transcendental One, that he can indefinitely prolong his life and bring back from death any of his companions. This much, he says, in the finale of the game.
    So the Nameless One is now a man with a mind made whole again, with all his memories intact, with his body and mortality finally in one piece, and with the ability to prolong his life indefinitely.


    What happened at the end was that he made a conscious choice to die. All we have to do is continue from the angle that the Nameless One does not make a conscious choice to die. Instead, he spends centuries as a reconstructed, wholesome, and immortal being correcting all the wrongs of his life until he can completely avoid the Blood War.


    And as abnaxus said, a 4ed deity destroyed the Abyss. So TNO would have prolonged his life long enough for the Abyss to cease existing. Saving him from the Blood War completely. So he can continue his life like normal or just die in peace and go to the celestial planes.


    What could be the angle of Torment's sequel? Of all the people that TNO hurt and whose lives he ruined, several of them use the same sort of magic that Ravel did to strip themselves of their immortality. And then they hunt down TNO for vengeance over the centuries. And they don't hope to kill him, but put him in the same sort of eternal punishment that would be akin to going to the Blood War.
    ^ Top  
  7. mondblut Prestigious Gentleman Arcane

    mondblut
    Joined:
    Aug 10, 2005
    Messages:
    7,589
    Location:
    Ingrija
    Yawn. How about, the reconstructed, wholesome, and immortal being has beaten everyone in the Abyss into submission, and now our brave and hearty band of no-name adventures must slice through the entirety of the Abyss to finally face and kill the new overlord of evil? :smug:

    For one, Abyss did not cease to exist, it only relocated. All the demon guys are alive and well at the bottom of elemental chaos, thank you very much.

    What's more important, this stuff is apparently Realms-exclusive. In "standart" D&D cosmology both Baator and the Abyss are where they used to be, and the blood war still goes on.
    Shannow Brofists this.
    ^ Top  
  8. FrancoTAU Liturgist

    FrancoTAU
    Joined:
    Oct 21, 2005
    Messages:
    2,496
    Location:
    Brooklyn, NY
    Man, I miss the days of cheap cigarettes and good cRPGs. It's more like 3 days worth of cigarettes in New York for a game now.

    I am definitely interested in the game for the lowest pledge at least. The enthusiasm level can easily go up depending on who is involved and any work being shown.
    LeStryfe79 Brofists this.
    ^ Top  
  9. laclongquan Arcane

    laclongquan
    Joined:
    Jan 10, 2007
    Messages:
    8,990
    Location:
    Searching for my kidnapped sister
    Uniquely Grosteque! What's so hard to put some chick up there with him? The contrast between the scarred ugly mug of his with Anna's bosom and Fall From Grace's bone wing will be and would have been pretty eyecatching.
    ^ Top  
  10. oasis789 Cipher

    oasis789
    Joined:
    Oct 9, 2012
    Messages:
    1,153
    for a scarred ugly mug he sure had his way with the ladies
    ^ Top  
  11. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
    Joined:
    Oct 19, 2007
    Messages:
    4,470
    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2
    :lol:

    I've missed you.
    ^ Top  
  12. Jaesun Fabulous Moderator Patron

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    27,458
    Location:
    Seattle, WA USA
    MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
    Also LOL at people thinking this will be a turn-based tactical cRPG. Of which that was never the point at all in the game. It is actually more suited as an adventure game honestly.
    Jasede, Zed and Dexter Brofist this.
    ^ Top  
  13. EG Nullified

    EG
    Joined:
    Oct 12, 2011
    Messages:
    3,598
    Kill the snake!
    ^ Top  
  14. Hormalakh Liturgist

    Hormalakh
    Joined:
    Nov 27, 2012
    Messages:
    1,177
    I always thought of dialogue as a turn-based tactic but oh that's just me.
    ^ Top  
  15. mondblut Prestigious Gentleman Arcane

    mondblut
    Joined:
    Aug 10, 2005
    Messages:
    7,589
    Location:
    Ingrija
    But that would be delightful, would it not? Screw the game but imagine the butthurt!
    ^ Top  
  16. Shannow Waster of Time

    Shannow
    Joined:
    Sep 15, 2006
    Messages:
    5,766
    Location:
    Finnegan's Wake
    Haba fails Brother None's Fallout knowedge check and Jaesun mixes up wanting a TB game with expecting one...
    What's up codex? At this rate we wouldn't even be worth a Torment 2.

    And Planescape was 70% (at least) of PST's glory. So T without PS ... meh.M:
    ^ Top  
  17. Haba Harbinger of Decline Patron

    Haba
    Joined:
    Dec 24, 2008
    Messages:
    8,464
    Location:
    Land of Rape & Honey
    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    How does any of that have anything to do with None's Fallout knowledge? It is not likely that inXile consulted their community manager before writing the outline. I don't get it. You fucking with the Shannow, huh? HUH?

    Why am I not drunk? Where is my booze. Monday? Meeting with the board? Fuck that shit.

    SECRETARY, GET YOUR FAT ASS HERE!
    ^ Top  
  18. Zeriel Arcane

    Zeriel
    Joined:
    Jun 17, 2012
    Messages:
    2,587
    I'm always amazed when people discount the effect of Forgotten Realms and Planescape on Bioware & Black Isle's output. Take away the massive amount of pre-existing materiel Forgotten Realms had, and I'm pretty sure BG 1 & 2 would have been utter shit story and world-wise (this assuming you don't hate BG 1 & 2). Torment is a little more survivable, there's a kernel of an interesting game there irrespective of setting, but anyone who has actually looked into Planescape knows it's one of the coolest settings ever.

    Dragon Age represents to me the net effect of taking away the licenses from a studio like Bioware. They go on and on about how great it'll be not to be restricted by a license, but the end result suggests to me that these companies strike out at least half the time when they don't have something to work off of.
    ^ Top  
  19. mondblut Prestigious Gentleman Arcane

    mondblut
    Joined:
    Aug 10, 2005
    Messages:
    7,589
    Location:
    Ingrija
    ^ I'd brofist that, but you got Forgotten Realms wrong.
    ^ Top  
  20. Zeriel Arcane

    Zeriel
    Joined:
    Jun 17, 2012
    Messages:
    2,587
    Hahahahhaha wow, that's fucking embarassing considering how many years I spent on Forgotten Realms games. I guess that kind of puts in perspective how far D&D has fallen with its increasingly terrible editions and total lack of licensed property in recent years: I can't even remember the name of the most popular setting it had. Or maybe it was a freudian slip. Come to think of it, 'Forsaken Realms' sounds about right for what they've done to it.
    mondblut Brofists this.
    ^ Top  
  21. Infinitron RPG Codex Staff Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    31,025
    Codex 2012 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Reddit gonna Reddit: http://www.reddit.com/r/Games/comments/145j5o/brian_fargo_has_acquired_the_rights_to_torment/

    ^ Top  
  22. Haba Harbinger of Decline Patron

    Haba
    Joined:
    Dec 24, 2008
    Messages:
    8,464
    Location:
    Land of Rape & Honey
    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    It seems that you...


    ...forgot Forgotten Realms

    :yeah:


    On topic, there is a huge difference between authors. BG was shit story and character wise, Forgotten Realms trappings only made the whole kazoo tolerable by name-dropping and relying on existing lore (well, in a way BG2 was extremely well crafted teenage power trip fantasy...). NWN2:MotB on the other hand have demonstrated that Avellone and co. can squeeze interesting stories out of a bland, mediocre setting. Was it PS that made PS:T a great game, or was it the Torment? What an addle-coved question, berk!

    It was never the AD&D that made PS interesting for me, it was the multiverse of opportunities. So in that sense, you could just as well make a sequel in a completely new setting, just as long as you don't lose that same sense of wonder that Sigil has. Step through a door there and you never can be sure where you end up and who awaits on the other side.
    ^ Top  
  23. Zeriel Arcane

    Zeriel
    Joined:
    Jun 17, 2012
    Messages:
    2,587
    Well, MoTB basically used post-planescape Planescape (which is fairly identical, just a few names and stuff changed around so they can avoid admitting all their new stuff is crap). I'm curious how much of Planescape is trademarked, though. Could you make a City of Portals that is functionally identical, has all the same social structures, etc, just change all the names?
    ^ Top  
  24. mondblut Prestigious Gentleman Arcane

    mondblut
    Joined:
    Aug 10, 2005
    Messages:
    7,589
    Location:
    Ingrija
    Yeah, Planescape Tournament used to be all too common. The inbreds shopping blindly at pirate cd stalls all thought it's a sequel to Unreal Tournament :smug:
    ^ Top  
  25. Wyrmlord Self-Ejected Patron

    Wyrmlord
    Joined:
    Feb 3, 2008
    Messages:
    23,534
    The first time I heard the name ten years ago, I thought it was a space sim.

    That impression was all the more deepened, because the person who mentioned it to me for the first time was a big Freespace/Wing Commander fan.

    I thought, "Wow, he really likes it. I look forward to the greatest space opera in videogame form ever made." :eek:
    ^ Top  

(buying stuff via the above links helps us pay the hosting bills)