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Codex Pathfinder Adventures (Logs from Session 1 posted!)

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Ulminati

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Different classes have different starting gold. You start with whatever's listed as the average gold for the class you picked.

there are a couple of traits that give you extra starting gold as well, though it doesn't look like anyone picked them yet.
 

Quilty

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Oh right, the gold is predetermined. I saw that trait that gives you 900 gold, thought it was kind of cheap to take that.
 
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Ulminati

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Quilty said:
Oh right, the gold is predetermined. I saw that trait that gives you 900 gold, thought it was kind of cheap to take that.

It's nice at level 1. But around level 5-6 you'd be all like "O man, why didn't I take a bonus to saves/initiatve/damage instead?"
 

Angelo85

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Quilty said:
How do you choose your portrait in that character sheet?

I added it trough altering the HTML code. Since my portrait was bigger than the predetermined area on the right side I also had to stretch the length of that table a bit.
Feel free to download my sheet and alter it or copy & paste the image code to add it to your own sheet.

On line 16 you can change the width number to alter the width of the table.
On line 19 you find the image (dwarf.jpg). Into that line I added the following code:

after your name (not the Char name, the player name) add this:
</div> <img src="dwarf.jpg" alt="Grotak" style="float: left;">

Replace the alt text with your char name (if the picture can't be shown, the alt text will be displayed), and replace dwarf.jpg with the name of your picture.

And before <b>Age</b> insert this: <div style="float:left; width:180px;"> (again you can alter the width if your picture doesn't fit).
 

Quilty

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I don't know how to link directly to my file so it appears in your browser, but you should be able to grab it from the link below. I wasn't able to make the program count all my initiative modifiers (it didn't add up the bonuses I got from traits) so I listed them under Notes.

http://dl.dropbox.com/u/52099146/Ulzir.doc
 

lightbane

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Here's my incomplete version of my character sheet, after I check if I can change some things or not/ I receive the GM's approval, I'll post a link with the definitive version. Please tell me if everything is ok (especially with the gear, I'm terrible at maths).



Name: Edgar Lovecraft
Player: Lightbane
Age: 21 (looks older)
Gender: Male
Aligment: Chaotic good
Deity: Agnostic
Race: Human
Hair: Grey
Eyes: Green
Height: 5 ft. 10 in.
Weight: 124 lb.
Campaign: Carrion Crown
Class: Alchemist 1
HP: 9/9


Attributes

STR 10 (+0)
Dex 14 (+2)
CON 12 (+1)
INT 18 (+4)
WIS 10 (+0)
CHAR 8 (-1)



Saves:

AC: 10+2+2= 14
BAB: +0
Fort: 3
Ref: 4
Will: 0



Skills:

Craft (alchemy) (Int): 1 (+3+4+1= 9)
Disable Device (Dex): 1 (+3+2= 6)
Knowledge (arcana) (Int): 1 (+3+4= 8)
Knowledge (local) (Int): 1 (+4= 5)
Perception (Wis): 1 (+3= 4)
Profession (brewer) (Wis): 1 (+3= 4)
Spellcraft (Int): 1(+3+4= 8)
Survival (Wis): 1 (+3= 4)
Use Magic Device (Cha): 1 (+3-1= 3)



Class features:

+Weapon and Armor Proficiency: Alchemists are proficient with all simple weapons and bombs. They are also proficient with light armor, but not with shields.
+Alchemy
+Bomb
+Brew Potion feat
+Mutagen (prepared one for Dexterity)
+Throw anything feat



Special abilities:

Languages: Common, Draconic, Elven, Infernal, Celestial.
Heart of the Wilderness: Bonus equal to half their character level on Survival checks. +5 bonus on Constitution checks to stabilize when dying and add half their character level to their Constitution score when determining the negative hit point total necessary to kill them.


Traits:

Making Good on Promises (+2 to saves on fear effects)
Magical Knack (+2 to Caster Level)


Discoveries:

+Infusion (others can use Extracts)



Extracts: (2/day)


+Targeted Bomb Admixture
+Disguise self (1 slot used)
+Identify
+Crafter’s Fortune
+Cure Light Wounds
+Enlarge Person


Feats:

+Throw anything
+Brew Potion
+Extra Discovery
+ Splash Weapon Mastery (When throwing a splash weapon, you act as if you had the Far Shot feat. When you hit with a splash weapon, select one additional square adjacent to the splash area; creatures in this area also take splash damage. When you miss with a splash weapon, you may adjust the miss direction on the grid by +1 or –1. This feat counts as Far Shot for the purpose of qualifying for other feats, but only in regard to splash weapons.)



Gear (8 gp remaining)

Equipped: Leather armor (10 gp), Light crossbow (35 g), Short spear (1 gp), Bolts x 40 (4 gp), Formulae Book.


+Alchemist kit (25 gp), backpack (2 gp), 10 foot pole (5 cp), spare vial x3 (3 gp), torch x3 (3 cp), waterskin (1 gp), rope (hemp) x2 (2 gp), flint and steel (1 gp), lamp (1 sp), bedroll (1 sp), artisan’s tools (5 gp), oil (lamp) x2 (2 sp), inkpen (1 sp), parchment x2 (4 sp), ink (1 vial) (8 gp), rations (food, trail) x2 (10 sp), firewood x2 (2 cp), bag (waterproof) (5 sp).


By the way, a question: What is the purpose of the Magical Knock's trait? It gives you a +2 bonus to your caster level as long as it does not surpass your hit dice (which is your character level), but spells that depend on the caster level already use your own character's highest level (so a level 8 wizard will count as having a caster level of 8), I don't see why would you want to use it...
 

Mrowak

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Project: Eternity
lightbane said:
Character

Nicely done. :salute: Looks fine by me.

By the way, a question: What is the purpose of the Magical Knock's trait? It gives you a +2 bonus to your caster level as long as it does not surpass your hit dice (which is your character level), but spells that depend on the caster level already use your own character's highest level (so a level 8 wizard will count as having a caster level of 8), I don't see why would you want to use it...

If you dual-class, with second class being level 2 or above (e.g. Wizard lvl 4 /Rogue lvl 2) you will be treated for the purpose of determining spell power, magic resistance penetration and a few other factors as a spellcaster 2 levels more powerful than normal (so in the used example a lvl 6 Wizard). Mind you, you don't get any new spell-slot like 6th level character would have, but you gain more powerful spell-effects. For example, without that trait a Magic Missile spell cast by our 4th level wizard/ 2nd lvl rogue creates 2 bolts of force. If he had that trait he could conjure 3 missiles - as a 6th level spellcaster should, according to the spell description.

It's useful when you want to dual-class to enter some prestige classes e.g. Eldritch Knight or Arcane Trickster

Btw, how about using the tool I linked to earlier?

http://www.trovetokens.com/pathfinder.html

:M
 
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Ulminati

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Looks good to me Lightbane. I'll make the tokens for everyone sometime next week in case anyone wants to change anything.
 

lightbane

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Mrowak said:
If you dual-class...It's useful when you want to dual-class to enter some prestige classes e.g. Eldritch Knight or Arcane Trickster

So for a single-class character it's useless, no? Figures, I'll take something else instead (like the trait that gives you a discount of 5% when crafting shit). Also, I'm not planning on dual-classing nor prestige classes, the only good one for an Alchemist is the Master Chymist, which I haven't decided if I'll take it or not. Besides, the Eldritch Knight is now irrelevant, the Magus class does the same and better.

PS: Lol, none of the characters posted so far has the Good alignment, everyone is Neutral something, this bodes well...
 

Damned Registrations

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Well, not really. Magus spells != Wizard spells. Even with the loss of 2 levels of casting, a Wizard/Fighter/Eldritch Knight still gets access to teleport 2 levels sooner, and there are plenty of spells a Magus will never get access to, like Sleep, Summon Monster, or Permanency. Also pretty much any level 8/9 spell. Edritch Knight also gets better BAB progression, so if you spent your extra levels on Fighter instead of Wizard, you'd have a better BAB by 20 as well, though not by much. Also note, because of this level difference, at high levels a Wizard could essentially just tack Still Spell metamagic on everything he casts to cast in full plate (While also bound in chains, entangled and grappled) without any spell failure chance. Not that a Magus is less useful per say, they still get the whole cast/attack gimmick and get certain spells at pretty comparable levels, so a level 10 Magus will be much better at doing something like turning into a gargoyle and smashing face in melee.
 
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Ulminati

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Magus is a terrible class. Right up there with witch in the looks-ok-on-paper/terrible execution scale
 

Damned Registrations

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^Munchkin detected.

Though I have to admit Oracle seems much better at the whole armored spell slinger/ ultrabuffed tank thing. Clerics always get to be OP that way. Still, Magus hardly seems any worse off than other melee classes. I can't see one being less useful than say, a Monk or Barbarian or Fighter.
 

lightbane

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Ulminati said:
Magus is a terrible class. Right up there with witch in the looks-ok-on-paper/terrible execution scale

Can you give an example? Also, what's your opinion about the Sorcerer class?


In any case, here's my final character sheet (assuming the GM approves), scoffing Inquisitors and/or angry pitchfork-wielding mobs are optional: http://dl.dropbox.com/u/52402705/pathfi ... 0sheet.htm

I had to manually edit some things (like the Traits or the Discoveries). Too bad that I must start again every time I want to edit the sheet (no way I'm going to pay for an access code). By the way, if someone knows how to add this picture to the sheet, please do so:

7ohaV.jpg
 
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Ulminati

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The main problem with the magus is the same as with any other gish. The economy in d&d is based on actions. Every round you get one move action, one standard action and one swift action. The gish can't both cast spells and fight at the same time (although he can alternate between the two) and this spends his rounds being either a sub-par fighter or a sub-par mage.

Sorcerers are not bad per se. Personally I prefer wizards for a number of reasons (getting spell levels earlier, more skill points because of int, access to a lot of utility spells) but sorcerers can be fun too. I like the extra flavour paizo introduced with sorcerer bloodlines.
 

Damned Registrations

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Err, isn't the entire point of the Magus that you CAN attack and use spells in a single round? Though I'll agree the Eldritch Knight certainly has that issue, it's a matter of trading power in combat for flexibility and power outside it. A gish has the option of building a castle (or tearing one down) with spells, teleporting around, fighting a dragon by abusing it's weaknesses, or fighting a mage by abusing HIS weaknesses. Nothing screws a spellcaster more than something with a nearly full BAB progression grappling it inside an antimagic field.
 
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Pretty witch swamp, fairyland.
Well, I'm kind of undecided about which character to use so I'll post them both and let you talk me into the one or the other. Both are kind of unfinished and unpolished right now but I need to do some stuff and then finish translating a scene for my Let's Opera thread before going back to finish the character so i'm putting them here so you can bury me in you suck, girl and recomendations from where to continue when I'm free again.

Anyways, you can pick the anti-undead witch who can heal and debuff...

Miscelaneous Stuffies

Campaign: Carrion crown.
Player: Someone who isn't a darkly hued feline.

Name: Vanessa.
Age: 17.
Gender: Female.
Alignment: Chaotic neutral.
Deity: Calistria.
Race: Human.
Hair: White, with some black tresses.
Eyes: Sapphire.
Class: Witch.
Favored Class: Witch.
Patron: Occult.
Archetype: Gravewalker.
Common Trait: Calistrian Prostitute. Gee, stop laughing!
Campaign Trait: Chance Savior.

Class and Archetype features

Free spells gained: Detect Undead (2nd), Command undead (4th), Animate Dead (6th), Black Tentacles (8th), snake staff (10th), create undead (12th), control undead (14th), create greater undead (16th), gate (18th).

Spell poppet. Basicaly a voodoo spellbook that replaces the familiar.

Deliver touch spells: Changes because of Gravewalker, so that any touch spell becomes ranged touch as a full round action. The target must be within her Aura of Desecration. With my DEX? LOLOLOL.

Aura of Desecration.

Bonethrall.

Posses Undead.


Attributes

STR: 07 (+03) + 00 = 07.
DEX: 08 (+02) + 00 = 08. This is going to be painful.
CON: 10 (-00) + 00 = 10.
INT: 18 (-17) + 02 = 20.
WIS: 08 (+02) + 00 = 08.
CHA: 14 (-05) + 00 = 14.

(15 + 03 + 02 + 02) - (05 + 17) = 00.



Skills

Skill points per level: 02 (class) + 01 (human) + 05 (int) + 01 (favored) = 09.

Craft, Alchemy: 01 + 03 (class) + 05 (int) = 09.
Diplomacy: 01 + 03 (class, per trait) + 02 (cha) = 06.
Heal: 00 + 00 (wis) = 00.
Intimidate: 01 + 03 (class) + 02 (cha) = 06.
Fly: 01 + 03 (class) + 00 (dex) = 04.
Knowledge, Arcana: 01 + 03 (class) + 05 (int) = 09.
Knowledge, History: 00 + 05 (int) = 05.
Knowledge, Nature: 00 + 05 (int) = 05.
Knowledge, Planes: 01 + 03 (class) + 05 (int) = 09.
Profession: Uhm, what does this do?
Spellcraft: 01 + 03 (class) + 05 (int) = 09.
UMD: 01 + 03 (class) + 02 (cha) = 05.

Points used: 08 out of 09. I'm taking recomendations on what else to pick.

Feats: Extra Hex, x2. :3

Hexes: Cackle, Evil Eye, Healing.

Level 0 spells: Guidance, Read Magic, Detect Magic, Stabilize.
Level 1 spells: Cure Light Wounds, Mage Armor.

... or you can take the hot infernalist sorceress who was going to have an enchantment focus until I remembered the campaign was about undead thingies, and as such I don't know how to specialize her. Buff sorceress? Summon sorceress? Something else?

Miscelaneous Stuffies

Campaign: Carrion crown.
Player: Someone who isn't a darkly hued feline.

Name: Vanessa.
Age: 17.
Gender: Female.
Alignment: Chaotic neutral.
Deity:
Race: Human.
Hair: White, with some black tresses.
Eyes: Sapphire.
Class: Sorceress.
Favored Class: Sorceress.
Bloodline: Infernal.
Common Trait: Charming.
Campaign Trait: Chance Savior.

Attributes

STR: 07 (+03) + 00 = 07.
DEX: 10 (-02) + 00 = 12.
CON: 10 (-00) + 00 = 10.
INT: 12 (-02) + 00 = 12.
WIS: 07 (+03) + 00 = 07.
CHA: 18 (-17) + 02 = 20.

(15 + 03 + 03) - (02 + 02 + 17) = 00.

Skills

Skill points: 02 (class) + 01 (int) + 01 (favored class) + 01 (human) = 05 per level.

Appraise: 00 + 01 (int) = 01.
Bluff: 01 + 03 (class) + 05 (cha) = 09.
Craft: Meh. Labor is for the ugly.
Diplomacy: 01 + 03 (class, per trait) + 05 (cha) = 09.
Fly: 00 + 01 = 01. I may need more here later.
Intimidate: 00 + 05 (cha) = 05.
Knowledge, Arcana: 00 + 01 = 01.
Profession: Meh. Jobs are for losers.
Spellcraft: 00 + 01 (int) = 01.
Use Magic Device: 01 + 03 (class) + 05 (cha) = 09.

Points invested: 03 out of 05. I'm accepting recomendations for the remaining ones.

Feats: Eschew Materials (fo' free). Two more I haven't picked yet, mostly because I was going to go Spell Focus: Enchantment when I did remember this is a campaign about undead thingies walking around. So, yeah, recomendations? Maybe Spell Focus: Conjuration and Augment Summoning, and make her a control + summon sorceress?

Level 0 spells: Disrupt undead, Read Magic, Detect Magic, Message.
Level 1 spells: Grease, another one depending on what I pick to use as focus.

So... HALP?
 
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Ulminati

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I'm going to tentatively allow infernal bloodline to get either protection from law or protection from chaos instead of protection for good as the first bonus spell. Prot. from good is kinda useless in a non-evil campaign.

Also, since you have unspent skill points in both builds, remember that you can take a hit point instead of a skill point as a favoured class bonus.
 

Quilty

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Ulminati, could you please confirm that you've received my character sheet? I posted it on the second page f this thread and I'd like you to tell me if everything's okay with it. By the way, I forgot to include a portrait, so you can just use my avatar from the Codex or any other appropriate token you might have lying around.
 
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Ulminati

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I can see it. I assume you went over the numbers and everything checks out.
 
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Pretty witch swamp, fairyland.
Alright. I have finished my character, and I basicaly made her from the ground up all over again. I went LARPy, as I was starting to stress me with the reading six different books, a Wiki, three guides, and a doezen forum threads at the same time. I'll look for an image once I finish updating my opera thread, but use whatever you have at hand and looks, first, pretty and, second, kind of like the description, if you don't want to wait.

This is pretty much final as long as I haven't forgotten anything or you don't want me to change something. And, yes, I'm probably going to die horribly prettily. :(

Edit: Alright. I switched DEX and CON because everyone was making me feel suicidal, and changed the favored class bonus for this level.

Moar Edit: Fixed my attributes to the errata'd values and bought my stuffies.

Miscelaneous Stuffies

Campaign: Carrion Crown.
Player: Not Black Cat.

Character: Vanessa.
Age: 17.
Gender: Female.
Race: Human.
Alignment: Chaotic Neutral.
God: Calistria.
Class: Sorceress.
Favored Class: Sorceress (+1HP up until 3, Extra Spell from 4 onwards).
Bloodline: Fey.
Normal Trait: Calistrian Prostitute. Gee, etc.
Campaign Trait: Chance Savior.
Languages: Common, Sylvan (per INT), Aklo (per Linguistics).
HP: 06 (class) + 01 (CON) + 01 (favored) = 08.
Wealth: 70.

Appearance

Really pale. Sapphire eyes, with a beauty mark under the left one. Pretty long (say, to the knees or the tights) straight hair, shiny white. Given I have gone out of my way to make her ridiculously pretty, I am going to go and say she's ridiculously pretty, deal with it. Because she is, deal with it. Consider her starting 10GP adventurer's outfit as pretty, impractical, and subtly sexy as a 10GP adventurer's outfit can be. In any case, it will not be enough and she will be quite depressed because of it. I fear for the inhabitants of any dungeon counting pretty dresses among its loot. I'll decide her height and weight later, I can't convert into centimeters and grams without a calculator. And if you want me to wax poetically about how beautiful my character is just tell me, I have a reputation for writing appearances that go on for ages if the GM allows it.

Attributes

STR 07 (+03) + 00 = 07.
DEX 12 (-02) + 00 = 12.
CON 12 (-02) + 00 = 12.
INT 12 (-02) + 00 = 12.
WIS 07 (+03) + 00 = 07.
CHA 18 (-17) + 02 = 20.

(15 + 04 + 04) - (02 + 02 + 02 + 17) = 00.

Skills

Skill points: 02 (class) + 01 (human) + 01 (INT) = 04 per level.

Appraise: 00 + 01 (int) = 01.
Bluff: 01 + 03 (class) + 05 (cha) = 09.
Craft: Meh. Labor is for the ugly.
Diplomacy: 01 + 03 (class, per trait) + 05 (cha) = 09.
Fly: 00 + 00 = 00.
Intimidate: 00 + 05 (cha) = 05.
Knowledge, Arcana: 00 + 01 (int) = 01.
Knowledge, Nature: 00 + 01 = 01.
Profession: Meh. Jobs are for losers.
Spellcraft: 00 + 01 (int) = 01.
Use Magic Device: 01 + 03 (class) + 05 (cha) = 09.
Linguistics: 01 + 01 (int) = 02. An extra language, too.

Skill points used: 04 out of 04.

Feats: Eschew Materials (fo' free), Spell Focus: Enchantment, Spell Focus: Conjuration. I'm going for Greater Spell Focus: Enchantment and Augmented Summons down the line.

Level 0 Spells: Disrupt undead, Read Magic, Dancing Lights, Daze.

Level 1 Spells: Charm Person, Grease.

Equipment: Dagger (2gp, 1lbs), Backpack (2gp, 2lbs), Belt Pouch (1gp, 0.5lbs), Waterskin (1gp, 4lbs), Small Steel Mirror (10GP, 0.5lbs), Scroll Case (1gp, 0.5lbs), Smoked Googles (10gp), Perfume (5gp), Bedroll (1sp, 5lbs), Rations x5 (25sp, 5lbs), soap (5sp, 1lb), waterproof bag (5sp, 0.5lbs), shaving kit (15sp, 0.5lbs), earplugs (3cp). And assorted odds and ends like make up kit, hair brush, nail file, etc, which I don't know how much cost and weight because they are not listed in any of the bookie books.

Total wealth spent: 32GP, 51SP, 3CP.
Total weight carried: 20lbs. Light... Barely. :(
 

lightbane

Arcane
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Dec 27, 2008
Messages
10,158
StR 07?? Con 10?? Be careful with strong breezes, these will kill you, I think you overdid it with the Charisma attribute. Also, you forgot to add your hp.
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,947
Project: Eternity
Kimagure Majo Yousei said:
Alright. I have finished my character, and I basicaly made her from the ground up all over again. I went LARPy, as I was starting to stress me with the reading six different books, a Wiki, three guides, and a doezen forum threads at the same time. I'll look for an image once I finish updating my opera thread, but use whatever you have at hand and looks, first, pretty and, second, kind of like the description, if you don't want to wait.

This is pretty much final as long as I haven't forgotten anything or you don't want me to change something. And, yes, I'm probably going to die horribly prettily. :(

Miscelaneous Stuffies

Campaign: Carrion Crown.
Player: Not Black Cat.

Character: Vanessa.
Age: 17.
Gender: Female.
Race: Human.
Alignment: Chaotic Neutral.
God: Calistria.
Class: Sorceress.
Favored Class: Sorceress. (Extra Spell Known, as per Advanced Player's Guide. I'll take it every level, yay)
Bloodline: Fey.
Normal Trait: Calistrian Prostitute. Gee, etc.
Campaign Trait: Chance Savior.
Languages: Common, Sylvan (per INT), Aklo (per Linguistics).

Appearance

Really pale. Sapphire eyes, with a beauty mark under the left one. Pretty long (say, to the knees or the tights) straight hair, shiny white. Given I have gone out of my way to make her ridiculously pretty, I am going to go and say she's ridiculously pretty, deal with it. Because she is, deal with it. Consider her starting 10GP adventurer's outfit as pretty, impractical, and subtly sexy as a 10GP adventurer's outfit can be. In any case, it will not be enough and she will be quite depressed because of it. I fear for the inhabitants of any dungeon counting pretty dresses among its loot. I'll decide her height and weight later, I can't convert into centimeters and grams without a calculator. And if you want me to wax poetically about how beautiful my character is just tell me, I have a reputation for writing appearances that go on for ages if the GM allows it.

Attributes

STR 07 (+03) + 00 = 07.
DEX 12 (-02) + 00 = 12.
CON 10 (+00) + 00 = 10.
INT 12 (+02) + 00 = 12.
WIS 07 (+03) + 00 = 07.
CHA 18 (-17) + 02 = 20.

(15 + 03 + 03) - (02 + 02 + 17) = 00.

Skills

Skill points: 02 (class) + 01 (human) + 01 (INT) = 04 per level.

Appraise: 00 + 01 (int) = 01.
Bluff: 01 + 03 (class) + 05 (cha) = 09.
Craft: Meh. Labor is for the ugly.
Diplomacy: 01 + 03 (class, per trait) + 05 (cha) = 09.
Fly: 00 + 01 = 01. I may need more here later.
Intimidate: 00 + 05 (cha) = 05.
Knowledge, Arcana: 00 + 01 (int) = 01.
Knowledge, Nature: 00 + 01 = 01.
Profession: Meh. Jobs are for losers.
Spellcraft: 00 + 01 (int) = 01.
Use Magic Device: 01 + 03 (class) + 05 (cha) = 09.
Linguistics: 01 + 01 (int) = 02. An extra language, too.

Skill points used: 04 out of 04.

Feats: Eschew Materials (fo' free), Spell Focus: Enchantment, Spell Focus: Conjuration. I'm going for Greater Spell Focus: Enchantment and Augmented Summons down the line.

Level 0 Spells: Disrupt undead, Read Magic, Dancing Lights, Daze, Mending.

Level 1 Spells: Charm Person, Grease.

So you are playing human... how unexpected of you. I've just looked up favoured class bonus for sorceress... It's ridiculously overpowered! You will outshine my wizardess in 5 levels. :dizzy:

Also, unless I am totally mistaken you still have 2 more ability points to distribute. Lightbane is right - add them to Constitution.
 
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Ulminati

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Well, CHA is p. important for sorcs since it'll determine bonus spells and save DC in things like Grease, glitterdust, fireball, stingking cloud, charm person etc.

But yeah, it's going to be fun the first time an enemy decides to bull rush+grapple the squishy caster.

Mrowak said:
Also, unless I am totally mistaken you still have 2 more ability points to distribute. Lightbane is right - add them to Constitution.

-3 STR, 2 DEX, 0 CON, 2 INT, -3 WIS, 17 CHA

Looks like 15 points spent to me.
 
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@ Lightbane

That's why I have four meatshields brave and gentlemanly companions with me.

And I thought Wealth, HP, and that would be rolled by Ulmichan. :? I'll check them, then.

@ Mrowak

I had not even read about the Sorceress Favored Class bonus when I did choose the race, which I did entirely because of the +2 Charisma. I'm superficial like that. :oops:

And no, that was my fault. I did write +2 on INT, instead of -2. Sorry.

@ Ulmichan

Switch DEX and CON if you believe that's better, it's the same to me. I just thought +1 HP wasn't going to do a lot of a difference.
 

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