Tacticular Cancer: We'll have your balls

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Codex Pathfinder Adventures (Logs from Session 1 posted!)

Discussion in 'Codex Playground' started by Ulminati, Dec 1, 2011.

  1. Mrowak Cipher

    Mrowak
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    Race Traitor
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    :rage: :rage: :rage: :rage:
    :decline: :decline: :decline: :decline:

    Well, it's sad that it ended up this way. I've been having loads of fun with our group. I liked the module a lot too. So far it's been very intriguing, but for some reason, I don't want to get spoiled. Thanks Ulm for leading our group of misadventurers. It's been a great pleasure. :salute:

    I would even tentatively propose myself to take over as a GM, but me lacking experience with Pathfinder and RPTools, as well as having got a little bit rusty in the sacred art of GMing may be a major dealbreaker.
  2. lightbane Scholar

    lightbane
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    Neverwhere
    :decline: Oh well, it was too good to last, its lack of gay sex was the thing that doomed it :M
  3. Ulminati I'm watching you... Scum. Patron

    Ulminati
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    The pathfinder adventure paths (I can supply you with PDFs) are very well-written from a GMing standpoint. They contain a heap of useful background info for when players wander off the beaten path and the encounters and challenges are mapped out in a way that is easy to reference.

    Carrion Crown and Kingmaker in paticular are Majestic™, with Rise of the Runelords being a solid campaign as well, though it suffers from being initially written for 3.5ed. Skull & Shackles starts in april and looks very promising so far. Richard Pett is writing the first module, and he tends to put the players in deep shit right from the word go.

    Four things I learned that I would strongly urge anyone treading in my footsteps to do:

    1) Anything that automates part of combat is a good thing. combat encounters take bloody ages when everyone's sitting around a table and even longer over the internetz.

    2) Map player stats (str, dex, con, int, wis, cha, hp, ac, for, ref, wil, skills) onto their respective tokens. Do the same with your monsters (you can get some templates for this that makes the stats on monsters GM-visible only). It's WAAAAAAAAY faster being able to roll an attack and tell the players they take damage than rolling an attack, then digging up their character sheet/waiting for player confirmation before rolling damage.

    3) Teach your players to use the tools. Simple things like "how to pass initiative" and "how to update my token to reflect (temporary) changes to my stats" will save you a ton of work.

    4) Make sure at least one other player is a d&d rules geek that can rattle off spell effects and DCs, the grapple mechanics and the GP price on alchemists fire on command. Having a non-GM person at hand to answer player questions in combat leaves you free to concentrate on providing LARP and moving monsters about.

    I wish you luck in your endeavours. :thumbsup:
    I can provide you with several good oneshot scenarios (including the tomb we only partly got to explore in our introduction session, and a paticularly funny 0th level adventure that casts the players as goblins) if you want to try your hand at GMing without commiting yourself to preparing stuff every x weeks for several months. Although you should be fairly warned that GMing takes prep time. You should expect to spend 1hr preparing stuff for every 1-2 hours of playtime for your players. This will probably be less once you gain some experience and build up a library of monsters, encounters, NPCs and plothooks that you can paste in on the fly.
  4. Azira Liturgist

    Azira
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    You know, all these nifty tools (and the adventure path PDFs) sound like an invaluable treasure trove for a GM. I have the basic tools, some of the maps you'd shopped for your own use, and the Rise of the Runelords adventure path as PDF. I'd love to get my grubby hands on the other stuff you've got, as I will probably be DMing my regular group come autumn. :salute:
    Whatever you don't mind sharing I'd love to have. Me GMing an adventure here though, isn't something that will happen in the near future. Playing with my regular group once a month takes up enough time as it is. I don't have to explain, as you've already told us of your female company and the expectations and demands one such puts on leisure time. M:
  5. Angelo85 Learned

    Angelo85
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    Of course I'm happy for you Ulminati that you found a new woman and earn big moneyz with the new job (the two things aren't connected, are they? ;)), still I have to say 'tis truly a sad day for me personally :(
    I was rather enjoying the Sessions and was looking forward to at least seeing the end of the current module.

    But what can you do? :D May this Thread be granted a honorable death, something that has been denied to Grotak by the cruel god of fate.

    :salute: to all the courageous participants and especially to our daring GM.
    Rest easy my friends, perhaps we shall meet again on the other side.
  6. Ulminati I'm watching you... Scum. Patron

    Ulminati
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    Send me a msg abot how you'd want the PDFs delivered/which PDFs you want and I'll look into it. My f:/ebooks/rpgs/pathfinder folder is ~2½ GB so you may not want all of it.
  7. Quilty Savant

    Quilty
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    I'm sorry it had to end so soon, but playing with you guys was a blast. And hey, if nothing else, at least I'll always be able to retell stories about unsuccessfully climbing walls, falling down small hills and getting covered in mosquito juice.

    Thank you Ulminati for all your work and patience!

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