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Clockwork Empires, from the guys who made Dungeons of Dredmor

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Kalin

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On that note, do you reckon it will be possible to play without the flagrant libruhal race mixing of niggeroys and whites working in unseemly unison that plague the screenshots and videos?
 

oscar

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I've noticed steampunk fiction/media/fandom massively pussies out on that side of things. Race (and to a lesser degree gender) is always portrayed from 21st century liberal perspective (so either society is colourblind or racism is hamfistedly 'deconstructed').

So you're usually left with cogs, upper class accents and pith helmets but little actual attempt to understand or interestingly reproduce Victorian mentalities.
 

almondblight

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Hope it's good, I haven't been too impressed by the recent videos and previews. Particularly the reuse of the "people get bored and form Lovecraft cult" scenario.
 

JarlFrank

I like Thief THIS much
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Steve gets a Kidney but I don't even get a tag.
I hate to use the term 'overly complex' but if you're a small developer you really need to appeal to a broad audience.

Dwarf Fortress isn't overly complex, it's overly obtuse. It's a good game, but it demands way more of you than it would need to if it was streamlined (in the cool way, not in the "remove features" kind of way) and had decent mechanisms to teach you how to play.

There is no rational argument for a higher barrier of entry than a game really needs to have considering its mechanics.

All I want for DF is proper mouse interface and less "damn, which sub-menu do I need to access in order to do this thing I want to do?"
 

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