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- Jan 28, 2011
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Swen brought his own camera crew (although "crew" is probably a strong word ). I don't know if he recorded the whole panel though.
YES:
Shame it's just audio.
Swen brought his own camera crew (although "crew" is probably a strong word ). I don't know if he recorded the whole panel though.
"User-generated content was a horrible idea,"--Swen Vincke (would be added to my sig if there was room)
Solid panel all around, if nothing than for the insight given for the panelists. Some stupid questions from the audience but overall it was nice.
Mitch says freedom is expensive.
Mitch thinks Batman Arkham Asylum is a RPG which is wrong.
Mitch wants people to be emotionally engaged ten years later.
Mitch: Eye of the Beholder (which he calls Gold Box...) (...).
Mitch: Breaking barrels, and bikini armor.
Banning is too much of a hard counter.Josh: Just wants to see some used less.
Banning is too much of a hard counter.
ITT we learned that Josh purged grognards so hard that PoE's fucking level designer is the biggest one around now... sounds like saying "PoE is the best Baldur's Gate clone of the year!"Bobby Null, the lead level designer of PoE, is the biggest grog at Obsidian.
Grognards were never a big part of Obsidian's culture. People joined the company mostly for the storytelling. George Ziets being a writer a bit groggier than the rest was more of a coincidence.
What's groggy about George Ziets?
The spirit eater mechanic? He ended up regretting that so...
BG2 is about a character awakening in a strange land and finding himself wrestling with a malevolent force inside him as the result of a god's wrongdoing.Uh, I'm not sure the original Dungeon Siege games were particularly "groggy" (I'm not sure what I would call them, tbh) but maybe you're using an expanded definition of the term.
The thing about MotB trying to be BG2-esque is very weird, I wish we could talk to him and dig into that.
What's groggy about George Ziets?
The spirit eater mechanic? He ended up regretting that so...
His favorite game is BG2, with MotB he was trying to make something BG2-esque, and on DS3 he disagreed with Chapman and MacLean's gamey approach to character systems (he wanted it to be more like the original games i.e. "If it had been up to me, I probably would have tried to be truer to the original IP, implemented an even more simplistic narrative, and focused all our efforts on making an updated game that was fully in the spirit of the original.").
Oh my, the host's response to that last question was rude, wasn't it? Nice save from Adam.