Sadly, majority of new patch stuff dont seem that moddable apart from either turning it off or tweaking numbers, dont think you could enforce special conditions like "stick to religion group" etc, hopefully they will patch this later but its paradox we're talking about so I dont expect anything really.
Yeah, I was being a bit sarcastic. Modders for this game are quite good, no doubt. But the answer to shitty game mechanics should not be change it yourself.
Ok, I have tested the new stuff for a couple of hours and I can say that as far as I'm concerned the whole thing is a lost cause. Not because of infamy or shattered retreat, shitty though they are. But because they have gutted the one thing I found fun more than anything else in this game - the eugenics game. The new educational system is a complete fucking mess. Each kid is assigned one focus at age 6 and a vocation at age 12. Only some combinations of focuses and vocations seem to make sense, and even then results are disappointing. Most of the time kid will grow up with one or maybe two traits - that's it. Amusingly (not really) often that is a congenital trait they somehow (Lamarck was right, who knew?) picked up while growing up. The most common child trait in the short test run I did in my realm was slow - by a wide margin.
Apart from that you have next to no control over the education of your wards or kids. Maybe you will see one event that will give you something over the 16 years, maybe two, maybe none. Oh, and you cannot set focuses or vocation for anyone outside of your court, not even if you make them your ward. Their education is just random. I don't even know what to say to that.
there is a more intelligent way to improve education: make your avatars actions effect your child.
examples
- leading an army while responsible for wards makes you random all your character events until your ward is 13, and old enough to join you in the battlefield. Wards in a army will get new decisions that tend to impact martial at the expense of other stats. Losing a battle with a guardian participating can cause the death/injury/bad trait of your ward. Winning battles with your ward can trigger good events. Guardians that are ticked "forbidden to lead armies" will not join armies. if it is a vassal, the designated regent/commander/highest martial in court is chosen instead to lead the forces of the guardian. AI should be programmed to prefer giving guardianship to the mother, for the sake of practicality.
- your wards are always where you are, unless you are leading troops. Wards in foreign countries can be kidnapped and held at ransom/assassinated far easier, so holding a job and having kids simultaneously isnt good.
- courtiers around your ward impacts what kind of events they get and can subtly boost/stunt stats. Bad influences like sin traits can spread easily.
- wards will now make friends with other children of their age in the same court. Trait spread is more likely between friends. You can kill your child's friends if they annoy you/have bad traits. a less extreme option is to forbid child from seeing a friend, which removes them from the friend list (same one adults use). Some traits decrease the likelyhood of making friends, like shy and stutter. If a child has friends with heretics or heathens, "sympathy for x" trait might get added. When a child comes of age, the childhood friends list is pruned leaving only the top relation at the time as an adult friend like the one you get from carousing. The others just get a mild "childhood friend" diplo bonus. Adult friendships are rebalanced to be only +75 diplo.
- Childhood events should be rebalanced overall. They should be less random and trigger from certain situations, like summer fairs, tournaments, hunting trips, having your court occupied and death of a family member.
- Family deaths can cause grief now, for adults and children. Grief is a trait that's similar to depression but can be removed in more ways. Making a ancestral rune stone, high learning/piety and carousing can remove grief. Grief can also be replaced with bad traits like alcoholism, lunacy or depression depending on what your actions are. Kinslaying someone you have a high diplo with should have a chance to trigger bad traits (wroth, arbitrary, depression ect.) Ordering assassinations should totally remove good traits.
these ideas may not be that good, but atleast I tried to make it more fun than this bullshit. No special interface nessessary, just using mechanics that already exist.