Absinthe
Arcane
- Joined
- Jan 6, 2012
- Messages
- 4,062
Get coastal tiles and do the minimum (4 tile) spread so you can get to 3-4 cities this way. Get a granary and Sailing. Use Trade Routes with Cargo Ships to give your own cities food instead of trading with other players. Naval trade routes give double yield, so it gives +6 food to a city. If you can get a Pantheon either get God of the Sea (+1 production for sea resource tiles), God of Craftsmen (+1 production in 3+ pop cities, underrated), Messengers of the Gods (+2 science for every city connection) or Goddess of Love (6+ pop cities give +1 happiness, also underrated). Once you hit classical era your trade routes will give +8 food (+10 in industrial, and +12 in modern). With Tradition you will not only grow those cities fast but get a lot of happiness for high pop cities. Probably consider grabbing Colossus for extra trade route. Once you have workshops you can set these trade routes to give production instead of food and you can aim multiple trade routes from different cities at the same target. So if you have 4 cities 3 trade routes and workshops you can pile them all on your capital and get +24 production there. The downside to doing this is that your trade routes are stuck for 30 full turns before you can adjust them. If you just pile them for food you can try for meteoric tech with your massive population cities.The hilly island fucks you so hard, even civ 5 tall empires wouldn't be viable.
Just have to fix that one with better map generation and placement. Which Civ5 has fixed to be clear.
Fun follower beliefs if you pop religion (probably from Hagia Sophia) as a tall naval empire: Religious Community and Guruship (production good). Otherwise Pagodas & Peace Gardens if you need more happiness.
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