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CiV (Demo) is out

Grunker

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Annonchinil said:
Something like Balance of Power would be a cool concept in a game.

Indeed. In fact there are plenty of concepts in Realist IP-theory that would feel right at home in game-design. Would be pretty awesome to see a game based around that.
 
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ScottishMartialArts

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Raghar said:
So AI teams up fairly readily, just inflation is larger problem than the resource starved AI.

I believe that. It's ironic that so many changes were made to reduce tedious micromanagement, and yet the whole second half of any game consists of tediously micromanaging your economy to maintain marginally positive cashflow and happiness.
 

Lesifoere

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ScottishMartialArts said:
Raghar said:
So AI teams up fairly readily, just inflation is larger problem than the resource starved AI.

I believe that. It's ironic that so many changes were made to reduce tedious micromanagement, and yet the whole second half of any game consists of tediously micromanaging your economy to maintain marginally positive cashflow and happiness.

Oh fuck yes, once your empire gets moderately sizeable it becomes vomitously unmanageable. It's silly how cash, food and happiness don't scale with your civ's advancement. No, Firaxis, I don't consider buying tiles fun.
 

TripJack

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Is it me or is production slow as fuck?

No matter. I'm done with this. Maybe I'll come back and try again in 2 years.
 

Mortmal

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Yes production is slow as fuck, you end up with many less units than in previous civs, and even paying maintenance cost on them is hard,i usually have problems around infantry era, when you dont have stock exchange built yet. only option is to micromanage every city and set them on gld and spam trading post. Lot of things cost way too much, roads and railroads till they are connected, lot of barely usefull building too.
Its still not as bad as victoria 2 end game when economy suddendly collapse.
 

Malakal

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Mortmal said:
Yes production is slow as fuck, you end up with many less units than in previous civs, and even paying maintenance cost on them is hard,i usually have problems around infantry era, when you dont have stock exchange built yet. only option is to micromanage every city and set them on gld and spam trading post. Lot of things cost way too much, roads and railroads till they are connected, lot of barely usefull building too.
Its still not as bad as victoria 2 end game when economy suddendly collapse.

I prefer it this way over Civ 4 where You ended with ALL buildings in ALL cities. Now You cant afford that, have to specialize and choose paths (more strategy) and there is less micro going on - at least when building stuff.

The same could be said about roads. Since roads are very important for warfare placing them right can change the course of wars. Especially since ZoCs are back.

Alas this game is bad right now anyway...
 

spectre

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There is an economy mod lying about on civfanatics. Decreases all build times, increases research cost and gives more significant tile bonuses for resources. Looks good on paper.

Y'know the problem with all the buildings right now is that they cost waaay too much and ask for waay too much maintenance for too little effect (except for the 1gp. ones),kinda forces you to spam trading posts :-/
 

Malakal

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Or hire merchant specialists, but true, trading posts are too important right now. When one scientist gives 3 science (as much as three normal citizens, then as much as 5 normal citizens with right civics) one emrchant is only as good as one trading post. It needs some balancing IMO.
 
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spectre said:
There is an economy mod lying about on civfanatics. Decreases all build times, increases research cost and gives more significant tile bonuses for resources. Looks good on paper.

Y'know the problem with all the buildings right now is that they cost waaay too much and ask for waay too much maintenance for too little effect (except for the 1gp. ones),kinda forces you to spam trading posts :-/

I think I'll try that out. Thanks.
 

Casus belli

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Grunker said:
Annonchinil said:
Something like Balance of Power would be a cool concept in a game.

Indeed. In fact there are plenty of concepts in Realist IP-theory that would feel right at home in game-design. Would be pretty awesome to see a game based around that.

Yes, I must admit that learning IR theory spoiled my enjoyment of Paradox's games and Civilization too. Although I also find that implementing many of the concepts would be very difficult in a game, the designer would have to be a pretty good developer and a pretty good theorist too.
*sigh*
Maybe some day though, maybe if we stick with classical realism only.
 

Grunker

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Casus belli said:
Grunker said:
Annonchinil said:
Something like Balance of Power would be a cool concept in a game.

Indeed. In fact there are plenty of concepts in Realist IP-theory that would feel right at home in game-design. Would be pretty awesome to see a game based around that.

Yes, I must admit that learning IR theory spoiled my enjoyment of Paradox's games and Civilization too. Although I also find that implementing many of the concepts would be very difficult in a game, the designer would have to be a pretty good developer and a pretty good theorist too.
*sigh*
Maybe some day though, maybe if we stick with classical realism only.

My thoughts also. Stick with classical and the concepts do not become too abstract.
 

Lesifoere

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Higher difficulties are, I'm embarrassed to say, boxing me in. How feasible is it to race to modern military units as fast as possible by spawning a lot of great scientists then build just a few units and bomb the everloving shit out of other Civs?
 

Malakal

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Lesifoere said:
Higher difficulties are, I'm embarrassed to say, boxing me in. How feasible is it to race to modern military units as fast as possible by spawning a lot of great scientists then build just a few units and bomb the everloving shit out of other Civs?

Very feasible, just use a lot of research agreements too.

Or just rush horse riding from the start and build some horsemen early. AI is compeltely defenceless against them.
 

Lesifoere

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I've tried that. Sometimes there happens to be no horse tiles within range.

The Babylonian leader sure lets you spawn shitloads of great scientists, though.
 
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chzr said:
Raghar said:
Caravel survives 2 battleships and a destroyer, sinks escorted armour.
http://forums.civfanatics.com/showthread.php?t=389278

:lol:

I fought a single Trebuchet (the last thing guarding a city) that for three turns stopped taking any damage whatsoever from an invading group of Musketmen, Horsemen, a Catapult that I never bothered upgrading and two Longswordsmen.

Everyone else but one of the Horsemen had injuries in some form or another, but that's crazy.
 

DwarvenFood

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