Interesting. When I was starting the demo, all the 'starting credits' with gamespy/2k/firaxis were lagging like shit, the same thing happened with the intro, and it used to end after 2-3 seconds of lagging.
All right, here is a screenshot from my current immortal game. I lost around 4 units so far. See the promotions?dragonfk said:ChristofferC said:Pop growth doesnt matter because cities don't grow much beyond 10-12 pop anyway. -50% production doesn't matter because you buy everything and your units never die anyway (I didn't know that production is reduced though). Combat efficiency is offset by great generals.Malakal said:LOL no effect, right -75% pop growth, -50% production and -50% combat efficiency for low happiness. Dunno about research its not as visible as building one unit for 30 turns. Dude You ever played the game?
What? They don't die? I'm really starting to think that you didn't play the game because my troops sure as hell went to oblivion numerous times. Also cities do grow beyond 10-12 pop. I just won a cultural victory with my capital with 21 pop. You know hospital+medical lab + farms = high pop. And yes, if you don't spam as a common retard trading posts everywhere you can have plenty of pops in the city whom you can use as specialists that give you gold/production/hammers in addition to giving you once in a while a great person. So yes, there are many ways to win this game, not only straightforward spamming trade posts.
Change to happiness is very good. I don't need to spend much of my time in cities that rebel every once in a while. What I need is to constantly monitor what trade goods do I have and can trade with other empires. It also gives you more reasons to deal with city states.
As for your retarded objections related limited expansion I find it very well thought out. You don't have to annex them right away. You can make them puppets and when annex them when it's convinient to you. I don't recall Warsaw building troops for Nazis during WW2, so there's a pretty good correlation with real world events.
Grunker said:Is there any way to find info on how many luxurious resources you have? By far the two worst things about this Civ is the general lack of information and the bloody huge and MAC-like-click-one-thousand-times-to-reach-your-destination-UI!
Individual or overall? I know you can see the overall cost just by mouse-hovering over your gold count at the top of the screen. It will give you a breakdown over your overall income and expenditures.Overweight Manatee said:Yeah, promotions are ridiculous. I figured out that +1 healing rate stacks. You can have all of your units attacking and autohealing at 5 health per turn. Fucked up.
I don't play immortal out of principle though.
Grunker said:Is there any way to find info on how many luxurious resources you have? By far the two worst things about this Civ is the general lack of information and the bloody huge and MAC-like-click-one-thousand-times-to-reach-your-destination-UI!
Should be at the top of your main screen.
Anyone figured out where it lists the maintenance costs for units?
Silellak said:Individual or overall? I know you can see the overall cost just by mouse-hovering over your gold count at the top of the screen. It will give you a breakdown over your overall income and expenditures.Overweight Manatee said:Yeah, promotions are ridiculous. I figured out that +1 healing rate stacks. You can have all of your units attacking and autohealing at 5 health per turn. Fucked up.
I don't play immortal out of principle though.
Grunker said:Is there any way to find info on how many luxurious resources you have? By far the two worst things about this Civ is the general lack of information and the bloody huge and MAC-like-click-one-thousand-times-to-reach-your-destination-UI!
Should be at the top of your main screen.
Anyone figured out where it lists the maintenance costs for units?
No I don't think so. I guess you could dig around in the XML files... I noticed that mounted units don't upgrade to tanks. Crossbowmen can be upgraded to riflemen.Overweight Manatee said:Silellak said:Individual or overall? I know you can see the overall cost just by mouse-hovering over your gold count at the top of the screen. It will give you a breakdown over your overall income and expenditures.Overweight Manatee said:Yeah, promotions are ridiculous. I figured out that +1 healing rate stacks. You can have all of your units attacking and autohealing at 5 health per turn. Fucked up.
I don't play immortal out of principle though.
Grunker said:Is there any way to find info on how many luxurious resources you have? By far the two worst things about this Civ is the general lack of information and the bloody huge and MAC-like-click-one-thousand-times-to-reach-your-destination-UI!
Should be at the top of your main screen.
Anyone figured out where it lists the maintenance costs for units?
Individual. Both manual and ingame help tell me nothing :/
Also, is there any information on what units can be upgraded to what? Pissed me the hell off when I found my crossbowmen couldn't be upgraded to musketeers.
He just spams trading posts, keeps his cities at like 5 population, and amasses gold to fast-produce everything. The problem here is that unhappiness doesn't do enough to stop these retarded strategies. If they disabled gold production during unhappiness, you'd actually have to plan around happiness.Grunker said:I can not in my wildest dreams fathomed how you did that. Must be mad skillz. I've tried twice now to expend without regards to happiness, and the only thing that happens is my production goes to a halt, and I either get swarmed by the enemy or just fall rapidly behind.
Well, three things.ScottishMartialArts said:Is Civ multi really that playable in turn-based? I played Civ4 quite a bit at LAN parties on simultaneous turns, and even then it still felt like we spent a lot of time waiting for the slow people to finish their turn. I can't fathom what it would be like if you had to wait for 11 or players to take their turn one by one before you can go again.
Overweight Manatee said:Also, is there any information on what units can be upgraded to what? Pissed me the hell off when I found my crossbowmen couldn't be upgraded to musketeers.
Kaiserin said:3) Alt-tab and look at porno while you are waiting on your opponent(who will always be slower than you because you are a more competent and cool person than they are as a rule) to finish. Masturbate casually and then settle back down when it's your turn. It's actually a great way to practice tantric techniques!
ScottishMartialArts said:Overweight Manatee said:Also, is there any information on what units can be upgraded to what? Pissed me the hell off when I found my crossbowmen couldn't be upgraded to musketeers.
Check the Civopedia: each unit profile says what the unit upgrades to. Crossbowmen upgrade to Riflemen I think.
ScottishMartialArts said:And to clarify on the luxury resource thing, mouse over the happiness icon at the top of the main screen. I'm actually rather liking the happiness/luxury mechanic as it really forces you to seek out trade agreements with other civs and to interact with the city states, which in turn means that how you're perceived by the AI MATTERS if you're doing anything but global conquest.
Grunker said:The combat in this Civ is fifteen million leagues better than in any Civ-game ever.
True story.
Overweight Manatee said:ScottishMartialArts said:Overweight Manatee said:Also, is there any information on what units can be upgraded to what? Pissed me the hell off when I found my crossbowmen couldn't be upgraded to musketeers.
Check the Civopedia: each unit profile says what the unit upgrades to. Crossbowmen upgrade to Riflemen I think.
Its a sad day when in game help is more detailed then the game manual
This... it's a big step down enough from vanilla Civ4, but from BUG? Ouch!Grunker said:Is there any way to find info on how many luxurious resources you have? By far the two worst things about this Civ is the general lack of information and the bloody huge and MAC-like-click-one-thousand-times-to-reach-your-destination-UI!