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Development Info Christmas is a time for Mirth

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, Dec 14, 2005.

  1. JRitter Barely Literate

    JRitter
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    This would be a preference that we could add to the game. In the months of testing, no one brought it up. I personally wouldn't use such an option. It wouldn't be the default because many people would toggle the mouse off and get totally confused where the mouse pointer disappeared to!

    I will add it to my list to add a preference.

    -Josh Ritter
    Prairie Games, Inc
  2. Rune_74 Barely Literate

    Rune_74
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    heh cool

    Thats pretty cool josh....fixed because someone didn't like it...heh...nifty


    Rune
  3. Jason chasing a bee

    Jason
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    Ghan, there was no "bitching bandwagon" around me when I played Gothic. Actually, everything I had read before had been very positive. So I was unpleasantly surprised to find that the developers were incapable or unwilling to implement decent controls that already existed in dozens or hundreds of other games.

    Josh, sorry to keep straying in your topic. I'm still iffy about MoM, but your attitude bodes well for it down the line. Good luck.
  4. Shock Barely Literate

    Shock
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    Did you try holding the right mouse key and look around? It's setup like Everquest.
  5. Shock Barely Literate

    Shock
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    See? I told you these people are morons. When you write the manual, make sure it is at a 4 year old reading level so they won't have a crisis with the mouse look.
  6. Shagnak Augur

    Shagnak
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    The movement mode is AFAIR the same as some other "blob with arms and legs" games like Wizardry 8 and Wizards and Warriors (?).
    It fits this type of game perfectly.

    Don't forget that in Morrowind you only had to deal with one character, so non-cursor-mode mouse clicking would fire off whatever weapon/magic/item was currently selected for the character. In party-based FP games like MoM/Wiz8/W&W there is much more interaction with the interface due to the fact that you are managing up to six characters. Also, attacking someone involves selecting them (as per many other "blobs with arms and legs" games) rather than facing towards them as in standard FP games.

    What this means is that the cursor-mode is more often in use in "action parts" than in games like MW.

    Also, having a modal toggled system like in MW meant that no movement was possible while in cursor-mode (I think the world was "frozen"?). Of course if Josh were to implement the option of always-on mouse-look with toggled cursor then he could have it so that, while in cursor-mode, holding rmb would make mouse-look function just like it does now - and thereby have the best of both worlds :)

    And as for the current system not being standard in FP games, it certainly has a precedent in FP party-based games. I don't see any problem with it myself.

    Edit:
    Oh, and as for Gothic 1, I thought the control was poo. Perhaps I'm just uncoordinated :P
    Still a great game though.
  7. Claw Savant

    Claw
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    Gothic2 allows the players to use the old scheme or a new one. I opted to play using Gothic controls, and I would have used Gothic's inventory too.

    I don't get why people can't tell bad design and sloppy implementation apart. Gothic had a good control scheme and terrible implementation thereof.
  8. Shagnak Augur

    Shagnak
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    The implementation is what people see. It is what they end up using.
    If they don't like the implementation, then of course they are going to complain about the control system. The design does not matter at that point if the implementation does not match it.

    I am certain people have no problems at all telling bad design and sloppy implementation apart. If the implementation does not not match the promised design then that is sloppy implementation. What is hard about that?

    Are you saying that Gothic had a good design for the control scheme, but a bad implementation of that design, so therefore people should be happy about it?
    I really don't get what you're getting at :?
  9. Claw Savant

    Claw
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    Obviously, the distinction matters. I am saying complaining about the design (as people did) may not lead developers to improve implementation, as Gothic is demonstrating nicely by "improving" design more than craftsmanship in the first two games, and continuing to improve design in their plants for the next game; we'll see about the craftsmanship later.
  10. Shagnak Augur

    Shagnak
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    Oh, okay, but I don't know how I could get that from the original statement.
    Nevermind.
    Have you tried MoM yet? :)
  11. Shock Barely Literate

    Shock
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    Ok, that's just sick but it explains a lot about you.

    [IMG]
  12. theverybigslayer Barely Literate

    theverybigslayer
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    Yes, I had tried. But that was the beta demo. How much does this version differ? From a single-player view-point. I don't play mmorpgs.
  13. HardCode Arbiter

    HardCode
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    Hey. That's pretty cool. If you add that in, I promise to buy the game after Christmas, regardless. And feel free to add in the changelog:

    :D
  14. crpgnut Barely Literate

    crpgnut
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    I'm not sure if Josh is still reading these threads. I think the vileness might have scared him off. We got into a discussion about the codex over on global chat and I was a little surprised about how universally hated this site is. I guess I've just gotten used to it over the years :)
  15. Zomg Barely Literate

    Zomg
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    I think it's a bit of a waste to try engaging the Codex towards a game that conciously tries to mimic MMORPG interface, style, etc. Few here have any evident passion about the genre, and aside from indie courtesy interest is minimal. He's better served getting the word out elsewhere.
  16. crpgnut Barely Literate

    crpgnut
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    agreed Zomg, I registered though, so it wasn't a complete loss :) I'm a sucker for indie games though. It's not great, but there are some fun moments in the game. I have nothing else to play so I'll give him $25 just to have something new to mess around with.
  17. bryce777 Barely Literate

    bryce777
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    Anything that is not a bug is presumably part of the design. the idea behind it may be good, but the way it is done (which is by design) really sucks and is stupid.

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