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Children of a Dead Earth

Discussion in 'Space Games' started by vean, Sep 24, 2016.

  1. vean Scholar

    vean
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    So this is a thing



    [​IMG]
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    [​IMG]
     
    Last edited by a moderator: Mar 12, 2018
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  2. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
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    Wow, looks absolutely great :salute: I'll definitely try this at some point
     
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  3. someone else Arcane

    someone else
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    I don't know, looks kind of complicated.
     
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  4. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
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    Exactly, that's why I like it.
     
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  5. vean Scholar

    vean
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    It's turn-based. THERE'S NO EXCUSE!
     
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  6. SerratedBiz Arcane

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    Sorry, this kind of makes it a no go for me.
     
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  7. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
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    Is this EA or a complete release? And is there a demo or something to try it out first?

    Some reviewer wrote that after KSP he thought he was prepared for realistic hard sci fi but took a "hypervelocity slug to the face" :lol: and another wrote "warning" that it will "ruin all soft scifi for you forever" :o These are pretty audacious recommendations if this is really true I will definitely get this, as the topic is super interesting to me.
     
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  8. Zarniwoop Destiny Cleanser Patron

    Zarniwoop
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    KSP with pew pew added? Want. Just too bad the interface looks like it was designed by a 12-year old in MS Paint. While high.
     
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  9. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
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    It says most accurate space warfare simulator ever, you schmuck. KSP is only a sandbox with retarded green aliens.
     
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  10. VladimirK Learned

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  11. sser Arcane Cuck

    sser
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    Would cannon ball type weapons make a return in large-ship space combat? I figured the force of cannon shot would send a ship spinning when struck. Wouldn't keeping a ship steady be the focus in space combat since every little motion has to be counteracted or else you'll end up spinning around? My notions of space are based on the Gravity movie, btw.
     
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  12. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
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    The Soviets used a 23mm cannon on their secret Almaz station and test-fired it on several occasions, so it should not be super hard.
    The Americans will also have test fired a weapon one way or the other, but not much is known.
     
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  13. vean Scholar

    vean
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    Probably not. Since there's no atmosphere you can launch tiny projectiles at extremely high speeds that hit as hard but get to their target a lot sooner.
     
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  14. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
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    In principle space is ideal for projectile weapons. I have no information about the recoil problem, but it must have been easily solved. A 20 mm shell has in the range of 40,000 Joule of energy, so if you multiply that by the number of shells fired you roughly get the energy to compensate.
     
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  15. MadMaxHellfire Magister

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  16. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    His blog on space warfare is very interesting.
     
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  17. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
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    The documentary Astrospies is a very good introduction into the topic.

    Others that I would recommend is "Sputnik declassified" and "Nukes in Space". Sputnik declassified is especially interesting because it promotes the idea that Eisenhower let the Russians have the first flight with Sputnik, so they would resolve the tricky overflight question for him.
     
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  18. VladimirK Learned

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  19. warpig Arcane

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    Wow! This looks very interesting, I think I'll try it when I have more free time.
     
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  20. Galdred Studio Draconis Patron Developer

    Galdred
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    Actually, self propelled missiles with a purely mechanical payload would make more sense, because a cannonball would not be able to modify its trajectory.
     
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  21. Deflowerer Cipher

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    This is some insanely monocled shit.
     
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  22. Yaar Podshipnik Arcane Patron

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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Game is really fun, the guy who's making it really did his research. If you want combat in space, this beats KSP with BD Armory hands down.
     
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  23. Mustawd Self-Ejected

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    These are some serious phallic ships...
     
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  24. Destroid Arcane

    Destroid
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    The simulation is cool, but after watching gameplay the actual encounters look pretty lacking in tactical options. I suppose things could get rather complicated if you are using multiple ships each, where your tactics would come out more in the orbital intercepts.
     
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  25. Mustawd Self-Ejected

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    Seems more strategic than tactical. It's all about the initial setup, making sure you have the correct ships for the fight.

    Once combat starts it feels like the only tactical decisions are what part of the enemy to target.

    I agree on the multiple ship part.
     
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