So I decided to GM a campaign for my players and I wanted to, let's say, share how the campaign goes. Since my english is terribad, I choose this great place to torture you with my broken engrish. This is also for writting down what happened before, so I can use it against the players later in the game. For now, there were 4 sessions. All played on Roll20 with TeamSpeak3. I'm a supporter on that site, so I can use some of the more fun features like Dynamic Lighting or the API. I'll not include spoilers or explain why that or this, because of Reasons. If the campaign will stop early, then I'll give out "the truth".
This is supposed to be a simple campaign of adventures, "from zero to hero". Adventure, wenches, ale, treasures, dungeons and dragons with a focus on "building your own home". I always loved having a base in RPGs you can take care of and I already GMed a campaign where I gave players a piece of land, which was fun, so after a couple of session the players will be given something to manage (can you guess what?).
Setting: Forgotten Realms
System: Pathfinder
For starters: the party. My players almost always played as evil characters. Torture, rampage, deceit, bribery and betrayals. Now, since they "have enough of being evil for a while", they wanted something more... wholesome? They're now level 4 and after a while we'll slow down the experience gain/advancement. Here's the party (with clickable stuff!):
Alton - Halfling, Bard (Archetype: Archeologist, so he doesn't sing). A Neutral Good follower of Tymora. Skill-monkey, talker and the know-it-all.
Crommash - Half-orc, Fighter (Archetype: Armor-Specialist). A Neutral Good follower of Tymora. Tank.
Havifgar the Little - Human (from The North), Fighter (Archetype: Two-Handed Specialist)/Barbarian (Archetype: Titan Mauler) and he wants to go Student of War (Prestige Class). A Chaotic Good follower of Tempus. DPS, Gatsu from Berserk in a sense, because he has a Large Bastard Sword (2d8). ("Why the Little?" "I was the shortest of my brothers." Highest human height.)
Garen Crownguard - Human (from Cormyr), Cleric of Torm (No Archetype, for now. Domains: War and Law). Lawful Good. Healer, great stats make him a good fighter also.
The guys threw for their stats (2d6+6, so heroic, with three sets, choose one) and everyone had great stats. The best ones were of the cleric: 14 12 17 12 17 17
About the players. Alton and Crom aren't DnD specialist, but know how to make a character not suck. Havi is a build maniac, but isn't that good with the PnP version (had some fights over rules with him). Garen knows how to build, but not for PnP, so has Havi help him. "Garen?" Yes, he's a diamond LoL player.
The plot, not minding how from a far the players characters are from, is centered on Icerim Mountains. There's little to no official information on the region, so it's the best for me to add stuff. I will of course not reveal what's the real main goal in the campaign, so I'll write what I wrote the rest of the party.
The prince of Nathoud, the merchant city just under the Icerim Mountains, sent out messages about his need for adventurers. He didn't include information about what this help would include. The players would hear stories about the region. About tribals, mainly orcs, that lived in the mountains, that came down and started ransacking the place. The place started to get very dangerous, and at top of that, winter was coming, so little to no merchants wanted to risk going to Nathoud. The city thrived during other season, when the river to the west was passable and the Long Road was open. At this point the party could choose from what place they came to Nathoud, rather travel to it. Choices mainly were Rashemen or Narfell. This would give the players information about the neighbor and situation about the message from the prince. What they gathered is that the message was only in Mulptan and no adventurers, in the couple of months, decided to travel to Nathoud. Later is revealed about what happened in Narfell and the other messages. With those informations, the party traveled north.
-----
Alton
Crommash
Havifgar the Little
Garen Crownguard
Estrian
In order of appearance.
Cohort List:
Favik - The party took care of Eldric's dog, after the battle in Breezevale.
"Mule" - The party needed somebody to carry the weight.
"Wolf" - The party took pity for the orc wolf, and took him with them.
Snorri "Giant Slayer" Stonehammer - A ghost of the long dead ancient warrior of the Stonehammer clan.
NPC (Important) List:
Captain Raymond - Captain of the Guard of Nathoud. Saved the party with his cavalry in Breezevale.
Madis, the Merchant-Prince - Ruler of Nathoud, a Calishyte. He sent out messages calling for adventurers, that the party answered.
Aiden, Advisor from Almorel - Not really met. The party decided to not met with this person, who was staying in a Thayan Enclave.
Ebeseu Harthgroth, Ranger of West - Brother to the leader of Harthgroth clan in Narfell, de facto leader of the country. The party helps him with killing the shaman and warchief of a certain orc group to the west.
Imzel Stayanoga, Hathran from Rashemen - A member to the Wylcharan, witches of Rashemen, leaders of Rashemen. She ask the party to help her with disposing orcs in ruins, south of Nathoud. The party never officially declined.
Amelia "Medusa" - Alchemist from Nathoud. She has dryad or Fey heritage, a clear sign from her green hair and eyes.
Turik Stonehammer, Right Hand Advisor - Advisor to the dwarven king of White Grave. Leader of the warrior caste.
Hobrek Stonehammer - Explorer from White Grave. The party helped him survive an ice troll ambush.
Domas Stonehammer, King of White Grave - Dwarven king of the dwarven fortress of White Grave.
Yesslick Opalrune, Left Hand Advisor - Wizard advisor to the dwarven king of White Grave.
Ingra Stonehammer - Cleric and leader of the clergy in the temple of Sharindlar.
Edwin Thrul - Red Wizard of Thay, master of the Nathoud Enclave, member of the Guild of Foreign Trade.
Khair - Former personal advisor to Prince Madis, now the Custodian's Grand Diplomat and liaison to the prince.
Beligar - A half-orc down on his luck. Saved by the Custodian's from Rashemi prison. Became their Royal Enforcer.
Zefree Greenfield - A halfling rouge that apparently is the Uncatchable, a thief that worked solo in Westgate. She became party's Spymaster.
Volas Dyervolk - Iron Lord of Rashemen. A giant-sized man.
Felix Rubypocket - A travelling merchant searching for luck. Found it in the Custodians, who payed for his gift to his family. He became their Treasurer.
Fyndylsnitch The Shadowking - A leperchuan in a dark forest, couple of days near Riverdale.
Vicdia Mizz'rynturl - A failed drow assassin, taken hostage by Havifgar.
Dresinyon Mizz'rynturl - Archmage of house Mizz'rynturl, leader of the drow expedition.
Zarrena Mizz'rynturl - Cleric of Lolth, sister to Dresinyon. One of the main people behind the drow expedition.
Jhaamlaern Zaphririy - A vampire blacksmith. One of the main people behind the drow expedition.
Sobja Fraasz - Full title Deeplord Sobja Fraasz Verminwise, leader of Fraaszummdin and clan Fraasz. Hired by the drow to help in their mission. She gave them slaves and animals.
Victario Crownguard - Lord Commander of the Cormyr armies, he has a squad to lead. Father to Garen Crownguard (PC).
Nerisatra Vaylan - Lady of house Vaylan of Cormyr. She's betrothed to Garen Crownguard (PC). His bride-to-be.
Naadhira - Leader of the Nathoud Waukeen clergy and the guildmaster of the merchant guild. Calishyte.
Steel Mage - A golem with a soul of a Raumathari War Wizard, who was the owner of the Raumathari Prison in Icerim Mountains. Amnesia hides most of the information he has about his past.
Thalaman Harthgroth - The leader of the Harthgroth tribe from Narfell. The biggest and strongest clan, but also the least aggressive one. Eb's brother.
Special "places" (read: Dungeons):
Team Level: 10
Advancement Speed: Every Two Session Level Up
Sessions: 16
Links:
Chapter I: Enemies from Down Below
Chapter II: Tale of Riverdale
Kingdom:
This is supposed to be a simple campaign of adventures, "from zero to hero". Adventure, wenches, ale, treasures, dungeons and dragons with a focus on "building your own home". I always loved having a base in RPGs you can take care of and I already GMed a campaign where I gave players a piece of land, which was fun, so after a couple of session the players will be given something to manage (can you guess what?).
Setting: Forgotten Realms
System: Pathfinder
For starters: the party. My players almost always played as evil characters. Torture, rampage, deceit, bribery and betrayals. Now, since they "have enough of being evil for a while", they wanted something more... wholesome? They're now level 4 and after a while we'll slow down the experience gain/advancement. Here's the party (with clickable stuff!):
Alton - Halfling, Bard (Archetype: Archeologist, so he doesn't sing). A Neutral Good follower of Tymora. Skill-monkey, talker and the know-it-all.
Crommash - Half-orc, Fighter (Archetype: Armor-Specialist). A Neutral Good follower of Tymora. Tank.
Havifgar the Little - Human (from The North), Fighter (Archetype: Two-Handed Specialist)/Barbarian (Archetype: Titan Mauler) and he wants to go Student of War (Prestige Class). A Chaotic Good follower of Tempus. DPS, Gatsu from Berserk in a sense, because he has a Large Bastard Sword (2d8). ("Why the Little?" "I was the shortest of my brothers." Highest human height.)
Garen Crownguard - Human (from Cormyr), Cleric of Torm (No Archetype, for now. Domains: War and Law). Lawful Good. Healer, great stats make him a good fighter also.
The guys threw for their stats (2d6+6, so heroic, with three sets, choose one) and everyone had great stats. The best ones were of the cleric: 14 12 17 12 17 17
About the players. Alton and Crom aren't DnD specialist, but know how to make a character not suck. Havi is a build maniac, but isn't that good with the PnP version (had some fights over rules with him). Garen knows how to build, but not for PnP, so has Havi help him. "Garen?" Yes, he's a diamond LoL player.
The plot, not minding how from a far the players characters are from, is centered on Icerim Mountains. There's little to no official information on the region, so it's the best for me to add stuff. I will of course not reveal what's the real main goal in the campaign, so I'll write what I wrote the rest of the party.
The prince of Nathoud, the merchant city just under the Icerim Mountains, sent out messages about his need for adventurers. He didn't include information about what this help would include. The players would hear stories about the region. About tribals, mainly orcs, that lived in the mountains, that came down and started ransacking the place. The place started to get very dangerous, and at top of that, winter was coming, so little to no merchants wanted to risk going to Nathoud. The city thrived during other season, when the river to the west was passable and the Long Road was open. At this point the party could choose from what place they came to Nathoud, rather travel to it. Choices mainly were Rashemen or Narfell. This would give the players information about the neighbor and situation about the message from the prince. What they gathered is that the message was only in Mulptan and no adventurers, in the couple of months, decided to travel to Nathoud. Later is revealed about what happened in Narfell and the other messages. With those informations, the party traveled north.
-----
Custodians
The Party:Alton
Race: Halfling
Class: Bard 10
Archetype: Archaeologist
Alignment: Neutral Good
Deity: Tymora
Homeland: Damara
Stats:
STR 7
DEX 17
CON 15
INT 16
WIS 13
CHA 20
Class: Bard 10
Archetype: Archaeologist
Alignment: Neutral Good
Deity: Tymora
Homeland: Damara
Stats:
STR 7
DEX 17
CON 15
INT 16
WIS 13
CHA 20
Crommash
Race: Half-Orc
Class: Fighter 10
Archetype: Armor Master
Alignment: Neutral Good
Deity: Tymora
Homeland: Nothing specific - Mountain Village
Stats:
STR 17
DEX 13
CON 20
INT 14
WIS 12
CHA 11
Class: Fighter 10
Archetype: Armor Master
Alignment: Neutral Good
Deity: Tymora
Homeland: Nothing specific - Mountain Village
Stats:
STR 17
DEX 13
CON 20
INT 14
WIS 12
CHA 11
Havifgar the Little
Race: Human
Class: Fighter 7/Barbarian 3
Archetype: Two-handed Fighter/Titan Mauler Barbarian
Alignment: Chaotic Good
Deity: Tempus
Homeland: The North
Stats:
STR 20
DEX 15
CON 16
INT 16
WIS 11
CHA 13
Class: Fighter 7/Barbarian 3
Archetype: Two-handed Fighter/Titan Mauler Barbarian
Alignment: Chaotic Good
Deity: Tempus
Homeland: The North
Stats:
STR 20
DEX 15
CON 16
INT 16
WIS 11
CHA 13
Garen Crownguard
Estrian
Race: Half-Elf
Class: Sorcerer 10
Archetype: None
Bloodline: Abyssal
Alignment: Neutral Good
Deity: Sehanine Moonbow
Homeland: Turmish
Stats:
STR 12
DEX 14
CON 14
INT 15
WIS 10
CHA 20
Class: Sorcerer 10
Archetype: None
Bloodline: Abyssal
Alignment: Neutral Good
Deity: Sehanine Moonbow
Homeland: Turmish
Stats:
STR 12
DEX 14
CON 14
INT 15
WIS 10
CHA 20
In order of appearance.
Cohort List:
Favik - The party took care of Eldric's dog, after the battle in Breezevale.
"Mule" - The party needed somebody to carry the weight.
"Wolf" - The party took pity for the orc wolf, and took him with them.
Snorri "Giant Slayer" Stonehammer - A ghost of the long dead ancient warrior of the Stonehammer clan.
NPC (Important) List:
Captain Raymond - Captain of the Guard of Nathoud. Saved the party with his cavalry in Breezevale.
Madis, the Merchant-Prince - Ruler of Nathoud, a Calishyte. He sent out messages calling for adventurers, that the party answered.
Aiden, Advisor from Almorel - Not really met. The party decided to not met with this person, who was staying in a Thayan Enclave.
Ebeseu Harthgroth, Ranger of West - Brother to the leader of Harthgroth clan in Narfell, de facto leader of the country. The party helps him with killing the shaman and warchief of a certain orc group to the west.
Imzel Stayanoga, Hathran from Rashemen - A member to the Wylcharan, witches of Rashemen, leaders of Rashemen. She ask the party to help her with disposing orcs in ruins, south of Nathoud. The party never officially declined.
Amelia "Medusa" - Alchemist from Nathoud. She has dryad or Fey heritage, a clear sign from her green hair and eyes.
Turik Stonehammer, Right Hand Advisor - Advisor to the dwarven king of White Grave. Leader of the warrior caste.
Hobrek Stonehammer - Explorer from White Grave. The party helped him survive an ice troll ambush.
Domas Stonehammer, King of White Grave - Dwarven king of the dwarven fortress of White Grave.
Yesslick Opalrune, Left Hand Advisor - Wizard advisor to the dwarven king of White Grave.
Ingra Stonehammer - Cleric and leader of the clergy in the temple of Sharindlar.
Edwin Thrul - Red Wizard of Thay, master of the Nathoud Enclave, member of the Guild of Foreign Trade.
Khair - Former personal advisor to Prince Madis, now the Custodian's Grand Diplomat and liaison to the prince.
Beligar - A half-orc down on his luck. Saved by the Custodian's from Rashemi prison. Became their Royal Enforcer.
Zefree Greenfield - A halfling rouge that apparently is the Uncatchable, a thief that worked solo in Westgate. She became party's Spymaster.
Volas Dyervolk - Iron Lord of Rashemen. A giant-sized man.
Felix Rubypocket - A travelling merchant searching for luck. Found it in the Custodians, who payed for his gift to his family. He became their Treasurer.
Fyndylsnitch The Shadowking - A leperchuan in a dark forest, couple of days near Riverdale.
Vicdia Mizz'rynturl - A failed drow assassin, taken hostage by Havifgar.
Dresinyon Mizz'rynturl - Archmage of house Mizz'rynturl, leader of the drow expedition.
Zarrena Mizz'rynturl - Cleric of Lolth, sister to Dresinyon. One of the main people behind the drow expedition.
Jhaamlaern Zaphririy - A vampire blacksmith. One of the main people behind the drow expedition.
Sobja Fraasz - Full title Deeplord Sobja Fraasz Verminwise, leader of Fraaszummdin and clan Fraasz. Hired by the drow to help in their mission. She gave them slaves and animals.
Victario Crownguard - Lord Commander of the Cormyr armies, he has a squad to lead. Father to Garen Crownguard (PC).
Nerisatra Vaylan - Lady of house Vaylan of Cormyr. She's betrothed to Garen Crownguard (PC). His bride-to-be.
Naadhira - Leader of the Nathoud Waukeen clergy and the guildmaster of the merchant guild. Calishyte.
Steel Mage - A golem with a soul of a Raumathari War Wizard, who was the owner of the Raumathari Prison in Icerim Mountains. Amnesia hides most of the information he has about his past.
Thalaman Harthgroth - The leader of the Harthgroth tribe from Narfell. The biggest and strongest clan, but also the least aggressive one. Eb's brother.
Special "places" (read: Dungeons):
Towers of Smoke - A Raumathri ruin that spews a deadly fog around it.
Dungeon of Half-Demon - Demon, devil filled fortress with brigands.
Dungeon of Half-Demon - Demon, devil filled fortress with brigands.
Team Level: 10
Advancement Speed: Every Two Session Level Up
Sessions: 16
Links:
Chapter I: Enemies from Down Below
Session 1: Prologue and the Orc "Choo-Choo Motherfucker!" Train
Session 2: This isn't a simple adventure, is it?
Session 3: Or "You've got to be fucking kidding me!"
Session 4: My first dungeon crawl
Session 5: Unfathomable ally
Session 6: or "How to NOT prepare for a long journey in the mountains"
Session 7: The Battle of Raumathri Prison
Session 8: This Mine of War
Session 2: This isn't a simple adventure, is it?
Session 3: Or "You've got to be fucking kidding me!"
Session 4: My first dungeon crawl
Session 5: Unfathomable ally
Session 6: or "How to NOT prepare for a long journey in the mountains"
Session 7: The Battle of Raumathri Prison
Session 8: This Mine of War
Chapter II: Tale of Riverdale
Kingdom:
Turns: 10 (months)
Time: 7th Month (Flamerule) of 1374DR
Kingdom Name: Barony of (Riverdale)
Ruler: Baron Alton (PC)
Alignment: Neutral Good
Size: 11
Population: 4250
Council:
Council Advice:
Special Missions:
Settlements:
Riverdale, small town 4250 pop.
Local Map:
Settlement's maps:
Riverdale
Time: 7th Month (Flamerule) of 1374DR
Kingdom Name: Barony of (Riverdale)
Ruler: Baron Alton (PC)
Alignment: Neutral Good
Size: 11
Population: 4250
Council:
Council Advice:
Year 1 (1374 DR)
Councilor Amelia "Medusa"
People need time to unwind.
Kingdom - Change Holiday Edits to 6 per year Done
Our settlement rises in numbers very quickly. Think of the children.
Settlement - Build Orphanage
Grand Diplomat Khair
We need to connect to the Long Road if we wish to be seen in the world.
Kingdom - Connect to the Long Road
Your capital needs a seat of power.
Settlement - Build Castle Done
Magister Edwin Thrul
There are many Raumathari and Narfell ruins around. I'd like to find them.
Kingdom - Explore looking for ruins Done
We're very far north. Many stars are hidden if you're looking to the sky in Thay.
Settlement - Build Observatory
Marshal Ebeseu Harthgroth
Rashemen will not like that you're working with me and the wizard. Better prepare.
Kingdom - Build Fort south (2 hexes) of the Long Road
The city is growing and we need to prepare for anything.
Settlement - Build City Wall (3x)
Royal Enforcer Beligar
Many bandits like to attack on the Long Road. I'd like to have an eye on it.
Kingdom - Build Watchtower on the Long Road
There must be a place to hold prisoners.
Settlement - Build Jail
Spymaster Zefree Greenfield
We don't exist in the world. Many people would be more willing to come, if they knew about us.
Kingdom - Change Promotion Edits to Standard Done
I need to drink.
Settlement - Build Tavern
Treasurer Felix Rubypocket
The silver ore will boost our importance in the region.
Kingdom - Claim hex with Silver and build Mine Done
There's a future in trade. The Iceborn river is connected to Lake Ashane. We could use it for our benefit.
Settlement - Build Pier
Councilor Amelia "Medusa"
People need time to unwind.
Kingdom - Change Holiday Edits to 6 per year Done
Our settlement rises in numbers very quickly. Think of the children.
Settlement - Build Orphanage
Grand Diplomat Khair
We need to connect to the Long Road if we wish to be seen in the world.
Kingdom - Connect to the Long Road
Your capital needs a seat of power.
Settlement - Build Castle Done
Magister Edwin Thrul
There are many Raumathari and Narfell ruins around. I'd like to find them.
Kingdom - Explore looking for ruins Done
We're very far north. Many stars are hidden if you're looking to the sky in Thay.
Settlement - Build Observatory
Marshal Ebeseu Harthgroth
Rashemen will not like that you're working with me and the wizard. Better prepare.
Kingdom - Build Fort south (2 hexes) of the Long Road
The city is growing and we need to prepare for anything.
Settlement - Build City Wall (3x)
Royal Enforcer Beligar
Many bandits like to attack on the Long Road. I'd like to have an eye on it.
Kingdom - Build Watchtower on the Long Road
There must be a place to hold prisoners.
Settlement - Build Jail
Spymaster Zefree Greenfield
We don't exist in the world. Many people would be more willing to come, if they knew about us.
Kingdom - Change Promotion Edits to Standard Done
I need to drink.
Settlement - Build Tavern
Treasurer Felix Rubypocket
The silver ore will boost our importance in the region.
Kingdom - Claim hex with Silver and build Mine Done
There's a future in trade. The Iceborn river is connected to Lake Ashane. We could use it for our benefit.
Settlement - Build Pier
Open the Mines - The dwarves of White Grave will work day and night to open up the mines of the Raumathari prison. This is going to be a very dangerous and hard job for them, so they need some compensation. 8 BP Done
Discover the Secrets of the Unknown Tower - The Red Wizard is willing to travel to the tower, but will mean no support from him for at least two months. He could also send his pupils to do it for him, but that's a costly expedition. Vacancy of Magister for 2 months OR 4 BP Done
Discover the Secrets of the Unknown Tower - The Red Wizard is willing to travel to the tower, but will mean no support from him for at least two months. He could also send his pupils to do it for him, but that's a costly expedition. Vacancy of Magister for 2 months OR 4 BP Done
Riverdale, small town 4250 pop.
Local Map:
Settlement's maps:
Riverdale
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