Gurkog
Erudite
http://citystateentertainment.com/camelotunchained/
It seems that Mark Jacobs, of DAoC fame, has decided to try Kickstarting a more hardcore PvP MMORPG in the same vein. This new project is dubbed, Camelot Unchained. I still play DAoC now and then so I am frothing at the mouth in anticipation mildly interested in it's promise to return to DAoCs roots and creative a hardcore, community driven PvP experience.
The site list some developer comments that could just be buzzwords meant to give nostalgia boners, but if there is an ounce of truth to his claims it just might be aless odorous pile of shit diamond in the rough.
Holy shit, they made DAoC in less time, money, and employees than most single player games. I guess it just goes to show that huge production values and massive divisions are not necessary to make an enjoyable multiplayer experience. I seriously doubt he could be lucky enough to shit another gold brick, and so i will remain cautiously pessimistic.
EDIT: Shit, the title is supposed to be Camelot Unchained... so much for my proofreading abilities.
It seems that Mark Jacobs, of DAoC fame, has decided to try Kickstarting a more hardcore PvP MMORPG in the same vein. This new project is dubbed, Camelot Unchained. I still play DAoC now and then so I am f
The site list some developer comments that could just be buzzwords meant to give nostalgia boners, but if there is an ounce of truth to his claims it just might be a
Foundational Principle #1 – Be willing to take risks, even if fortune doesn’t always favor the bold
Foundational Principle #2 – RvR isn’t the end game, it’s the only game!
Foundational Principle #3 – You should always hold the hands of your little children while crossing busy intersections but… …our players are not children and this is not an intersection crossing.
February 6, 2013 Over the years I’ve gotten a ton of “Please make another MMORPG!” (sometimes accompanied by “A good one this time!!!!”) or “Please make a DAoC 2” requests as well as lots of other interesting requests that seem quite anatomically impossible. However, after the “challenging” years of 2005-2009, I needed time, circumstances and stars to align before I was ready to make the decision to jump back into the MMORPG pool. When Mythic Entertainment set out on Dark Age of Camelot just about everybody in the industry said we would fail. That leading our little team against such major companies as Sony, Microsoft and Electronic Arts, who had their own (or were backing) MMORPGs, was nothing short of insanity. After all, even with a strong vision and a young and hungry team, we were told we had no chance of success. Well, despite the odds, only 2.5M in total development funding, 18 month cycle, and a tiny team (about a dozen full-time developers when we started), we created one of the best MMORPGs of all time, Dark Age of Camelot. As I’ve said many times elsewhere, I’m eternally grateful to that team because without their dedication, effort and creativity Dark Age would have been just another idea I got while taking a shower. However, in the immortal words of the great philosopher Timon, “You’ve got to put your past behind you.”
Holy shit, they made DAoC in less time, money, and employees than most single player games. I guess it just goes to show that huge production values and massive divisions are not necessary to make an enjoyable multiplayer experience. I seriously doubt he could be lucky enough to shit another gold brick, and so i will remain cautiously pessimistic.
EDIT: Shit, the title is supposed to be Camelot Unchained... so much for my proofreading abilities.