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RTS C&C:Generals mods(unit porn and more)

ASTRAL

Arcane
Joined
Oct 8, 2010
Messages
676
C&C:Generals is enjoyable RTS despite stuff like really shit pathfing and endless resource generation. But the mods are whole another level of awesome.They are worth it just for the massive amount of new stuff you have on your disposal.The tree main contenders are as follows

Cold War Crysis
Very tasteful mod with a more realistic bend, Also if you who don't have friends you can play custom single player campaign.

CWC is a C&C Generals Zero Hour Total Conversion and also works with "The First Decade". It takes place from 1980-1989 and it features realistic units from the 80's.
We want CWC to be a mixture of realism and fun. CWC is more realistic than vanilla Generals, with real life weapon systems and side specific characteristics.
CWC offers 2 factions: Russia and USA. The Russians tend to use tanks and artillery (for example: T-72 / T-80, BM-21, 2S1 only to mention a few) while the USA rely on aircraft and high tech units (for example: F-15, F-16, F-117, A-10 etc.).

Also we have a lot of infantry in the game, not all of them are just cannon fodder. So engaging a T-80UK with a US Rifleman won't be a good idea. Other infantry units can be a real pain in the ass to armoured units though. We want the players to use more infantry than in regular Generals, where infantry wasn't the big deal. In CWC Infantry can be very useful, even against tanks if you have LAW/RPG-Soldiers.





ShockWave
The game that Zero Hour wanted to be. For unit porn look no further!
The main goal of this mod is to make Zero Hour a more interesting game with more diversity between the generals, making you think twice before you select a certain general, and overall provide more choices, diversity, and strategic freedom than in Zero Hour - while keeping the spirit and design direction of the original Generals game and storyline.

ShockWave will include 3 new Generals in version 0.95, over 100 new units, tons of new structures, upgrades, maps and many other gameplay tweaks. ShockWave also provides completely custom made sound effects and music, new in-game weapon effects and visuals, bug fixes, and an improved battlefield overview with a higher viewpoint.





Rise Of The Reds
By the same team that did shockwave .Adds two wholly new factions: EUSSR and Putin Imperium to the already existing ones: Freadom Force,Goatfuckers and Commie Sliteyes. So you have even wider range of people to kill and maim all for your own pleasure!!!

Rise Of The Reds is an expansion mod for Generals: Zero Hour that adds the Russian Federation, European Continental Alliance and is packed with overhauls and changes to the original factions. Whether it's steamrolling Russians, indomitable European defenders, American high-tech, Chinese strength in numbers or the brutal cunning of the GLA - Rise of the Reds has a faction for everyone's tastes - even to take your opponents on land, air and sea!
 
Last edited:

The_scorpion

Liturgist
Joined
Dec 10, 2006
Messages
1,056
goodness i played Generals but have pretty much completely forgotten how it looked and played :(
 

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