Tacticular Cancer: We'll have your balls

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Preview Burning Bridges takes a look at Ageod's Civil War 2

Discussion in 'Tacticular News & Content' started by Burning Bridges, Sep 8, 2013.

  1. Burning Bridgesgender: ⚧ Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
    Joined:
    Apr 21, 2006
    Parrots:
    16,865
    Location:
    Tampon Bay
    • Brofist Brofist x 5
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  2. Cenobytegender: ⚧ Tacticular Staff

    Cenobyte
    Joined:
    Feb 13, 2010
    Parrots:
    1,114
    Location:
    Japan
    Very informative preview, Burning Bridges!

    I like the new interface, except for the unit counters. And it's good to hear from you that the core strengths of the game are still in.
     
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  3. Luzurgender: ⚧ Prestigious Gentleman Good Sir

    Luzur
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    Feb 12, 2009
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    27,108
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    Sweden
     
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  4. Sranchammergender: ⚧ Arcane

    Sranchammer
    Joined:
    Dec 29, 2011
    Parrots:
    12,168
    Location:
    Former Confederate States of America
    As someone who is currently suffering from his opponent spamming militia and cavalry from Missouri to New York, I welcome the new changes.
     
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  5. Trashgender: ⚧ Pointing and laughing.

    Trash
    Joined:
    Dec 12, 2002
    Parrots:
    29,586
    Location:
    About 8 meters beneath sea level.
    It's looking quite interesting actually. Are there still big decisions regarding drafts and foreign interventions and so on possible?
     
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  6. Burning Bridgesgender: ⚧ Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
    Joined:
    Apr 21, 2006
    Parrots:
    16,865
    Location:
    Tampon Bay
    Political options are mostly still the same (Mobilization, Territorial Concession, Cotton Embargo etc), as well as some new ones. The industrialization screen is gone and replaced with options to build arsenals, iron mines etc. The regional options (decision mode) are what's new, similar to AJE but also with some new ideas fitting to the Civil War.

    I think if you know the other games it takes no longer than 5 minutes to adjust to the UI. What I found strange is that some screens can only be opened by function keys, there are no button on the UI for them.

    I would really like an option to disable all animated stuff, it's annoying. And as I wrote, a mod that replaces a lot of graphics with a more used look.
     
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