MicoSelva
backlog digger
While waiting for Twitcher 2's release and desperately looking for something to do other than write my LP, I've decided to give Bulletstorm a chance during the weekend. I played the game for around two hours maybe, and somehow really liked it - despite it being a console-port shooter, of which genre I wasn't able to stomach any one game so far.
Here's what I liked:
- No cover system.
- Skillshot system. An in-universe justified return to scoring points for killing enemies. With bonus points for being creative. Works really nice, but I'm afraid it might get a bit repetitive - unless new Skillshots will appear until the end of the game.
- Setting. I'm a sucker for this type of Sci-Fi. Somewhat of a crazy version of Firefly universe. IN SPACE, UP TO ELEVEN and OVER NINE THOUSAND, etc.
- Characters. Both Gray and Ishi are somehat one-dimensional, but likeable.
- Mood. It begins by the heros being seriously fucked up and gets worse. And then worse. And then... Well, You get it. And it's all presented in a light-hearted black humor way that I'm just unable to dislike. The humor is rather crude, DN3D style, but a more sophisticated one wouldn't work here.
- All the on-screen hints like 'Press E to kick the barrel' can be disabled, along with aim aid and other Next-Gen Game Enhancers (TM).
- Over-the-top-ness. All the restrain bolts from Painkiller era are gone. Escaping on a train from a giant grind wheel while being chased by jetcopters and sand-torpedos. No comment is necessary.
What I didn't like:
- Ridiculos pacing. I really like to take my time in games, if only to watch the well-rendered scenery. Really hard to do it in this game.
- Linearity. You just run from point A to point B. No exploration at all.
- Scripting. Clearly visible and too much of it.
What did not bother me:
- Regenerating health. With this game's pacing and incentive to kill enemies in creative ways, You really don't want to worry about losing too much health in one combat so You can survive the next one. And despite this innovative "feature", I still died. A lot actually. In before 'You suck at action games, lololol', yes. I do suck at action games. Lololol. That's why I'm playing on Normal.
Has anyone else here played it? What do You think?
Here's what I liked:
- No cover system.
- Skillshot system. An in-universe justified return to scoring points for killing enemies. With bonus points for being creative. Works really nice, but I'm afraid it might get a bit repetitive - unless new Skillshots will appear until the end of the game.
- Setting. I'm a sucker for this type of Sci-Fi. Somewhat of a crazy version of Firefly universe. IN SPACE, UP TO ELEVEN and OVER NINE THOUSAND, etc.
- Characters. Both Gray and Ishi are somehat one-dimensional, but likeable.
- Mood. It begins by the heros being seriously fucked up and gets worse. And then worse. And then... Well, You get it. And it's all presented in a light-hearted black humor way that I'm just unable to dislike. The humor is rather crude, DN3D style, but a more sophisticated one wouldn't work here.
- All the on-screen hints like 'Press E to kick the barrel' can be disabled, along with aim aid and other Next-Gen Game Enhancers (TM).
- Over-the-top-ness. All the restrain bolts from Painkiller era are gone. Escaping on a train from a giant grind wheel while being chased by jetcopters and sand-torpedos. No comment is necessary.
What I didn't like:
- Ridiculos pacing. I really like to take my time in games, if only to watch the well-rendered scenery. Really hard to do it in this game.
- Linearity. You just run from point A to point B. No exploration at all.
- Scripting. Clearly visible and too much of it.
What did not bother me:
- Regenerating health. With this game's pacing and incentive to kill enemies in creative ways, You really don't want to worry about losing too much health in one combat so You can survive the next one. And despite this innovative "feature", I still died. A lot actually. In before 'You suck at action games, lololol', yes. I do suck at action games. Lololol. That's why I'm playing on Normal.
Has anyone else here played it? What do You think?