D2 was a great game, but it wasn't to that same level that D1 was. The issue with D2 (especially when LOD released) and D3 along with all its clones is that these games began to lean towards "loot hunting" and everything else took a backseat. D1 had more of a horror based atmosphere, it actually felt like a proper dark, gothic fantasy game.
D3s enemy design shocked me beyond my imagination back then. Fatso undeads, laughing skeletons, worst cultists in the universe, even worst demons, fairy cult leader ...
Only good ones were the "coppied" ones from D1 and D2. Succubi, balrogs, fetishes
Only absolute top end builds+gear let you play like this at the highest level.
There are more top builds in D3 that don't fit that crieria than builds in poe that aren't mobility + aoe clear (swapped at boss or paired with some totem) + on damage taken triggers + auras/curses. Also D3 at least has a couple of builds that don't rely on aoe trash clear speed (or had when I played last time, maybe they "fixed" those).Skills: Chose a main ability(spender), get generator, get a buff, a movement ability and a defensive/cc ability. Passives, get damage and your avoid death passive, done.
You need to play a lot better when you can't ignore abilities. And tell me again what is PoE's recipe for difficulty? I thought it was 1 shot mechanics, but I might be wrong...The worst part of D3 is the endless scaling. Who likes this shit where at some point even a damn fly can one shot you? It is utterly trite and retarded. And for what do you get new gear which is nothing but minor stat upgrades? So you can push rifts a little more where you get one shot by trash all the same again and you play exactly the same again.
Only absolute top end builds+gear let you play like this at the highest level.
You mean almost any 6 linked skill?
Yeah, the sets being so much better in D3 (and way too skill specific) was a lazy and dumb decision, but at least they sort of made up for it with the legacy of nightmares which enabled lots of fun builds even if not top tier. But then again in PoE you don't even have a real way to measure build power.
There are more top builds in D3 that don't fit that crieria than builds in poe that aren't mobility + aoe clear (swapped at boss or paired with some totem) + on damage taken triggers + auras/curses. Also D3 at least has a couple of builds that don't rely on aoe trash clear speed (or had when I played last time, maybe they "fixed" those).Skills: Chose a main ability(spender), get generator, get a buff, a movement ability and a defensive/cc ability. Passives, get damage and your avoid death passive, done.
You need to play a lot better when you can't ignore abilities. And tell me again what is PoE's recipe for difficulty? I thought it was 1 shot mechanics, but I might be wrong...The worst part of D3 is the endless scaling. Who likes this shit where at some point even a damn fly can one shot you? It is utterly trite and retarded. And for what do you get new gear which is nothing but minor stat upgrades? So you can push rifts a little more where you get one shot by trash all the same again and you play exactly the same again.
Yo can we be real? D3 and POE are both utterly fucking braindead when it comes to difficulty.
Yo can we be real? D3 and POE are both utterly fucking braindead when it comes to difficulty.
PoE is only brain dead at the highest gear level and when you have well developed gems and links. D3 is brain dead from the get go.
1.) 6 links are of course all over the place.
2.) No there aren't. Show me the myriad top end builds with no maxed main stat, crit and crit damage. Good luck.
3.) You mean let nothing touch you when your avoid death passive is on CD or die. That sure is exciting.
4.) One shot abilities are thankfully left to bosses and some really mean rares on mean maps. PoEs difficulty is adapting to mean maps by the way. Unlike D3 where you just go in and brainlessly push GRifts until your gear/skill combination is at its limits and it is always the damn fucking shit.
Guys, guys, gays!!!!! Let you not fight!!!! Come together and accept that ALL H&S is but a crass parody of RPG, a autistic ADHD shitfest of clicking one fucken butten for X amount of hours grindan those .01% stat increases ad infinitum!
There are no winners or losers among you all. The only way to win is not to play!
In other words, Shadow Over Mystara had better playability than Diablo 3?Guys, guys, gays!!!!! Let you not fight!!!! Come together and accept that ALL H&S is but a crass parody of RPG, a autistic ADHD shitfest of clicking one fucken butten for X amount of hours grindan those .01% stat increases ad infinitum!
There are no winners or losers among you all. The only way to win is not to play!
Last Diablo wasn't even H&S since they removed your ablitity to set your stats. Preset attributes you can't change yourself that level up automatically is the same kind of system pre-Diablo beat 'em up games like Dungeons & Dragons: Tower of Doom had. In their quest to streamline the game with Diablo 3 they inadvertently made an incredibly simplistic point-and-click beat 'em up. At least I'd guess it was inadvertent, guessing if they'd intended to do that they probably would have had simple combo strings, and meter generating attacks would probably act more like normals.
Slightly interested to see how a Diablo 4 turns outs. 3 on console with its direct controls feels vastly better than the point-and-click schematic, so it'd be nice to see them go further with that. If the consoles were the reason you had so few attacks, which I doubt, but if they were too stupid to figure out how to work more than 6 skills onto a control Dragon's Dogma (a fucking great Hack & Slash, which feels like an evolution of Diablo's combat) has hopefully shown them how to get at least 16 if they want. And a Diablo 4 will be coming after things like Last Ark, so it'll be interesting to see what effect if any anything that's come or been shown the last six years has on it. It sounds like after the console version they at least tried fixing the fuck ups with the PC version, so that seems like a good sign; although just looking now it seems the guy behind that stuff also left Blizzard in 2016 so maybe it's fucked.
SoM and ToD are classics.
Ah yes, the console versions of Diablo 3. You know, the ones they had to make even easier and dumber because accuracy is completely non-existent with gamepads. Clearly the future.Last Diablo wasn't even H&S since they removed your ablitity to set your stats. Preset attributes you can't change yourself that level up automatically is the same kind of system pre-Diablo beat 'em up games like Dungeons & Dragons: Tower of Doom had. In their quest to streamline the game with Diablo 3 they inadvertently made an incredibly simplistic point-and-click beat 'em up. At least I'd guess it was inadvertent, guessing if they'd intended to do that they probably would have had simple combo strings, and meter generating attacks would probably act more like normals.
Slightly interested to see how a Diablo 4 turns outs. 3 on console with its direct controls feels vastly better than the point-and-click schematic, so it'd be nice to see them go further with that. If the consoles were the reason you had so few attacks, which I doubt, but if they were too stupid to figure out how to work more than 6 skills onto a control Dragon's Dogma (a fucking great Hack & Slash, which feels like an evolution of Diablo's combat) has hopefully shown them how to get at least 16 if they want. And a Diablo 4 will be coming after things like Last Ark, so it'll be interesting to see what effect if any anything that's come or been shown the last six years has on it. It sounds like after the console version they at least tried fixing the fuck ups with the PC version, so that seems like a good sign; although just looking now it seems the guy behind that stuff also left Blizzard in 2016 so maybe it's fucked.
Ah yes, the console versions of Diablo 3. You know, the ones they had to make even easier and dumber because accuracy is completely non-existent with gamepads. Clearly the future.Last Diablo wasn't even H&S since they removed your ablitity to set your stats. Preset attributes you can't change yourself that level up automatically is the same kind of system pre-Diablo beat 'em up games like Dungeons & Dragons: Tower of Doom had. In their quest to streamline the game with Diablo 3 they inadvertently made an incredibly simplistic point-and-click beat 'em up. At least I'd guess it was inadvertent, guessing if they'd intended to do that they probably would have had simple combo strings, and meter generating attacks would probably act more like normals.
Slightly interested to see how a Diablo 4 turns outs. 3 on console with its direct controls feels vastly better than the point-and-click schematic, so it'd be nice to see them go further with that. If the consoles were the reason you had so few attacks, which I doubt, but if they were too stupid to figure out how to work more than 6 skills onto a control Dragon's Dogma (a fucking great Hack & Slash, which feels like an evolution of Diablo's combat) has hopefully shown them how to get at least 16 if they want. And a Diablo 4 will be coming after things like Last Ark, so it'll be interesting to see what effect if any anything that's come or been shown the last six years has on it. It sounds like after the console version they at least tried fixing the fuck ups with the PC version, so that seems like a good sign; although just looking now it seems the guy behind that stuff also left Blizzard in 2016 so maybe it's fucked.
In other words, Shadow Over Mystara had better playability than Diablo 3?
Diablo 3 despite his flaws has still the smoothest and fun combat out of all similar games.
It's a Post WoW Blizzard, so no matter what project it is - it's going to be retarded.