Depending on what exactly he means with his less important complaints, he does have a point, but one would expect a different sort of reply here to someone saying "No More Turn-Based!"It is a pretty "boring this shit" sort of game, though. Shame, really; blackguards is just one more turd on the shitheap of decline.
Dunno, I think anyone who played DSA or a computer adaptation of the current ruleset should feel right at home. The UI and ingame help are pretty good, although it could do with some extra info, like which spells/skills depend on which attributes (Drakensang did that IIRC) and a better overview of armor bonuses.The other main issue with character progression is that it is rather opaque unless you have already played long enough to unravel the systems or have done a lot of research before beginning. This game badly needed a detailed manual but never got one.
Dunno, I think anyone who played DSA or a computer adaptation of the current ruleset should feel right at home. The UI and ingame help are pretty good, although it could do with some extra info, like which spells/skills depend on which attributes (Drakensang did that IIRC) and a better overview of armor bonuses.The other main issue with character progression is that it is rather opaque unless you have already played long enough to unravel the systems or have done a lot of research before beginning. This game badly needed a detailed manual but never got one.
I also started SRR but have not gotten very far yet.
Me neither, but it still feels familiar from Drakensang. I was wrong about the UI btw, the stat dependencies are all listed (just not during combat).Dunno, I think anyone who played DSA or a computer adaptation of the current ruleset should feel right at home. The UI and ingame help are pretty good, although it could do with some extra info, like which spells/skills depend on which attributes (Drakensang did that IIRC) and a better overview of armor bonuses.The other main issue with character progression is that it is rather opaque unless you have already played long enough to unravel the systems or have done a lot of research before beginning. This game badly needed a detailed manual but never got one.
It's not so bad for someone coming in new now, but it took some months after release for the info that exists to surface. Those who played out fo the gate were far less informed unless they had system experience prior to playing. Also, there are a number of departures from the P&P rules or so I have heard. I haven't played DE P&P.
The reason the system gets accused of shallowness is a manifold issue. Please keep in mind, it is all of these issues put together, not any one individually, that makes it shallow. Also note, this does not make it a bad game, just shallow.People who think that character progression is shallow don't understand it. Even at the very end game and with the most simple builds you still have a meaningful tradeoff between getting more hp and more magic resistance.
Ranged weapons are also useful for any class, and multiple melee set-ups (s&b for harder fights, dual wield or two-handed for "kill all x in y turns" fights, etc.) pay off as well.
Blackguards is the game I enjoyed the most in recent years. And I played Baldur's Gate, Expeditions: Conquistadors and Planescape Torment this year. (I also started SRR but have not gotten very far yet.)
I don't recall any dragon eggs.
Guess that explains why there's nothing about it any of the walkthroughs.I don't recall any dragon eggs.
They're in a DLC mission
Guess that explains why there's nothing about it any of the walkthroughs.
So, question still stands.
Localization update & patch release
21 AUGUST - STEF.DAEDALIC
We’re happy to announce that our Blackguards are now ready to enter your PC & Mac in Turkish, too! Additionally, there have been some small technical corrections in the game that will fix the following issues:
Patch 1.5 changelog
- Fixed the loot in the last fight of the "Charyb'Yzz" Questline.
- Fixed crash when entering Lorfas.
- Fixed blackscreen in Cilliego's Questline.
- Fixed the Spell casting freeze
- Added Turkish localization.
Best,
Your Team Daedalic
Considering the number of Turks in Germany, this is a smart move.