Tacticular Cancer: We'll have your balls

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Bioware's no-homosexuality rule in RPGs

Discussion in 'Stuff that Jaesun thinks is shit' started by PennyAnte, Dec 13, 2004.

  1. Volourn Pretty Princess

    Volourn
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    "About The Sims... Then play it instead of the Bio RPG's. If you think gay relationships are important."

    Huh? BIo seems to think that gay relationships are improtant enough to add to their games..
  2. PennyAnte Barely Literate

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    Here instead of playing an RPG.
    The argument.

    PS: Like Voly says, using Bio is a bad example for you. Nearly every Bio game with romances has gay relationships. They are probably among the most tolerant of game companies. When I first titled the thread, I didn't realize that. There are only a few examples where it's specifically rebuffed, and I wrongly thought those examples were reflective of the whole. I since corrected myself. Why not scan the thread?

    I am in fact planning to pick up a couple of Bio RPGs I didn't finish before.

    And I don't exactly insist that for every straight relationship, there be a gay one. I ask that a player be able to strike up whatever relationships they want in a game they pay for. That works for you, me, everyone.

    She has spoken, and you are dismissed. (Cue: Thunder, lightning, reverb.)

    EDIT:
    Absolutely. :wink: :D
  3. root - Patron

    root
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    more prophetic words were never spoken.
    herostratus Brofists this.
  4. Quigs Augur

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    Also, I was a douche 7 years ago.

    He'll I'm still a douche now, but -man- was I angry.
  5. Data4 Arbiter

    Data4
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    What ever happened to EvoG? He seemed like a p. cool guy.
  6. Luzur Good Sir

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    in the end, PennyAnte got what he wanted.
  7. VentilatorOfDoom RPG Codex Staff Patron

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    BioWare still has to go to great lengths until they truly use the endless potential of making games that appeal to everyone. There are more sexual deviants than just gays. What about these untapped markets?
    Won't those perverts feel offended when railroaded into a hetero or homo romance?
  8. pocahaunted Arbiter

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    I feel that they still need to explore the bestiality market segment, no?
  9. Mastermind Magister

    Mastermind
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  10. commie Magister Patron

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    Andhaira certainly feels left out ATM.
  11. Andyman Messiah Mr. Ed-ucated

    Andyman Messiah
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    Is this accurate? Because I don't think it is.
  12. circ Prophet

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    I don't know about Sonic RPG or whatever the minor shit they've released was.

    BG I - no idea, the romances were never in your face like later so I wasn't even aware of the options.

    BG II - same-ish maybe? Never finished it because it blows.

    IWD - don't think so.

    NWN - who are you gonna romance when you can't even make a proper group?

    KoTOR - Bastila and Juhani romances are pretty much in your face. You have to actually get involved not to end up in a romance. Same with Carth and Juhani for females. I don't think it had gay sex, did it?

    JE - Not as obvious romance innuendo as in KoTOR surprisingly, except with MR KUNG FU FAGGOT IN BLUE. Nightfox or whatever her name was romance takes effort, same with Waterlily or whatever the fuck her name was. Kung Fu Faggot is in your face from the get go, PC sex doesn't matter.

    What came after JE? Mass Effect?

    ME - who were the gay options? I forget. Liana conversations turned into romancey shit pretty quick, hard to miss the opportunity. Ashley swinged both ways? Ashley's pretty easy to dismiss because of the neo-con agenda. Was Carth II a gayboy? I forget. Other than Liana, it wasn't all that obvious.

    DA - IN YOUR MOTHERFUCKING FACE. This is the turningpoint because now everyone wants to jump in your pants. Not surprising with masterful writers such as Gaider and Hepler behind it. The innuendo is hard to miss, and the gay is flaming.

    ME 2 - Hard to miss innuendo, although the gay isn't so apparent. I never got even close to a gay-sonship though I haven't tried.

    DA 2 - SO FUCKING GAY IT'S LIKE A JACKHAMMER HORSE-DILDO WAS STUCK UP YOUR ASS. There is no way you can miss the gay or any other romance options, and in some cases, you can't even let the other person down properly. FUCK THEY EVEN HAD HEART ICONS TO MAKE SURE ALL THE RETARDS GOT SOME PIXELATED ACTION.

    BUT THE FUTURE IS WIDE OPEN. *WINK* *WINK*
  13. Havoc Scholar

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    She didn't meant homosexual romances... she meant that the relationships were gay. :smug:
  14. Andyman Messiah Mr. Ed-ucated

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    I know Juhani was supposed to be a lesbian romance option, but it was cut. Bastila is all hetero option, right? Because if not there better be a fucking restoration project out there. Lesbian Jennifer Hale action fuck yeah!

    As far as I know, JE was the first Bio game with man on man romances. DA1 and DA2 weren't out yet.
  15. CrunchyHemorrhoids Educated

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    AFAIK there isn't a single Bioware game with a male homosexual love interest, only copy+paste bisexual ones.
  16. mondblut Magister

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    That's cost-cutting for you.

    Nonetheless, once you go out of the closet, you become a full-scale flaming fag turned up to 11. I wonder what happened at Biowaffle offices the moment EA said "...okay then. you can make some homo romances now, you've got your clearance, fine". I bet it ended up with a biggest male-exclusive buttsex gangbang ever known in Edmonton.
  17. oldmanpaco Master of Siestas

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    So this is all PennyAnte's fault.

    Damn trannies ruining everything.
  18. Crispy єҳזּяằ сґїşρٻ™

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    THEY PUT THE FAGS IN BUT LEFT THE GAME OUT

    WHERE ARE YOU NOW PENNYANTE
  19. Catalina Educated

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    Saw from the right frame of the main page that this topic was active, clicked in a new tab, saw the date of the first post, checked to see how it was necro'd. :lol:'d pretty hard.
  20. Multi-headed Cow Cipher

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    [IMG]
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    [IMG]
    [IMG]
    :M
  21. Serious_Business Liturgist

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    [IMG]
  22. Sceptic Cipher

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    Jade Empire actually. The gay romance with whatshisname is very much a gay romance instead of just a recycling of the same lines he says to a female PC. And he's not bi, just a hetero that you can convert to homosexuality. Gay agenda and all that.
  23. sea Arcane

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    I really do not get the point of romances in games. I have yet to see one done very well. And yes, that includes Planescape, which for some reason I occasionally see held up as an example of romance done right.

    The big issue I have with game romances on a fundamental level is that it's all in the player's head. You never feel like you're interacting with a human being; it's not a two-way street in the same way a real relationship is. While it's absolutely possible to make sexy fan fiction bait and all that stuff, sex is not the same as romance and a relationship. I think you'd have to have a heart of stone to not find at least one BioWare character vaguely attractive or cute (assuming that person were, you know, real), but I don't end up feeling for that character in any way close to how I feel for my girlfriend. A real relationship is being and life, shared with another person; a simulated relationship in a game is itself a game, one where you need to pick options X, Y and Z to reach a goal in the same way I guide Mario over a bunch of platforms.

    And then what happens after the fanservice comes and goes? It's over. There's no lasting consequences, your relationship is never tested, nobody in the story ever suggests "hey, let's just forget about this Darkspawn thing and elope." The entire process builds towards the sex scene, that one "romantic" and carnal moment, but the way it's somehow positioned as a reward strikes me as creepy as fuck, like some Skinner box dog treat for pulling the right lever... and frankly, the way it's treated with such reverence, it feels like the people writing it don't even know what a relationship is, and act like getting into the cute girl's pants is the be-all end-all goal (which doesn't surprise me considering, you know, BioWare writers). If the entire construction of your romance is built up out of the desire to achieve a reward in the form of sex, then you're basically reducing your game to pornography. Sex is part of a relationship, not "the point", and while there's arguably no room for more than Hollywood-style romance in Hollywood-style games, I'd much rather see romance be foregone if it can't be done well. Leave it to modders and fiction writers to add that stuff to the game; as it stands it's just a lot of extra effort that ultimately trivialises character interaction for the sake of a mini-game, and could be better spent on other things.

    When it comes to gay romances, I think the entire problem with them is that, due to the binary way the player must interact with characters, the game has to be able to figure out what the player wants based on, most likely, a set of dialogue options. When you pick the heart icon in Dragon Age II, you're basically telling the computer "I am gay/straight, give me more of this." Problem is, there's so many potential reasons for players turning down or accepting certain romantic paths - it's not as simple as "I want to fuck you/I don't want to fuck you", and when you tell Anders or whatever that you don't want to lick his lamppost, it's very hard to anticipate the reason or tone the player wants to take, at least not without creating extremely unnatural dialogue. So while there are players who pick X or Y options, and they end up getting the gay/lesbian relationship they want, everyone else has to put up with the game's poor handling of the refusal case.

    And of course, since BioWare wants to appease everyone, they make everyone bisexual, which only amplifies and exacerbates the problem because now you have to take into account whether the player is gay or straight, in addition to whether the player wants romance or not, and for what reasons. It's a lot of variables to keep track of, but without exceptionally good writing and scenarios that mask the game's testing, it's pretty much destined for failure.

    Honestly, the only time I think I can really deal with game romances is in games where you're working with established player characters with their own lives, personalities, etc., because that way I can empathise without feeling like I'm stepping into the shoes of the player character. I just got done playing through Minerva's Den in BioShock 2 and I ended up being a little moved by it, precisely because the romance I was observing wasn't really *mine*, but another character's. It was done very simply (even cookie-cutter), and certainly not sexual, but it worked because the story wasn't constantly trying to force it on *me*, yet I could still understand the emotions involved without it being mine. There's also The Witcher 2, where I empathise with Geralt and his feelings for Triss; their relationship feels genuine and is written like they share a deep bond, but that they've known each other long enough that they're comfortable being both together and apart. They strike me as quite possibly the most realistic and mature couple in all of gaming which isn't written as an out-and-out cliche (as it's quite clear they both feel their relationship is open), and that's poignant and touching in its own way without trying to make me feel, as the player-construct-ideal envisioned by a designer, like the centre of the universe.
  24. root - Patron

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    It seemed relevant. You disagree? Please state your reasons in a clear and concise manner so we can discuss this as gentlemen.
  25. mondblut Magister

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    WUT?

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