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BioShock: The Collection & Sequel Rumors

DosBuster

Arcane
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The Real Fanboy
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Alright, from the trailer it looks like they've:

  • Raised Shadow Resolution
  • I didn't notice any major aliasing in bioshock 1 so I'm guessing either they wrote a new rendering system in or are using TAA
  • Infinite looks to be running on PC Ultra
  • Texture resolution has been raised quite a lot it seems
 

Metro

Arcane
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Infinite was so short I managed to finish. Didn't actually finish Bioshock one because the action was all samey and it kept dragging on and on. How many times can you electrocute someone and smash them with a wrench before it gets dull?
 

pippin

Guest
The three games are about the same length actually. Around 10 or 12 hours. Infinite feels shorter because it's a fucking corridor on rails, literally. The story felt like a discount Doctor Who episode, and that's being generous. Some of the units looked nice, in fact aesthetics is the only constantly good thing in the series. But even the final boss of Bioshock 1 wasn't that... weird. In my original playthrough I left after killing Andrew Ryan because it really felt like the game was over. A friend of mine told me to finish it, that I had like one hour left. What I saw was fucking hilarious and stupid and the same time, think of it as trying to kill the guy from the Oscars statue.
Bioshock 2 feels like an actual game. I dunno, I kind of feel the game is better when it's just a wave shooter, so to speak. Laying traps around, scouting, looking for resources, and then play a mini tower defense game. At least they weren't trying to appear as intelligent people when they weren't.

Also are the new versions going to replace the old ones?
 

Higher Animal

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Aug 11, 2012
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No mention of the PS3 exclusive DLC including the challenge room, which was the most challenging version of the first game.
 

Astral Rag

Arcane
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sticker,375x360.u4.png
 

racofer

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So is this like a single game using the same engine and mechanics? Like what Bioware once talked about doing with the ME series? Or just a cheap remake to cash in some extra :keepmyjewgold:?
 

The Dutch Ghost

Arbiter
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May 26, 2016
Messages
681
Re release or remake to cash in extras from gullible Bioshock fans.

Back when this game was still about Nazis experimenting with technology on some island and was still more of a 'spiritual sequel' to System Shock 2 I was really interested in the first game as I really liked System Shock 2.
Even when they changed the whole concept to what it became now I was still interested in giving it a try, but when it came out and I started playing, damn it became such a drag that I stopped playing it when I reached that garden level.
Later when I played it again I again stopped around that part of the game, it can just not hold my attention.

Why can I replay games like Deus Ex 1 over and over again despite being technically much simpler but this series can not hold my attention for an hour?
Also, I find the whole philosophy/ideology/quantum physics stuff intellectual masturbation on the side of the writer developer (look how intelligent and clever I am), especially as he pretty much simplifies it.
 

Metro

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It would be great Infinite would be given addtional quests for non-linear story structure in main campaign. Just sayin'.
Uh... how would you pull that off when the game is a linear, on-rails shooter?
 
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why is this even worth of being mentioned?
i see, "know your enemy", but we know it already well enough to not wanting to hear its name ever again.

in fact aesthetics is the only constantly good thing in the series.
this must be a perk of being eurotrash, but i found the art direction oscillating between "tacky" and "retarded".
 

vortex

Fabulous Optimist
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Temple of Alvilmelkedic
Uh... how would you pull that off when the game is a linear, on-rails shooter?

It would need additional sublevel design. Rails would connect various sublevels within main one. One should write additional story introducing various interesting NPC. Actually, this would not be that "hard" because UE supports streaming new sublevels in the main one. But, it would require full team to make it. The team which is now gone.
I think that Infinite deserves it. If not now then sometime in future as Enhanced Edition. Wonder what Ken Levine thinks about it.
:hmmm:
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
I think that Infinite deserves it. If not now then sometime in future as Enhanced Edition. Wonder what Ken Levine thinks about it.
:hmmm:

At least you got the proper smiley at the ready.

Ken Levine (seemingly and allegedely) created Elizabeth from scratch, and took more than a passing liking to her. He even went so far as to start ranting against everyone that tried to enforce Rule 34 on her, which only showed everyone that he considered her to be his own personal Waifu...which is then proved beyond a reasonable doubt when the "Burial at Sea" DLC was released, where she's tortured horribly for no sensible reason other than for Ken Levine to tell gamers: "She's mine, not yours! I get to choose what fate awaits her!"

...not that any of that deterred porn makers from having her do every conceivable dirty act in the book, but there you go.

The problem with Bioshock: Infinite is that beyond the barbershop quartet version of "God Only Knows" and a few choice character interaction moments between Booker and Elizabeth, the whole game is forgettable. There's simply Too. Much. Wrong. with the game. A proper Enhanced Edition release of the game would require that Ken Levine be locked up in a mental institution for the duration of "enhancement" for Bioshock: Infinite - and I think we all know the chances of that happening.
 
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pippin

Guest
The rerelease is mostly console centric as most of these are. I mean, Bioshock Infinite is like 3 years old.
 

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