Tacticular Cancer: We'll have your balls

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Bioshock is too complex. Help!

Discussion in 'General RPG Discussion' started by Vault Dweller, Apr 19, 2008.

  1. Vault Dweller Ubersturmfuhrer, Iron Tower Studio Developer

    Vault Dweller
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    You know why games suck today? Too many mechanics. They distract people from enjoying the next-generation graphics and ambiance. So, Gamasutra has cooked an article exploring this growing problem:

    http://www.gamasutra.com/view/feature/3 ... r_game.php

    WHAT A WASTE OF MECHANICS!

    Tyranny of choices!

    I can't believe this shit is real.

    That explains Fallout 3 design.

    Thinking of poor dumb bastards getting confused by teh inventory system brought a tear to my eye.

    It's actually scary that someone thinks that an inventory system is a "hardcore element". Have we reached the new dumbing down milestone?

    Edit: The comments:

    ...
     
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  2. Gragt Arcane Patron

    Gragt
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    Serpent in the Staglands Divinity: Original Sin
    Anyone care to send him the link to Dwarf Fortress or NetHack? According to these criterions, games like that must suck big time.

    Reading stuff like that isn't good for my paranoia, now I start to see everywhere plots of governments, backed by the fbi chineses, to turn people around the world into mindless drones little by little.
     
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  3. I'm With Her Kingston for prison Arcane

    Kingston
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    I don't think there are facepalms big enough in the universe for this.
     
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  4. fastpunk Arbiter

    fastpunk
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    Bioshock is complex?! Boy, I wonder what would they say about System Shock 2? Inventory, degradable weapons, skills and powers, upgrades... ZOMG! My next-gen brain is going to explode!

    :lol: VD, this one was pure gold. Dibs! This quote is going in my sig. :P
     
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  5. Vault Dweller Ubersturmfuhrer, Iron Tower Studio Developer

    Vault Dweller
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    :salute:
     
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  6. larpingdude14 Scholar

    larpingdude14
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    lol. Super Mario Bros. 3 had an inventory system.
     
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  7. Dark Elf Erudite

    Dark Elf
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    The magic flutes also made it non-linear. It didn't have a traditional hp system and the various suits/costumes/mushrooms/flowers enabled several different modes of play while not restricting the player to belong to any particular class.

    I dub it the best RPG ever.
     
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  8. Raapys Arcane

    Raapys
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    Oh noes, choices with consequences!11111
     
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  9. Brother None Prestigious Gentleman inXile Entertainment Developer

    Brother None
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    Oh-hoh, I beg to differ.

    [​IMG]

    The Lord of All Creation facepalming for the win!
     
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  10. pkt-zer0 Scholar

    pkt-zer0
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    This is fucking genius.
    I can hardly wait for the games the future has in store for us. BioShock has little in the way of gameplay besides moving forward and roasting anyone and everyone, occasionally hacking a bot or a turret. The "Shooter 3.0" will just have you sitting in one place and emptying hundreds of magazines into the opposition advancing towards you in a straight line.

    Interesting. Let's count, then.

    That's still only FIVE, you fucks.

    "Mastering combat"? Square-square-square-square-square-square-TRIANGLE!
    Argh.

    Funny thing is that while I agree with the basic idea (putting everything and the kitchen sink into a game just because you can is bad), their examples for "excessive complexity" are utterly ridiculous.
     
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  11. HanoverF Arcane Patron

    HanoverF
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    MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
    How did they manage to fit so much stupid into one person?
     
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  12. GeneralSamov Erudite

    GeneralSamov
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    Is this a ripoff of Rio de Janeiro's one? :)
     
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  13. Make America Great Again deuxhero Arcane

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    Ask Todd Howard


    Sorry, as obvious as that one was, I just had to make it.
     
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  14. mountain hare Scholar

    mountain hare
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    There is good complexity, and bad complexity. Good complexity adds to the immersion and enjoyment of the game. Bad complexity just adds to the tedium and frustration.
     
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  15. Make America Great Again Lyric Suite Arcane

    Lyric Suite
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    Care to post an example of a game with "bad" complexity?
     
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  16. Trash Pointing and laughing.

    Trash
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    Moo3?
     
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  17. DraQ Prestigious Gentleman Arcane

    DraQ
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    Any legal system where you could be convicted for savagely murdering the perpetrator of this shit is flawed beyond repair.
     
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  18. mountain hare Scholar

    mountain hare
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    Off the top of my head, the Sorcery spell system in Ultima 8.

    Edit: Hidden and Dangerous 2's attempt to integrate strategic team AI was a total fuckup. Totally worthless complexity which killed my interest in the game.

    The concept that 'Sometimes additional features can detract from the enjoyment of the game instead of add to it.' is not that hard of a pill to swallow.
     
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  19. mountain hare Scholar

    mountain hare
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    The rapid degrading of weapons in System Shock 2 did detract slightly from my enjoyment of the game. Thankfully there is a patch for it.
     
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  20. DoppelG Scholar

    DoppelG
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    Ugh, now i feel stupified after reading that. I seriously suspect them to deliberatly try and dumb down people, hell its easyer and more effective then making a complex game, aint it?
     
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  21. Dire Roach Prophet

    Dire Roach
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    They should first do something about all those buttons found on gamepads nowadays. They boggle the mind.
     
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  22. RK47 Master of Mayhap Patron

    RK47
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    i knew sonic is best played by just running, who needs to jump ffs.
     
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  23. xedoc gpr Scholar

    xedoc gpr
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    [​IMG]
     
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  24. kingcomrade Kingcomrade Edgy

    kingcomrade
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    Guess what, there's a Sonic game for Game Boy Advance made just for you!
     
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  25. Lord Chambers Arbiter

    Lord Chambers
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    I tried reading the article because I thought people here were just reacting and not really thinking about the issues since it triggered some dumbing-down reflex, but for fucks sake, what a bunch of muddled bullshit.
     
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