The controls are bad though, the mouse especially suffers from consoletitis
Yeah, having finished it on Saturday, I can say that my only major problem with this game is the controls (and the blue bar QTEs I guess, but there are only 3 of those in the game I think).
Turning off aim assist and going into the config menu to turn mouse sensitivity way up helped compensate for the mouse acceleration. It was still noticeable, but not nearly as bad. It got tolerable enough that after playing for a while, I got used to how it worked, and was able to turn 180° quickly when I wanted to.
Forcing reload and shock blast to use the same key was retarded, and obviously due to console button limitations (fire one shot, see tough enemy, try to fire shock blast FUCK YOU DAN WHY ARE YOU RELOADING!?). Pressing enter for the pause menu instead of escape was also a bit counterintuitive.
Lack of native 16:10 support is also sort of annoying, but I don't really mind the tiny black bars at the top and bottom of the screen (there are sometimes black bars on the sides too, but that can be fixed if you change the 'screen size' menu option in-game).
Though the mouse acceleration is a huge problem, luckily most of the other possible port complaints don't really hold up. It runs smooth on a mid-tier laptop, and the smaller FOV isn't the huge problem it would be in a first-person game. In fact, I think the fact that you can't see as much to the side and behind the character is actually an improvement, removing some of the cheating feeling I get with other third person games, where you can see things your character wouldn't have any way of being aware of. Gamepad controls being displayed is only a problem if you don't bother to look at the config menu. Graphics options are limited, but not nearly as awful as many ports (again, unless you don't bother using the config tool).
As for the game itself, after finishing it on Survivor, these are my thoughts:
As I mentioned earlier, the enemies being aggressive and forcing you not to just pop like a mole, but stay in motion (well, not beyond the very beginning, when you're only facing greens, though even they will charge you at times) was refreshing and eliminated the main reason I hate most cover-shooters (popamole is boring).
The boss fights were fun and varied. They could be difficult, but they never felt unfair to me. Some of them were also very impressive (that spiderbot). It was pretty much all 'try to take off the armor and hit the weak spot', but the differences in how the bosses attacked and moved, not to mention their varying sizes, made each fight feel quite different. (Advice: In one boss fight, a dude suggests you use a special mounted gun with armour piercing bullets. Don't listen to him. That thing is a deathtrap if you stay at it for too long.)
The weapons were generally fun to use, though towards the end, if you've upgraded Dan's assault rifle whenever you get the chance, you have little motivation to use any other weapons, except a sniper rifle for longer range encounters. However, while it is a pity, it is only really an issue during the later part of the game, and only if you bought the upgrades.
The locational damage system was nice. It's not complicated, but so few games bother trying something like it. I found myself thinking strategically, trying to shoot off the legs of fast enemies like shock troopers to prevent them from engaging up close, and working hard to take off a minigunner's head in order to confuse its friend-or-foe system and leave the smaller enemies on screen absolutely fucked. It's also fun to be grabbed by a legless robot, making you easy pickings for his friends (and if you don't kill it fast enough, a grenade it might detonate), and desperately trying to kill it and get out of the open before being killed. Knocking arms off wasn't as useful, but it did at least make them drop their weapons, and lower accuracy significantly if they picked them back up with their other arm.
The story and characters were stupid, over-the-top action movie type fare, and were extremely fun. It doesn't pretend to be anything it's not, unlike so many other games. I laughed quite a few times during the game, and it wasn't just unintentional humour.
I liked it a lot, which took me by surprise, as I had preordered it pretty much entirely for the lulz.