Curious_Tongue
Larpfest
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multiplayer was always a psychological scam. Can't become a renter or sell lootboxes without that superiority sense while belonging in a 'community'.
inb4 TES:VI has brand new coop mode
You might say that the ideal multiplayer game for publishers is essentially a single player persistent arena where the AI is powered by other humans.
Destiny 2 was a flop.
This is a year where a lot of singleplayers games came out and were a success: Resident evil 7, Nier automata, Persona 5, Zelda Breath of the wild, Ni-oh, Mario Odyssey... But hey! We need to save one player experiences asap, Bethesda to the rescue!
Only Player unknown battlegrounds managed to be a hit this year as a multiplayer game. The reason because this retardation about saving onanistic games became a trend is beyond me.
Prey outsold both the System Shock games combined (by a large margin, I may add).
Prey outsold both the System Shock games combined (by a large margin, I may add).
Unfortunately you're omitting the fact that System Shock 2 only cost $1.7 million, shipped on a single platform, received essentially zero marketing support by EA, and took 18 months to develop by a tiny team, and was still considered a commercial failure.
https://web.archive.org/web/2008032...feature/3406/postmortem_irrational_games_.php
System Shock 1 only sold 170,000 copies, but that was 1994.
Prey, however, cost a-fucking fortune in comparison. Four years with a team of 70, not to mention dozens of contractors, for PC, PS4, and XBOX One; the marketing included, but was not limited to, an expensive CGI trailer by Blur, a Game Informer cover story, Quakecon panels, a splashy E3 reveal event, Gamescom, a demo, and a coveted (and pricey) spot at the Game Awards. They had the costs of engine licensing, the Prey IP, and turning the Austin studio into a fully-fledged AAA development house. Despite all these resources, Prey was discounted by a 3rd within two weeks of launch, and was outsold by Zelda, GTA V, and Mario Kart, so while it may have outsold the previous System Shock games, when you look at it's performance in context and consider how much it cost relative to those projects, the game was a unquestionably a larger failure than any title in the Shock series (before it received massive discounts, Prey had barely outsold those games). The Shock games were also enormous critical hits, which is something that Prey certainly wasn't.
https://venturebeat.com/2017/05/20/...on-redefines-the-troubled-franchise/view-all/
It's about money. Multiplayer is a continual stream of income where the developer can sell a subscription and/or other addons.What's odd about the whole "multiplayer will replace single player" thing is that at the same time, publishers would very much like you to be able to play multiplayer games the same way you play single player games.