Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

NSFW Best Thread Ever [No SJW-related posts allowed]

Joined
May 6, 2009
Messages
1,876,046
Location
Glass Fields, Ruins of Old Iran
even mentioning overrated shit like skyrim compared to this is offensive. Skyrim is a fgucking tech demo with combat. gameplay and story tacked on at the end. It is a generic pile of shit whereas Fallout3 is an utter masterpeice. And it looks much much better when modded.

found a better one

One of the best games I ever played. It had massive flaws but clearly a game where the whole is bigger than it's parts. Didn't get on with NV though. I found that story massively dull and focussed to much on army tents instead of weird shit like The Republic of Dave and the Treeman.

:lol:

Harold is now 'the Treeman".
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Fuck, you gotta remind me of Harold.
Poor guy, I ended up just nuking him.
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,220
I've never even played Fallout 3. I guess I should feel ashamed to never have tried this masterpiece in PC gaming and a cult classic for the ages.
 

Oesophagus

Arcane
Joined
Nov 19, 2010
Messages
2,330
Location
around
I've never even played Fallout 3. I guess I should feel ashamed to never have tried this masterpiece in PC gaming and a cult classic for the ages.

DL1NsaL.jpg
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
9,324
Eurogamer said:
(...) To not include female characters from the outset, and then to implement them in a way that's not only unrealistic but sexualised because a male-dominated audience wanted it that way, is a mistake. But it's not too late for Crytek to do something about it before Warface hits Xbox 360 in early 2014.
So they should ignore their target-audience?

And the "unrealistic" argument is even funnier since feminists don't care about realism.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
I notice they're careful say it was the "male-dominated" audience who wanted it and not specifically saying males. I'm kinda reminded of the fuss over the skimpy female Guild Wars 2 outfits that turned out to have been designed and pushed through to release by women.
I heard the same from the lead of Broken Hourglass. He ordered realistic armour for all characters and fashion whores came crying to him that the armour is "boring" and "unfeminine".
For fucks sake, it's protective clothing and its supposed to be fucking utilitarian in design.
It's not like male soldiers look like they look because they woke up one night and said:
Hey, I want to be ugly!

#killallwomen

Welcome to the 21st century, where if you depict women with feminine traits you're sexist. The true, mature way to depict a female in media is always to make a manly dyke. That is how women look like IRL. Attractive women do not exist. Anything else and its just "trying to sell the game to horny teenagers". Shit, we should use this argument reversed too. Gears of War main characters are overly manly just to get more sales from horny teenager girls! huehuehuehuehuehueh
Err... The context here is is a game about guns, armour and excessive muscle, not a fashion show.

The SJW butthurt is pathetic as always, but to be fair, that boob window on the female Sniper's uniform is pretty fucking stupid.
I don't think it's really a question of SJWfags. It's more a question of realismfags vs. fashionfags.

I hear that many if not all public bathrooms in Sweden are unisex, meaning that they could have just proposed an exchange between urinols for bathroom stalls. A better quality of life for all those involved, though at a certain waste of water, but apparently they couldn't let go of the behavourial change part of the deal. After all, there indeed seems to be a larger political agenda in all of this.
I avoid urinals because they don't allow using toilet paper wipe off any stubborn drops of piss from the tip of the penis.
Anyway, they seem to be concerned about hygiene. But then what is so hygienic about increasing the amount of people who need to sit on toilet? Also, why not invest in self-cleaning toilets?
 
Unwanted

Hornawkawk

Unwanted
Joined
Sep 4, 2013
Messages
362
But it's true, games nowadays are usually released on X360, PS3 and PC. In the era of PS2 and the original Xbox, it was a very rare event.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,443
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It's false, because the most iconic console games of our time were almost all made by former PC developers who moved to multiplatform development. Console-exclusive franchises moving to PC didn't do squat for PC gaming.

That article is actually an inversion of history.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
But it's true, games nowadays are usually released on X360, PS3 and PC. In the era of PS2 and the original Xbox, it was a very rare event.
See: http://www.rpgcodex.net/forums/inde...-xbox-one-revealed.80070/page-95#post-2713854
It's actually the other way around, Microsoft headbutted into the console market and bought off/turned PC developers or PC titles (like for instance the first Halo) to be console only, as well as propagating the "PC Gaming is dead" nonsense for over half a decade because they wanted to kill the PC as a gaming device to bolster their new Xbawks console business.

In the process they also mostly destroyed "console gaming" too that was unique on the early PlayStations and whatnot, only Nintendo still remains from most of the old guard and most Multiplatform games are some sort of abominable mix between what used to be PC games and "mass market appeal" of consoles.

If anything you should be blaming these assholes for what they have turned both PC and console gaming into, not thanking them. They tried to kill it for almost a decade and in the process helped turn large parts of it into shit, now that there is a renaissance with Digital Distribution, Indies and KickStarters they're trying to rewrite history as if people should be thankful for what was done, claiming that what were inherently PC games and genres (like for instance the shooter market or Open World games) were "console games ported to the PC".
For that matter, coming next generation there really isn't any appreciable difference between a PC and "consoles" other than the type of OS they use and the openness of the platform.
 
Last edited:

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,016
Kotaku. Kotaku never changes.

Now if only it went up in nuclear fire and took everyone who writes there with it.
 
Unwanted

Hornawkawk

Unwanted
Joined
Sep 4, 2013
Messages
362
See: http://www.rpgcodex.net/forums/inde...-xbox-one-revealed.80070/page-95#post-2713854
It's actually the other way around, Microsoft headbutted into the console market and bought off/turned PC developers or PC titles (like for instance the first Halo) to be console only, as well as propagating the "PC Gaming is dead" nonsense for over half a decade because they wanted to kill the PC as a gaming device to bolster their new Xbawks console business.

[...]

If anything you should be blaming these assholes for what they have turned both PC and console gaming into, not thanking them. They tried to kill it for almost a decade and in the process helped turn large parts of it into shit, now that there is a renaissance with Digital Distribution, Indies and KickStarters they're trying to rewrite history as if people should be thankful for what was done, claiming that what were inherently PC games and genres (like for instance the shooter market or Open World games) were "console games ported to the PC".

Never heard about that, interesting.

Kotaku said:
for the first time in its life, the platform had a standardized control pad.

I can't even think of a witty oneliner for this, the sheer ridiculousness is too overwhelming.

Xbox 360 controller became a de facto standard, it's true. Most games that can be played with a gamepad are automatically configured to use it. Before that we only had lots of different dualshock knockoffs.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,443
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Just for fun, let's look at the top ten best selling games of 2012 in the US: http://www.gamesradar.com/10-best-selling-us-games-2012/

1. Call of Duty: Black Ops 2 (360, PS3, PC, Wii U)
2. Madden NFL 13 (360, PS3, Wii, Vita, Wii U)
3. Halo 4 (360)
4. Assassin's Creed III (360, PS3, PC, Wii U)
5. Just Dance 4 (360, PS3, Wii, Wii U)
6. NBA 2K13 (360, PS3, Wii, PC, Wii U, PSP)
7. Borderlands 2 (360, PS3, PC)
8. Call of Duty: Modern Warfare 3 (360, PS3, Wii, PC)
9. Lego Batman 2: DC Super Heroes (360, PS3, Wii, PC, 3DS, DS, Vita)
10. FIFA Soccer 13 (360, PS3, Wii, Wii U, Vita, 3DS, PSP)

First Call of Duty was a PC exclusive.

Madden has been around forever and the first one was actually a PC game. However, in its modern form it has generally always been multiplatform, although it's actually moved away from PC in recent years.

Halo was famously an XBox exclusive, but was once a Mac game(!): http://www.kotaku.com.au/2011/04/when-halo-was-on-the-mac-and-was-a-totally-different-game/

AssCreed is a relatively young series, having started in 2007. First game was a console exclusive launch and came out on PC later, as Ubisoft often does due to their piracy hysteria.

Just Dance is a Wii game. Console exclusive series.

NBA 2K is a console franchise that started releasing PC versions in recent years. This is the only game on the list that really agrees with the narrative of the Kotaku article.

Borderlands is a new franchise that has always been multiplatform. However, Gearbox was for many years a PC exclusive developer, with their first game being the Half Life expansion pack.

I have no idea WTF Lego Batman is. :lol:

FIFA has pretty much always been multiplatform.
 
Last edited:

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
Kotaku said:
for the first time in its life, the platform had a standardized control pad.

I can't even think of a witty oneliner for this, the sheer ridiculousness is too overwhelming.

Xbox 360 controller became a de facto standard, it's true. Most games that can be played with a gamepad are automatically configured to use it. Before that we only had lots of different dualshock knockoffs.

The platform had standardized control devices since the very beginning, they're called keyboards and mice, you may have heard about them. Only thing the Xbox360 Pad did is let people play console ports on the PC with the control scheme they were designed for, instead of half-assed KBM support, without the need to fuck around with custom drivers and settings.
 
Unwanted

Hornawkawk

Unwanted
Joined
Sep 4, 2013
Messages
362
Kotaku said:
for the first time in its life, the platform had a standardized control pad.

I can't even think of a witty oneliner for this, the sheer ridiculousness is too overwhelming.

Xbox 360 controller became a de facto standard, it's true. Most games that can be played with a gamepad are automatically configured to use it. Before that we only had lots of different dualshock knockoffs.

The platform had standardized control devices since the very beginning, they're called keyboards and mice, you may have heard about them. Only thing the Xbox360 Pad did is let people play console ports on the PC with the control scheme they were designed for, instead of half-assed KBM support, without the need to fuck around with custom drivers and settings.

How is that a bad thing? It's also obvious from the context of the article they're talking about gamepads. And keyboards and mice are hardly standardized, there are dozens of variations with different resolutions/numbers of buttons/mechanisms/function keys etc.
 

dnf

Pedophile
Dumbfuck Shitposter
Joined
Nov 4, 2011
Messages
5,885
Isn't this the other way around? Console games got tainted by PC shit.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom